[Justamod] Shut up and Bleed. (Now in V0.4 flavor)

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: [Justamod] Shut up and Bleed. (Now in V0.4 flavor)

Postby iSpook » Thu Oct 15, 2015 3:10 pm

Upgraded Remnants do that already. Also Noted, CapJ.
User avatar
iSpook
What is this, I don't even.
 
Joined: 05 Feb 2006
Location: In the middle of Stephen King Territory

Re: [Justamod] Shut up and Bleed. (Now in V0.4 flavor)

Postby -Ghost- » Thu Oct 15, 2015 6:06 pm

Abba Zabba wrote:I've thought the same thing with the mutilated corpses in all the classic Doom games...I can see in this mod especially straight up zombies shuffling around amongst the demons. Maybe make all the marine corpses spawn a zombie that's already risen or can rise...with some of them being the marine zombies, which, due to armor, would be harder to take down.


Yeah, I think it'd help add to the variety a little bit. A lot of mods use zombies and imps to get the highest amount of enemy variety, and I think the tougher monsters are great as is in SUAB.
User avatar
-Ghost-
 
Joined: 08 Sep 2010

Re: [Justamod] Shut up and Bleed. (Now in V0.4 flavor)

Postby iSpook » Thu Oct 15, 2015 6:27 pm

The only issue is that the only good set of zombie sprites I've seen are used in Zombie Torrent 2, and implementing the Remnant in other slot would pose a balance issue (especially in lower enemy slots, since the thing has 250+hp I believe).
User avatar
iSpook
What is this, I don't even.
 
Joined: 05 Feb 2006
Location: In the middle of Stephen King Territory

Re: [Justamod] Shut up and Bleed. (Now in V0.4 flavor)

Postby Abba Zabba » Thu Oct 15, 2015 6:42 pm

Is the remnant the dead marine zombie? I meant just plain skin zombies that could spawn in place of corpses and such, but I also haven't seen any good basic zombie sprites around, particularly for a generic nude zombie. Most of the zombies are in the vein of Doom's where they're more freshly revived with devil magic and not the rotten week old dead kind.
User avatar
Abba Zabba
 
Joined: 06 Sep 2011
Location: a place lol!

Re: [Justamod] Shut up and Bleed. (Now in V0.4 flavor)

Postby chronoteeth » Thu Oct 15, 2015 7:56 pm

since the remnant originally only showed up in the secret levels of doom 2 its actually not meant to be in normal levels. all the actual monsters are pure.demons by thematic choice, they don't even have cybernetics or mechanical attachments
User avatar
chronoteeth
abubub
 
Joined: 08 Sep 2004

Re: [Justamod] Shut up and Bleed. (Now in V0.4 flavor)

Postby iSpook » Thu Oct 15, 2015 8:41 pm

chronoteeth wrote:since the remnant originally only showed up in the secret levels of doom 2 its actually not meant to be in normal levels. all the actual monsters are pure.demons by thematic choice, they don't even have cybernetics or mechanical attachments


Which is why I'd probably find another set of sprites, so they'd match the Demon sorta theme.
User avatar
iSpook
What is this, I don't even.
 
Joined: 05 Feb 2006
Location: In the middle of Stephen King Territory

Re: [Justamod] Shut up and Bleed. (Now in V0.4 flavor)

Postby Captain J » Thu Oct 15, 2015 10:29 pm

and i was playing so far, i got some gripes to talk about;

- when the crossbow bolts hits the enemies they still plays hard stuff hitting sound instead of flesh hit one, and i'm sure it's going to be an easy fix if you agree.

- L1 grenade launcher fires 4 projectiles per 1 round, right? but when it's fired while ammo is all depleted except the grenade launcher, it only fires 1. intentional?

- winchester model 700 and crossbow doesn't play raise sound unlike the others, eyup. i really can't definitely hear it. intentional, too?
User avatar
Captain J
'OH YE'
 
 
 
Joined: 02 Oct 2012
Location: Secret Chamber
Discord: DiscussJ#3128

Re: [Justamod] Shut up and Bleed. (Now in V0.4 flavor)

Postby iSpook » Fri Oct 16, 2015 5:40 pm

1.) It is an easy fix, but I don't really have a sound that would work for it.

2.) Fixed

3.) The rifle was an accident, the Crossbow was not (Since it's a silent weapon, it amused me for some reason to make it silent when you raised it.)
User avatar
iSpook
What is this, I don't even.
 
Joined: 05 Feb 2006
Location: In the middle of Stephen King Territory

Re: [Justamod] Shut up and Bleed. (Now in V0.4 flavor)

Postby -Ghost- » Fri Oct 16, 2015 6:07 pm

iSpook wrote:
chronoteeth wrote:since the remnant originally only showed up in the secret levels of doom 2 its actually not meant to be in normal levels. all the actual monsters are pure.demons by thematic choice, they don't even have cybernetics or mechanical attachments


Which is why I'd probably find another set of sprites, so they'd match the Demon sorta theme.


Yeah, you could still leave them to fill the same roles as the imps, etc by being melee only. It'd be neat if you could make them mostly spawn in as corpses or something, so rooms really get filled with them and then a bunch of them rise up to attack.
User avatar
-Ghost-
 
Joined: 08 Sep 2010

Re: [Justamod] Shut up and Bleed. (Now in V0.4 flavor)

Postby iSpook » Fri Oct 16, 2015 7:17 pm

Well of course. Uncortunately I would have to redo the prop spawners to make that happen. Which is something I'll do but not until other things are done.

Speaking of other things. I hope you fuckers are happy now. ( Kidding, of course, I"m not that much of a bastard..)
User avatar
iSpook
What is this, I don't even.
 
Joined: 05 Feb 2006
Location: In the middle of Stephen King Territory

Re: [Justamod] Shut up and Bleed. (Now in V0.4 flavor)

Postby Captain J » Fri Oct 16, 2015 11:52 pm

O sweet funking lord, really great job for them! that would be useful to check them out.
iSpook wrote:1.) It is an easy fix, but I don't really have a sound that would work for it.
well...why not putting the basic flesh hitting sound for that one? it really fits in my ears.

anyway i always wondered, why if knife hits the enemies it plays flesh hit sound instead of slash one that it's exist? not the pipe one though, it fits it right.
User avatar
Captain J
'OH YE'
 
 
 
Joined: 02 Oct 2012
Location: Secret Chamber
Discord: DiscussJ#3128

Re: [Justamod] Shut up and Bleed. (Now in V0.4 flavor)

Postby iSpook » Sat Oct 17, 2015 1:44 am

It plays flesh hit because of the gore effects. I'll get to it when I get back to tinkering on it, don't worry about it.
User avatar
iSpook
What is this, I don't even.
 
Joined: 05 Feb 2006
Location: In the middle of Stephen King Territory

Re: [Justamod] Shut up and Bleed. (Now in V0.4 flavor)

Postby spedos22 » Sat Oct 24, 2015 10:30 pm

iSpook wrote: Zombie Torrent 2.


Where? Send me the location/link naow
spedos22
 
Joined: 28 Jan 2015

Re: [Justamod] Shut up and Bleed. (Now in V0.4 flavor)

Postby -Ghost- » Mon Oct 26, 2015 12:29 pm

spedos22 wrote:
iSpook wrote: Zombie Torrent 2.


Where? Send me the location/link naow


I think it's on ModDB. I wasn't able to get it running, but it might need some of those old Skulltag files or something.
User avatar
-Ghost-
 
Joined: 08 Sep 2010

Re: [Justamod] Shut up and Bleed. (Now in V0.4 flavor)

Postby chronoteeth » Mon Oct 26, 2015 2:48 pm

idk if its anything, but originally i did want to do the crossbow shooting one bolt but much faster

like this actually

only reason why i bring it up is that to me the crossbow feels the most useless even tho it is stealthy, since its the same firing speed but one bolt instead of the spread of 3
User avatar
chronoteeth
abubub
 
Joined: 08 Sep 2004

PreviousNext

Return to Gameplay Mods

Who is online

Users browsing this forum: devlman127, Someone64 and 9 guests