[Justamod] Shut up and Bleed. (Now in V0.4 flavor)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- will183
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Re: [Justamod] Shut up and Bleed. (Now in V0.4 flavor)
Thx, i'll give it a go.
Re: [Justamod] Shut up and Bleed. (Now in V0.4 flavor)
Sorry for the bump, but any chance of a monster's only pack or something like that? And any updates in the works?
Re: [Justamod] Shut up and Bleed. (Now in V0.4 flavor)
Perhaps burning death by enemies killed with a flamethrower would help.
- Captain J
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Re: [Justamod] Shut up and Bleed. (Now in V0.4 flavor)
You mean custom enemy deaths? Sounds promising, but not sure if the Author just updated the mod nor still working on this and whatnot. Perhaps we should wait for more surprise.
I'm afraid you have to separate all by yourself with using doom editors like slade, my friend. The weapon roster of the mod is fitting with Resident Evil vibe as it is.-Ghost- wrote:Sorry for the bump, but any chance of a monster's only pack or something like that? And any updates in the works?
Re: [Justamod] Shut up and Bleed. (Now in V0.4 flavor)
True, I'm glad everything still seems to work okay after all the GzDoom iterations.
Do you think you'll ever update your addon again, CJ? I've been thinking of going through and replacing some of the weaker gun sounds.
Do you think you'll ever update your addon again, CJ? I've been thinking of going through and replacing some of the weaker gun sounds.
- wildweasel
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Re: [Justamod] Shut up and Bleed. (Now in V0.4 flavor)
The author has requested that this topic be closed.