by Toberone » Mon Nov 09, 2015 7:52 pm
Some little nitpicky things I've noticed
1. The first frame of the shaking on any weapon is double the tics of all the other "shaking" sprites, if you look at rocco while he is shaking it looks like he stops then proceeds to shake, stops, shake, and on and on. Not sure if this is intentional or not, not really a big deal regardless.
2. The upgraded revolver fires a 1 tic slower then the normal revolver when not scoped. Since its not an auto fire weapon, 1 tic actually seems to make a difference and makes the upgrade a bit jankier outside of scoping. Still just a nitpick though since scoped is faster anyway.
3. This one kind of irks me a bit more. You can cancel reload into firing with the shotgun, but not with the crossbow or the sniper rifle. Guessing this is intentional but it feels like a discrepancy because all 3 of them are labeled as long guns.
I'll conceed that these may just be personal problems but I felt like sharing.
Edit: This is not something I want fixed, because it's kinda like one of those tricks you find in many games where the developers didn't intend for it to exist but if they patched it out the playerbase wouldn't take it so well, but I feel I should mention it. You can sprint while reloading if you reload before sprinting, very helpful in arena situations and especially with all 3 long guns.