[Release] The Trailblazer - 1.4c, Slow yourself down

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: [Release] The Trailblazer - 1.4c, Slow yourself down

Postby Solaela » Sun May 06, 2018 3:15 am

erni945 wrote:
Solaela wrote:Hey Pillow. I'm just curious since your last Guncaster vid said you were trying if I recall right... You gonna add Strife capability to Traiblazer here as well if it all works out well on Guncaster's end? I know there was a patch but dunno if it would still work with the updates you added.


From what I remember the pillow wrote in the main post that we should rather forget about the support for strife, but it's a pity because I think the trailblazer is asking for support for it and I hope that someday change the mind

That's why I thought I'd ask cause if it goes well he might change his mind and give it a go. If not then ah well.
Solaela
 
Joined: 10 Jan 2015

Re: [Release] The Trailblazer - 1.4c, Slow yourself down

Postby erni945 » Sun May 06, 2018 6:19 am

Solaela wrote:
erni945 wrote:
Solaela wrote:Hey Pillow. I'm just curious since your last Guncaster vid said you were trying if I recall right... You gonna add Strife capability to Traiblazer here as well if it all works out well on Guncaster's end? I know there was a patch but dunno if it would still work with the updates you added.


From what I remember the pillow wrote in the main post that we should rather forget about the support for strife, but it's a pity because I think the trailblazer is asking for support for it and I hope that someday change the mind

That's why I thought I'd ask cause if it goes well he might change his mind and give it a go. If not then ah well.


I hope you will make it :wink:
erni945
 
Joined: 21 Apr 2016
Location: Poland

Re: [Release] The Trailblazer - 1.4c, Slow yourself down

Postby wildweasel » Sun May 06, 2018 9:48 am

The thing worth noting is that Strife is kind of a pain in the butt. Replacing a weapon through the Replaces keyword only replaces it on the ground. You would have to add Conversation IDs to any weapons and ammo meant to be given by vendors or as part of missions, which does give the new items but does not let you adjust their prices at shops or their shop text. Fixing that involves effectively rewriting the Dialogue scripts for all the maps. Then there's the issues of stealth, the sigil, and the game's particular brand of weapon resistance.

It's a big enough pain that I don't blame Pillow for saying "no."
User avatar
wildweasel
change o' pace.
Moderator Team Lead
 
Joined: 15 Jul 2003

Re: [Release] The Trailblazer - 1.4c, Slow yourself down

Postby erni945 » Sun May 06, 2018 10:39 am

wildweasel wrote:The thing worth noting is that Strife is kind of a pain in the butt. Replacing a weapon through the Replaces keyword only replaces it on the ground. You would have to add Conversation IDs to any weapons and ammo meant to be given by vendors or as part of missions, which does give the new items but does not let you adjust their prices at shops or their shop text. Fixing that involves effectively rewriting the Dialogue scripts for all the maps. Then there's the issues of stealth, the sigil, and the game's particular brand of weapon resistance.

It's a big enough pain that I don't blame Pillow for saying "no."

It's a fact, you have to change it all and it's difficult so I understand that he did not want to take it, for me it's enough that there is support for heretic and hexen
erni945
 
Joined: 21 Apr 2016
Location: Poland

Re: [Release] The Trailblazer - 1.4c, Slow yourself down

Postby Ryuhi » Sun May 06, 2018 6:27 pm

wildweasel wrote:The thing worth noting is that Strife is kind of a pain in the butt. Replacing a weapon through the Replaces keyword only replaces it on the ground. You would have to add Conversation IDs to any weapons and ammo meant to be given by vendors or as part of missions, which does give the new items but does not let you adjust their prices at shops or their shop text. Fixing that involves effectively rewriting the Dialogue scripts for all the maps. Then there's the issues of stealth, the sigil, and the game's particular brand of weapon resistance.

It's a big enough pain that I don't blame Pillow for saying "no."


dont forget randomspawners not being able to work through conversation IDs, requiring a daisy chain effect to be able to have them spawn :/
User avatar
Ryuhi
 
Joined: 21 Feb 2017

Re: [Release] The Trailblazer - 1.4c, Slow yourself down

Postby Solaela » Mon May 07, 2018 3:08 am

Exactly. I wouldn't blame him either there. I mean I wouldn't know the first thing about it but it sounds like a huge pain in the ass at the end of the day. :P
Solaela
 
Joined: 10 Jan 2015

Re: [Release] The Trailblazer - 1.4c, Slow yourself down

Postby DabbingSquidward » Mon May 07, 2018 8:52 am

I dunno if this has been mentioned before, but with recoil greater than 0.0 and mouse smoothing off, the screen jitters at 35Hz when turning sideways, similar to Nash's original Quaketilt mod which had a similar issue when strafing. Even when setting recoil to 0 and disabling all related settings there's still a jump in for example one frame of the FMG reload sequence. SPF_INTERPOLATE seems to do the opposite of what it's supposed to do, as you can fix this by removing every instance of it.
User avatar
DabbingSquidward
 
Joined: 08 Nov 2017
Location: Germany

Re: [Release] The Trailblazer - 1.4c, Slow yourself down

Postby PillowBlaster » Mon May 07, 2018 10:05 am

If I fix something by removing all instances of it when it's supposed to smooth things out, that sounds more like a bug on the engine side than the mod. I had put mouse smoothing off for testing, tried with rendering interpolation off and vid_refreshrate 35 either, and I didn't notice anything out of ordinary. Jitter is a natural result if you have conflicting movement without smoothing on. If someone could provide more intel on that, as I might be blind, that'd be appreciated.

And that small jump there is a fault on my side as I forgot to add the interpolation flag in last instance of setangle, I'll fix that~
User avatar
PillowBlaster
 
Joined: 24 Jan 2010

Re: [Release] The Trailblazer - 1.4c, Slow yourself down

Postby amv2k9 » Mon May 07, 2018 2:07 pm

wildweasel wrote:You would have to add Conversation IDs to any weapons and ammo meant to be given by vendors or as part of missions...
Not with ZSDF, you don't. Just use the actor names. Nah, the worst problem with Strife compat has got to be this friggin' abomination.
User avatar
amv2k9
That Strife Guy
 
Joined: 10 Jan 2010
Location: Southern California

Re: [Release] The Trailblazer - 1.4c, Slow yourself down

Postby erni945 » Thu May 17, 2018 3:43 am

I am reporting a bug, when using flares in Cheogsh 2 I am falling in frame rate so drastically that I am not able to play, I tried to turn on the particle reduction but it did not help :(
erni945
 
Joined: 21 Apr 2016
Location: Poland

Re: [Release] The Trailblazer - 1.4c, Slow yourself down

Postby DoomKrakken » Sun May 27, 2018 3:03 am

It's because the flare uses a dynamic light. Dynamic lights also take up a fair bit of processing. Not to mention, Cheogsh 2 is also a processor-intensive map... so you've got a double-whammy of problems. The solution? Update your drivers. Upgrade your computer. Unfortunately, there's not much else that can be done...
User avatar
DoomKrakken
All but inactive here on the forums. Contact me on Discord for quicker replies.
 
Joined: 19 Oct 2014
Location: Plahnit Urff
Discord: DoomKrakken#2719

Re: [Release] The Trailblazer - 1.4c, Slow yourself down

Postby erni945 » Sun May 27, 2018 3:53 am

DoomKrakken wrote:It's because the flare uses a dynamic light. Dynamic lights also take up a fair bit of processing. Not to mention, Cheogsh 2 is also a processor-intensive map... so you've got a double-whammy of problems. The solution? Update your drivers. Upgrade your computer. Unfortunately, there's not much else that can be done...


for me, the problem is solved, I just increased the gamma from 0.75 to 1.00 and I added a flashlight if anything, everything went smoothly :wink:
erni945
 
Joined: 21 Apr 2016
Location: Poland

Re: [Release] The Trailblazer - 1.4c, Slow yourself down

Postby eharper256 » Tue Jul 24, 2018 5:04 pm

Anyone know the best way to tune the tilt in Trailblazer? I kind of like the effect but would prefer it to be less jerky.

As I still haven't posted anything here as well: I love Trailblazer. Its my favourite of Pillowblasters mods. Everything in the arsenal feels solid and fun to use, and you often want to pull out different things at different times, and it only starts mildly OP and gets more silly with upgrades.

And I appreciate the fact that Malcolm is a mishmash of several trash 80's action heroes from my youth, plus MacGuyver (Duct Tape as a +50 Spare Parts bonus when?) XD
User avatar
eharper256
 
Joined: 25 Feb 2018
Location: UK

Re: [Release] The Trailblazer - 1.4c, Slow yourself down

Postby AvzinElkein » Tue Jul 24, 2018 5:30 pm

eharper256 wrote:Anyone know the best way to tune the tilt in Trailblazer? I kind of like the effect but would prefer it to be less jerky.

As I still haven't posted anything here as well: I love Trailblazer. Its my favourite of Pillowblasters mods. Everything in the arsenal feels solid and fun to use, and you often want to pull out different things at different times, and it only starts mildly OP and gets more silly with upgrades.

And I appreciate the fact that Malcolm is a mishmash of several trash 80's action heroes from my youth, plus MacGuyver (Duct Tape as a +50 Spare Parts bonus when?) XD

Check the [Blaze-It Options].
AvzinElkein
 
Joined: 17 Nov 2010
Discord: AvzinElkein#8621

Re: [Release] The Trailblazer - 1.4c, Slow yourself down

Postby eharper256 » Wed Jul 25, 2018 2:30 am

Yes, I can see how to do it, I was wondering about what setups people use.
User avatar
eharper256
 
Joined: 25 Feb 2018
Location: UK

PreviousNext

Return to Gameplay Mods

Who is online

Users browsing this forum: Dragunov408, Simple Pie [RSS], Thorogrimm, ValeriePalerie and 10 guests