[Justamod] Shut up and Bleed. (Now in V0.4 flavor)

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will183
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Re: [Justamod] Shut up and Bleed. (Now in V0.4 flavor)

Post by will183 »

Thx, i'll give it a go.
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-Ghost-
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Re: [Justamod] Shut up and Bleed. (Now in V0.4 flavor)

Post by -Ghost- »

Sorry for the bump, but any chance of a monster's only pack or something like that? And any updates in the works?
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EddieMann
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Re: [Justamod] Shut up and Bleed. (Now in V0.4 flavor)

Post by EddieMann »

Perhaps burning death by enemies killed with a flamethrower would help.
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Captain J
 
 
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Re: [Justamod] Shut up and Bleed. (Now in V0.4 flavor)

Post by Captain J »

You mean custom enemy deaths? Sounds promising, but not sure if the Author just updated the mod nor still working on this and whatnot. Perhaps we should wait for more surprise.
-Ghost- wrote:Sorry for the bump, but any chance of a monster's only pack or something like that? And any updates in the works?
I'm afraid you have to separate all by yourself with using doom editors like slade, my friend. The weapon roster of the mod is fitting with Resident Evil vibe as it is.
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-Ghost-
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Re: [Justamod] Shut up and Bleed. (Now in V0.4 flavor)

Post by -Ghost- »

True, I'm glad everything still seems to work okay after all the GzDoom iterations.

Do you think you'll ever update your addon again, CJ? I've been thinking of going through and replacing some of the weaker gun sounds.
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wildweasel
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Re: [Justamod] Shut up and Bleed. (Now in V0.4 flavor)

Post by wildweasel »

The author has requested that this topic be closed.
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