[Justamod] Shut up and Bleed. (Now in V0.4 flavor)

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Re: [Justamod] Shut up and Bleed. (Now in V0.4 flavor)

Postby will183 » Sun Apr 29, 2018 2:33 am

Thx, i'll give it a go.
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Re: [Justamod] Shut up and Bleed. (Now in V0.4 flavor)

Postby -Ghost- » Mon Jul 22, 2019 9:44 pm

Sorry for the bump, but any chance of a monster's only pack or something like that? And any updates in the works?
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Re: [Justamod] Shut up and Bleed. (Now in V0.4 flavor)

Postby EddieMann » Tue Jul 23, 2019 2:23 am

Perhaps burning death by enemies killed with a flamethrower would help.
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Re: [Justamod] Shut up and Bleed. (Now in V0.4 flavor)

Postby Captain J » Tue Jul 23, 2019 6:51 am

You mean custom enemy deaths? Sounds promising, but not sure if the Author just updated the mod nor still working on this and whatnot. Perhaps we should wait for more surprise.
-Ghost- wrote:Sorry for the bump, but any chance of a monster's only pack or something like that? And any updates in the works?
I'm afraid you have to separate all by yourself with using doom editors like slade, my friend. The weapon roster of the mod is fitting with Resident Evil vibe as it is.
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Re: [Justamod] Shut up and Bleed. (Now in V0.4 flavor)

Postby -Ghost- » Tue Jul 23, 2019 6:34 pm

True, I'm glad everything still seems to work okay after all the GzDoom iterations.

Do you think you'll ever update your addon again, CJ? I've been thinking of going through and replacing some of the weaker gun sounds.
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Re: [Justamod] Shut up and Bleed. (Now in V0.4 flavor)

Postby wildweasel » Tue Jul 23, 2019 8:18 pm

The author has requested that this topic be closed.
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change o' pace.
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