[Release] The Trailblazer - 1.5b

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Re: [Release] The Trailblazer - 1.5, Mister Grim Reaper

Postby Captain J » Tue Apr 21, 2020 12:22 pm

Along with the mancubus' moon grade shiny new weapons, Conqueror is now here...

This is probably the best day to be staying at home.
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Re: [Release] The Trailblazer - 1.5, Mister Grim Reaper (p.9

Postby Redead-ITA » Tue Apr 21, 2020 12:46 pm

Crash report, i got this after getting the vest.
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Screenshot_Doom_20200421_204320.png
I got this as soon as i got the armor as a pick up mind you, was playing scythe x
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Re: [Release] The Trailblazer - 1.5, Mister Grim Reaper (p.9

Postby Rowsol » Tue Apr 21, 2020 12:47 pm

How do you get the PainTrain to spawn? I thought since the ammo spawns with the minigun it would share a spot with the plasmarifle but no such luck.
I also noticed that the tilting doesn't have a master 'off' switch.

The new guns are great. I also love the new sequential firing mode.
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Re: [Release] The Trailblazer - 1.5, Mister Grim Reaper (p.9

Postby PillowBlaster » Tue Apr 21, 2020 1:09 pm

Redead-ITA wrote:Crash report, i got this after getting the vest.


This more looks like a machete crash for me, seeing that message... ah fuck, I thought I already fixed that. Now I don't remember what was the exact case but I'll take a stab at it once I figure out where exactly it blows up. It was related to running out machetes, so I'm pretty sure that's the same bug.

EDIT: Well, I can't reproduce it, even when I thought that must be it. I can't read where that happens exactly the way this VM abort is written out. I guess if I could get some clue on when that exactly happened, that might help me track it down.

EDIT 2: Okay, I found myself the case to reproduce it, will take it from here.

Rowsol wrote:How do you get the PainTrain to spawn? I thought since the ammo spawns with the minigun it would share a spot with the plasmarifle but no such luck.
I also noticed that the tilting doesn't have a master 'off' switch.

The new guns are great. I also love the new sequential firing mode.


You essentially have more than enough sniping options and ammo by default, so I added it as a finding bonus - as a blueprint to craft. I'll add relevant bit to the OP regarding that. As of the tilt, it wasn't updated. Just turning the sway factor all the way down should turn it off.
Last edited by PillowBlaster on Tue Apr 21, 2020 2:03 pm, edited 1 time in total.
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Re: [Release] The Trailblazer - 1.5, Mister Grim Reaper (p.9

Postby Captain J » Tue Apr 21, 2020 1:40 pm

So that machete bug is still a thing? Bummer... Seems like your black script magic didn't work this time. Hope you fix this one somehow.

Anyway i played it for a moment and of course, it's powerful as it should be. And the new additional weapons are very cool to use! And here's some feedback/suggestion hybrid article, although it's actually perfect enough to be perfect:
Spoiler:
So yeah. That's about it. No more errors were found. Thanks a ton for this neat update!
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Re: [Release] The Trailblazer - 1.5, Mister Grim Reaper (p.9

Postby Alptraum » Tue Apr 21, 2020 2:20 pm

Hellyeah!
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Re: [Release] The Trailblazer - 1.5, Mister Grim Reaper (p.9

Postby Ryuhi » Tue Apr 21, 2020 5:59 pm

Hell yeah, another awesome update! The new lever action shotgun feels like it grows a LOT, starts off pretty weak but feels like a damn powerhouse when fully upgraded, probably my favorite in the group now~

Odd question though, would it be possible to have the blueprint for the Paintrain remove from inventory after its been redeemed? I get why the multi-use ones like the armor and whisky bottle stick around, but it feels kinda off having it stay there after it's been redeemed (dunno if intentional or just got missed.)
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Re: [Release] The Trailblazer - 1.5, Mister Grim Reaper (p.9

Postby TheNightATK300 » Tue Apr 21, 2020 6:57 pm

Uranium Shots on the Eliminator still causes splash damage to the player even with the splash damage immunity upgrade. It only happened once for me though, as soon as I upgraded the pistol and the shotgun, then when I exited the level, somehow I am immune to splash damage with that shotgun again.
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Re: [Release] The Trailblazer - 1.5, Mister Grim Reaper (p.9

Postby Finder153 » Tue Apr 21, 2020 7:15 pm

Wait a minue... An energy weapon in Trailblazer? No way, I must be dreaming, am I?
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Re: [Release] The Trailblazer - 1.5, Mister Grim Reaper (p.9

Postby mutator » Tue Apr 21, 2020 9:47 pm

the mod was great from what i played but i encountered a bug where when you reach to limit of getting sawed shotgun amount you are still able to pick up drops from shotgunners but not the ones that were in map just the weapons shotgunners drop, other than it i had fun playing the new version!
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Re: [Release] The Trailblazer - 1.5, Mister Grim Reaper (p.9

Postby DoomKrakken » Wed Apr 22, 2020 12:20 am

Don't Fleshrend drops also give one "Dem Shells" ammo as well? Last I checked (and it's been a couple of years), the pickup would give both kinds of ammo if dropped from a Shotgunner. So, if you're not full on "Dem Shells" ammo, you can still pick up those Fleshrends for "Dem Shells" ammo.
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Re: [Release] The Trailblazer - 1.5, Mister Grim Reaper (p.9

Postby Tesculpture » Wed Apr 22, 2020 7:44 am

*Groans in the morning*

"Errggh...this week has been tough...life is really starting to get to me..."

*Sees Trailblazer has updated*

"...And just like that, today is a good day."


EDIT:
A couple of bugs to report.
-Clipboxes are replaced by Small Minigun/Nutcracker ammo instead of Large Bullet ammo.

-"Blazing effect" doesn't increase the speed of melee when wielding the Eliminator.

-Picking up Berserk when you already have it auto-swaps you to the Macheterang, but this doesn't happen when picking up Berserk for the first time in a level.

-In Hexen, the Mage Arc Of Death weapon is not replaced (meaning in turn it is not possible to obtain the FMG in Hexen).

-Kinetic Fist upgrade no longer seems to make berserk punches explode in mid-air if they don't hit anything.
Last edited by Tesculpture on Fri Jun 19, 2020 11:57 pm, edited 4 times in total.
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Re: [Release] The Trailblazer - 1.5, Mister Grim Reaper (p.9

Postby TheOldKingCole » Wed Apr 22, 2020 1:02 pm

Could we get an option for the weapons you can only get in Doom 2 to spawn randomly in Ultimate Doom?

Edit: Also, I remember at one point there was a strife patch, is that ever going to get updated?
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Re: [Release] The Trailblazer - 1.5, Mister Grim Reaper (p.9

Postby mutator » Wed Apr 22, 2020 1:54 pm

sorry for assuming its a bug, what i mentioned previously in my post i didnt know shotgunner's weapon also grants other shotgun ammo as well that's probably why it was always picking it up that way even if there is no dem shells/boxes in the map anymore you can still supply yourself from shotgunner's weapon, that's actually very good idea to make and i love this mod i have to say this one more time
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Re: [Release] The Trailblazer - 1.5, Mister Grim Reaper (p.9

Postby SmisterMandSand » Wed Apr 22, 2020 11:32 pm

I downloaded the update as soon as I could- kudos for doing such a great job on this mod!

However, I did run across an issue with the Eliminators. I think upgrading them makes them do less damage. I couldn't confirm it until I ran the mod with DamNums, but after being upgraded, they went from about 150-300 damage per shot to doing a flat 120 all the time. It added the penetrating effect, so I'm not sure what's up with that. I tried to take a look at it myself in Slade, but I'll admit to ignorance with ZScript. My best guess might be that a damage value got mixed up somewhere. The explosive damage on the uranium shot works fine, but it still reduces the base damage.
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