[Justamod] Shut up and Bleed. (Now in V0.4 flavor)

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Re: [Justamod] Shut up and Bleed. (Now in V0.4 flavor)

Postby Captain J » Mon Apr 11, 2016 6:21 am

Abba Zabba wrote:Thought he fixed the carbine CDS visual bug when throwing grenades with the winchester? Guess it never got addressed.
is it actually recently updated? I'm pretty sure the version i'm playing with is latest one. But it still happens anyways.

I guess i should download it again.

EDIT: Nope. re-downloaded, tried but it still happens anyways.
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Re: [Justamod] Shut up and Bleed. (Now in V0.4 flavor)

Postby -Ghost- » Fri Apr 22, 2016 7:28 pm

Do you have any plans to continue working on this, or is it feature complete for now?
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Re: [Justamod] Shut up and Bleed. (Now in V0.4 flavor)

Postby iSpook » Sat Apr 23, 2016 3:29 am

A lack of motivation leads it to be feature complete for now.
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Re: [Justamod] Shut up and Bleed. (Now in V0.4 flavor)

Postby Captain J » Sat Apr 23, 2016 4:03 am

well, then do you mind to fix few bugs we've mentioned before?
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Re: [Justamod] Shut up and Bleed. (Now in V0.4 flavor)

Postby NullWire » Sun May 22, 2016 1:34 pm

This mod is the most close thing to ¨Cry of Fear¨ 10/10 the addon add a better Bayonet sprite, but in the future do you gonna add brightmaps for more creepy ambience & monsters? It would be nice if the flesh wizard haves a normal size..

I have this for monster ideas

-Pain elemental as: Grell from r667 (because of his tiny flesh son)
-Demon as: Nightmare
-Nazi as: any kind of evil scientist
-Hellion as: Wraith
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Re: [Justamod] Shut up and Bleed. (Now in V0.4 flavor)

Postby wildweasel » Fri Mar 30, 2018 11:03 am

Advice bump: if you are playing this on a recent GZDoom and find that the game is occasionally printing something like "Unknown class X LA to spawn from a randomspawner", this can be fixed extremely easily. Open the PK3 in your editor of choice and find /Actors/Items/Replacers.txt. The problem is on line 172, under the "LA2" randomspawner - there is a space in the Dropitem statement where there should not be one. Simply delete the space (so "X LA" reads "XLA"), and save the file. Incidentally, this DOES affect balance, as enemies will now drop loose ammo for the crossbow where they did not used to - though I am assuming it's intentional that they do.
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Re: [Justamod] Shut up and Bleed. (Now in V0.4 flavor)

Postby Captain J » Sat Mar 31, 2018 12:17 am

Ah, yeah. I already noticed that problem from long ago. That error message shows when killing Satyrs and Famines, not dropping anything although they must have dropped them.

Thankfully i tweaked that randomspawner in my addon, Shut Up and Get Fixed, and now they drops ammo properly. So yeah, if you're curious, mind if i share my addon link in this thread?

EDIT: Alrighty, here it is. Still intact, haven't updated for ages, but still works fine.
viewtopic.php?f=19&t=50193&start=0
Last edited by Captain J on Tue Apr 03, 2018 11:31 pm, edited 2 times in total.
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Re: [Justamod] Shut up and Bleed. (Now in V0.4 flavor)

Postby Legion » Mon Apr 02, 2018 8:19 pm

I really like the mod. My only gripe is with the Bloodfiends. I can't figure out how to kill them permanently.
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Re: [Justamod] Shut up and Bleed. (Now in V0.4 flavor)

Postby Captain J » Tue Apr 03, 2018 2:46 am

Well there are few ways to get rid of them forever; Lead them to any door or crusher and kill them when the door is closing. I guarantee it'll work like a charm. The Other, easiest way is stepping on them to prevent their reviving when they disappears!
Last edited by Captain J on Tue Apr 03, 2018 11:29 pm, edited 2 times in total.
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Re: [Justamod] Shut up and Bleed. (Now in V0.4 flavor)

Postby Legion » Tue Apr 03, 2018 10:19 am

Thank you.
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Re: [Justamod] Shut up and Bleed. (Now in V0.4 flavor)

Postby -Ghost- » Tue Apr 03, 2018 1:01 pm

Captain J wrote:Ah, yeah. I already noticed that problem from long ago. That error message shows when killing Satyrs and Famines, not dropping anything although they must have drop them.

Thankfully i tweaked that randomspawner in my addon, Shut Up and Get Fixed, and now they drops ammo properly. So yeah, if you're curious, mind if i share my addon link in this thread?


You should keep going with that version, it's fun to do a playthrough with it.
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Re: [Justamod] Shut up and Bleed. (Now in V0.4 flavor)

Postby Deimos-AFX » Sun Apr 08, 2018 12:04 pm

Been playing this wad through in VR (it's great by the way) but I'm wondering what the hell I can do against the bloodfiends? They infinitely spawn out of corpse piles and kick my ass, do I just run away or something? They're giving me a really hard time.
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Re: [Justamod] Shut up and Bleed. (Now in V0.4 flavor)

Postby kadu522 » Sun Apr 08, 2018 4:31 pm

Deimos-AFX wrote:Been playing this wad through in VR (it's great by the way) but I'm wondering what the hell I can do against the bloodfiends? They infinitely spawn out of corpse piles and kick my ass, do I just run away or something? They're giving me a really hard time.


Refer to this:
Captain J wrote:Well there are few ways to get rid of them forever; Lead them to any door or crusher and kill them when the door is closing. I guarantee it'll work like a charm. The Other, easiest way is stepping on them to prevent their reviving when they disappears!


Thank you
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Re: [Justamod] Shut up and Bleed. (Now in V0.4 flavor)

Postby will183 » Sat Apr 28, 2018 12:39 am

What are some good mapsets for this?. Can't really find one that suits my taste.
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Re: [Justamod] Shut up and Bleed. (Now in V0.4 flavor)

Postby Captain J » Sat Apr 28, 2018 3:31 am

I played this mod with A.L.T. before. It was sometimes unfair and challenging. But the mood(especially ending) of this map pack definitely suits the mod.
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