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Maybe it's just the youtube compression doing it but If you post one of the glock frames I can point out some strange things I noticed about the sprites. As for the AR Muzzle flash, It could use a more symmetrical shape and some more colours (red orange etc) to make it match with the hip fire sprites.
Finalized the ADS sprites based off of johnny's rework, and added the bolt in. its in my rifletweak zip file. check the front page and i edited out a little section for my mod stuff.
Crudux Cruo
"It's howdy doody time kiddies, the bad man is here."
This is the nicest BD variation I've encountered, I must admit. I like the concept of the backup pistol and the melee and grenade hotkeys. Also noticed that my Brutal Doom patch for Droplets is compatible with this, but pretty much any Brutal Doom modification that uses the standard BD gore actors will be compatible. Still nice to know, though.
I did make a little something to suit my personal taste in grenades, however: a frag grenade patch.
BDJ-fragnades.pk3
This changes the grenades from a high-explosive grenade that belches fire to a pineapple grenade that unleashes a devastating hail of metal fragments.
Also, that rifle ADS sprite in the works looks nice. Would rather have something like that to match the rifle's normal ready sprites.
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Crudux Cruo's ADS sprites have been added to the main package. Great work buddy. They look much better than what I had. Also a few other updates!
SidDoyle - Those nades are awesome! I like the new effects. Definitely a good modifier, I'm checking out your code right now to see how it works.
Shadez12 - Try my ini file and see if that fixes it:
Spoiler:
# This file was generated by GZDoom g2.1.pre-343-g717c82e on Tue Dec 16 17:47:24 2014
# These are the directories to automatically search for IWADs. # Each directory should be on a separate line, preceded by Path= [IWADSearch.Directories] Path=. Path=$DOOMWADDIR Path=$HOME Path=$PROGDIR
# These are the directories to search for wads added with the -file # command line parameter, if they cannot be found with the path # as-is. Layout is the same as for IWADSearch.Directories [FileSearch.Directories] Path=$PROGDIR Path=$DOOMWADDIR Path=C:\Users\johnny\Desktop\Doom\GZDoom\BDADDON
# Files to automatically execute when running the corresponding game. # Each file should be on its own line, preceded by Path=
[Doom.AutoExec] Path=$PROGDIR/autoexec.cfg
[Heretic.AutoExec] Path=$PROGDIR/autoexec.cfg
[Hexen.AutoExec] Path=$PROGDIR/autoexec.cfg
[Strife.AutoExec] Path=$PROGDIR/autoexec.cfg
[Chex.AutoExec] Path=$PROGDIR/autoexec.cfg
# WAD files to always load. These are loaded after the IWAD but before # any files added with -file. Place each file on its own line, preceded # by Path= [Global.Autoload] Path=
# Wad files to automatically load depending on the game and IWAD you are # playing. You may have have files that are loaded for all similar IWADs # (the game) and files that are only loaded for particular IWADs. For example, # any files listed under Doom.Autoload will be loaded for any version of Doom, # but files listed under Doom2.Autoload will only load when you are # playing Doom 2.
johnny wrote:Crudux Cruo's ADS sprites have been added to the main package. Great work buddy. They look much better than what I had. Also a few other updates!
SidDoyle - Those nades are awesome! I like the new effects. Definitely a good modifier, I'm checking out your code right now to see how it works.
Shadez12 - Try my ini file and see if that fixes it:
Spoiler:
# This file was generated by GZDoom g2.1.pre-343-g717c82e on Tue Dec 16 17:47:24 2014
# These are the directories to automatically search for IWADs. # Each directory should be on a separate line, preceded by Path= [IWADSearch.Directories] Path=. Path=$DOOMWADDIR Path=$HOME Path=$PROGDIR
# These are the directories to search for wads added with the -file # command line parameter, if they cannot be found with the path # as-is. Layout is the same as for IWADSearch.Directories [FileSearch.Directories] Path=$PROGDIR Path=$DOOMWADDIR Path=C:\Users\johnny\Desktop\Doom\GZDoom\BDADDON
# Files to automatically execute when running the corresponding game. # Each file should be on its own line, preceded by Path=
[Doom.AutoExec] Path=$PROGDIR/autoexec.cfg
[Heretic.AutoExec] Path=$PROGDIR/autoexec.cfg
[Hexen.AutoExec] Path=$PROGDIR/autoexec.cfg
[Strife.AutoExec] Path=$PROGDIR/autoexec.cfg
[Chex.AutoExec] Path=$PROGDIR/autoexec.cfg
# WAD files to always load. These are loaded after the IWAD but before # any files added with -file. Place each file on its own line, preceded # by Path= [Global.Autoload] Path=
# Wad files to automatically load depending on the game and IWAD you are # playing. You may have have files that are loaded for all similar IWADs # (the game) and files that are only loaded for particular IWADs. For example, # any files listed under Doom.Autoload will be loaded for any version of Doom, # but files listed under Doom2.Autoload will only load when you are # playing Doom 2.
Also, dumb question, but you aren't running any other status bar mods or anything right? Just BDJ and nothing else?
I am using the Crosshairs wad with this mod. (although tested the mod with out crosshairs.wad and it bears the same results) Also, I see that your .ini file is using GZDoom 2.x version. My computer cannot run it it due to it not supporting OpenGl 3.0+, and thus i am forced to use pre-GZDoom 2.x.
Shadez12 wrote:I am using the Crosshairs wad with this mod. (although tested the mod with out crosshairs.wad and it bears the same results) Also, I see that your .ini file is using GZDoom 2.x version. My computer cannot run it it due to it not supporting OpenGl 3.0+, and thus i am forced to use pre-GZDoom 2.x.
Which version specifically? I just tested it with this build and it showed up just fine.