[Justamod] Shut up and Bleed. (Now in V0.4 flavor)

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: [Justamod] Shut up and Bleed. (Now in V0.4 flavor)

Postby TheUnbeholden » Sun Nov 08, 2015 6:58 am

Well ZombieScientists are not supposed to drop anything, and I thought to make the marine KnifeZombie drop nothing like the Remnant. I guess it would fit common sense wise for them to drop something occasionally. Alright I tweaked it and fixed the error. They all occasionally drop shards, KnifeZombie drops revolver or beretta ammo, Remnant drops VP-70 ammo and rarely drops Calito or Rifle ammo. Also lowered Satyr health because I think they are a tad too common to be so tough.

edit: Made scientists drop vials occasionally, KnifeZombie also can drop revolver or beretta. Mortuus is no longer a spawn.
Last edited by TheUnbeholden on Thu Nov 12, 2015 4:42 pm, edited 2 times in total.
User avatar
TheUnbeholden
 
Joined: 22 Jan 2011

Re: [Justamod] Shut up and Bleed. (Now in V0.4 flavor)

Postby iSpook » Sun Nov 08, 2015 11:41 am

Considering the crossbow was given a heavy buffing, nerfing their health shouldn't be needed. Also not that it's my place to tell people not to make offshoots of Cottonswabs, but did you ask CT before you made it public?
User avatar
iSpook
What is this, I don't even.
 
Joined: 05 Feb 2006
Location: In the middle of Stephen King Territory

Re: [Justamod] Shut up and Bleed. (Now in V0.4 flavor)

Postby chronoteeth » Sun Nov 08, 2015 11:43 am

TheUnbeholden wrote:
Ed the Bat wrote:Oh no, quite the opposite. You made all my work official! That's what I was wishing for all along.


What was in Ed's Enhanced version may I ask?

Abba Zabba wrote:Is the remnant the dead marine zombie? I meant just plain skin zombies that could spawn in place of corpses and such, but I also haven't seen any good basic zombie sprites around, particularly for a generic nude zombie. Most of the zombies are in the vein of Doom's where they're more freshly revived with devil magic and not the rotten week old dead kind.


Hmm Alright here is just something I whipped up quickly, basically Zombie Torrent marine and Zombie Scientists, while Remnants spawn in place of Shotgunguy, lowered their health to compensate and a few other tweaks.

http://www.moddb.com/games/doom/addons/ ... ie-edition



mmmmm I don't rly like having derivatives of ny work without permission tbh, ispook asked and that's how this zdoom version came to be

also zombies replacing the demons ruin the intended mood
User avatar
chronoteeth
abubub
 
Joined: 08 Sep 2004

Re: [Justamod] Shut up and Bleed. (Now in V0.4 flavor)

Postby wildweasel » Sun Nov 08, 2015 12:15 pm

chronoteeth wrote:mmmmm I don't rly like having derivatives of ny work without permission tbh, ispook asked and that's how this zdoom version came to be

TheUnbeholden doesn't usually ask for permission, from my experience.
User avatar
wildweasel
change o' pace.
Moderator Team Lead
 
Joined: 16 Jul 2003

Re: [Justamod] Shut up and Bleed. (Now in V0.4 flavor)

Postby -Ghost- » Sun Nov 08, 2015 8:13 pm

I think it's a nice idea as a minor addon. To be honest the basic demons are kind of boring to fight anyway. They could remain demons, but I think they need an overhaul aesthetically to promote a little more variety and make them more menacing. Everything else is fairly creepy except for them, so they stand out.
User avatar
-Ghost-
 
Joined: 08 Sep 2010

Re: [Justamod] Shut up and Bleed. (Now in V0.4 flavor)

Postby chronoteeth » Sun Nov 08, 2015 11:09 pm

im not disagreeing at some points. i do like to maintain pure demon focus but other people are able to do as they please

just

ask me first for permission?? ill always give permission unless a really rare situation happens, but literally it just takes a pm lmfao
User avatar
chronoteeth
abubub
 
Joined: 08 Sep 2004

Re: [Justamod] Shut up and Bleed. (Now in V0.4 flavor)

Postby TheUnbeholden » Mon Nov 09, 2015 12:35 am

I'm not using any of the assets from the mod, its just a addon for those that wanted it. But Yeah I'll ask next time if I'm making a derivative or standalone using assets.

iSpook wrote:Considering the crossbow was given a heavy buffing, nerfing their health shouldn't be needed.


close to 300 hp for a common enemy is overkill. I even think so for the Satyr demon replacement. From my experience ammo is very light for the few weapons that really kick ass, I feel its best to save them for when you really need it and stick to sidearms or melee for zombies as the go to playstyle, smack them into submission or injure them first with a few potshots.
Last edited by TheUnbeholden on Wed Nov 18, 2015 11:08 pm, edited 1 time in total.
User avatar
TheUnbeholden
 
Joined: 22 Jan 2011

Re: [Justamod] Shut up and Bleed. (Now in V0.4 flavor)

Postby chronoteeth » Mon Nov 09, 2015 12:46 am

editing/adding code is also considered something you should ask for esp with users still hella active, at least ask ispook cuz he did the port job
User avatar
chronoteeth
abubub
 
Joined: 08 Sep 2004

Re: [Justamod] Shut up and Bleed. (Now in V0.4 flavor)

Postby TheUnbeholden » Mon Nov 09, 2015 1:13 am

chronoteeth wrote:editing/adding code is also considered something you should ask for esp with users still hella active, at least ask ispook cuz he did the port job


Alright. I'll keep this to PM.
User avatar
TheUnbeholden
 
Joined: 22 Jan 2011

Re: [Justamod] Shut up and Bleed. (Now in V0.4 flavor)

Postby Toberone » Mon Nov 09, 2015 7:52 pm

Some little nitpicky things I've noticed

1. The first frame of the shaking on any weapon is double the tics of all the other "shaking" sprites, if you look at rocco while he is shaking it looks like he stops then proceeds to shake, stops, shake, and on and on. Not sure if this is intentional or not, not really a big deal regardless.

2. The upgraded revolver fires a 1 tic slower then the normal revolver when not scoped. Since its not an auto fire weapon, 1 tic actually seems to make a difference and makes the upgrade a bit jankier outside of scoping. Still just a nitpick though since scoped is faster anyway.

3. This one kind of irks me a bit more. You can cancel reload into firing with the shotgun, but not with the crossbow or the sniper rifle. Guessing this is intentional but it feels like a discrepancy because all 3 of them are labeled as long guns.

I'll conceed that these may just be personal problems but I felt like sharing.

Edit: This is not something I want fixed, because it's kinda like one of those tricks you find in many games where the developers didn't intend for it to exist but if they patched it out the playerbase wouldn't take it so well, but I feel I should mention it. You can sprint while reloading if you reload before sprinting, very helpful in arena situations and especially with all 3 long guns.
Toberone
 
Joined: 13 May 2013

Re: [Justamod] Shut up and Bleed. (Now in V0.4 flavor)

Postby TheUnbeholden » Thu Nov 12, 2015 3:29 pm

Since CT is cool about this I'll go ahead and talk about it. Basically I want the enemies to be less demon and more human-like. That likely means replacing the more hellish fire based enemies. We have doctors and the Lich is like a mortician. I want the fatguy on the subway and the old lady with the cats.

ObsidianSatyr is the default demon spawn and WandererImp is its rare spawn. Added ArcanumRolls AKA Lich as the spawn for the Hellknight. Thanks to Mazmon for that guy except for the decorate. Careful, he resurrects zombies and has a deadly close range attack. LichKing is the rare spawn for the Baron, Sonnelion is the regular spawn. The Accuser now will try to eat you when you get too close rather than shotgunblast you with its purple plasma. Mush AKA Nightshade now curses the player with slow speed for few seconds and his missile no longer disappears. Immortal Bloodfiend's can now be killed with fire, ie watch The Thing. Also good way to kill zombies since Lich can't resurrect charred remains. Added some Zombie related mutators.
User avatar
TheUnbeholden
 
Joined: 22 Jan 2011

Re: [Justamod] Shut up and Bleed. (Now in V0.4 flavor)

Postby chronoteeth » Thu Nov 12, 2015 10:12 pm

yes, but is ispook ok with it too?
User avatar
chronoteeth
abubub
 
Joined: 08 Sep 2004

Re: [Justamod] Shut up and Bleed. (Now in V0.4 flavor)

Postby iSpook » Thu Nov 12, 2015 10:50 pm

To be honest? As long as credit is given and CT is okay with it, go ahead. I still don't agree with the satyr health nerfs, doe.
User avatar
iSpook
What is this, I don't even.
 
Joined: 05 Feb 2006
Location: In the middle of Stephen King Territory

Re: [Justamod] Shut up and Bleed. (Now in V0.4 flavor)

Postby -Ghost- » Sat Nov 14, 2015 3:07 pm

TheUnbeholden wrote:Since CT is cool about this I'll go ahead and talk about it. Basically I want the enemies to be less demon and more human-like. That likely means replacing the more hellish fire based enemies. We have doctors and the Lich is like a mortician. I want the fatguy on the subway and the old lady with the cats.

ObsidianSatyr is the default demon spawn and WandererImp is its rare spawn. Added ArcanumRolls AKA Lich as the spawn for the Hellknight. Thanks to Mazmon for that guy except for the decorate. Careful, he resurrects zombies and has a deadly close range attack. LichKing is the rare spawn for the Baron, Sonnelion is the regular spawn. The Accuser now will try to eat you when you get too close rather than shotgunblast you with its purple plasma. Mush AKA Nightshade now curses the player with slow speed for few seconds and his missile no longer disappears. Immortal Bloodfiend's can now be killed with fire, ie watch The Thing. Also good way to kill zombies since Lich can't resurrect charred remains. Added some Zombie related mutators.


I've only played the first few levels of Doom 2, but ammo drops felt a little bit high. I don't mind getting the better pistol from killing a crowd of zombies, but I was full on ammo for it pretty much the whole time. Can they drop more individual bullets rather than always magazines? The two zombie sprites fit in pretty well, I'd love to see even more variety if there are other fitting zombie sprites.
User avatar
-Ghost-
 
Joined: 08 Sep 2010

Re: [Justamod] Shut up and Bleed. (Now in V0.4 flavor)

Postby iSpook » Sun Dec 06, 2015 10:24 pm

Not to bump this thread without content to post but Suab now has fan art. (Thank you, based Shivors.)
User avatar
iSpook
What is this, I don't even.
 
Joined: 05 Feb 2006
Location: In the middle of Stephen King Territory

PreviousNext

Return to Gameplay Mods

Who is online

Users browsing this forum: Funky Gnoll and 14 guests