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Re: <!> Grenades & melee attacking in Brutal & Vanilla Doom

Postby Carbine Dioxide » Fri Dec 12, 2014 6:07 pm

Crudux Cruo wrote:
RI2GA0.png


That's awesome! :D
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Re: <!> Grenades & melee attacking in Brutal & Vanilla Doom

Postby Shadez12 » Fri Dec 12, 2014 6:42 pm

Johnny, ive edited the settings, and created a new zdoom.ini file, but the enemy health bars still arent appearing for me.
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Re: <!> Grenades & melee attacking in Brutal & Vanilla Doom

Postby Crudux Cruo » Fri Dec 12, 2014 8:54 pm

RI2GA0.png


Heres a new mockup. i think its a huge improvement, but it still looks off somehow.
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Re: <!> Grenades & melee attacking in Brutal & Vanilla Doom

Postby Carbine Dioxide » Fri Dec 12, 2014 8:59 pm

Well, it's definitely an improvement over the last one, although that one was pretty cool too.
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Re: <!> Grenades & melee attacking in Brutal & Vanilla Doom

Postby Crudux Cruo » Sat Dec 13, 2014 6:31 pm

BTW, any critique would be nice; as far as i'm concerned that sprite is as close as its gonna get to the original without making it boring. also working on the knife sprites, will post in a bit.
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Re: <!> Grenades & melee attacking in Brutal & Vanilla Doom

Postby Somagu » Sat Dec 13, 2014 7:01 pm

Critique... well, the problem I have with it is that it looks very hand-drawn, more like concept art than an actual sprite. Maybe because of the shading?
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Re: <!> Grenades & melee attacking in Brutal & Vanilla Doom

Postby -Ghost- » Sat Dec 13, 2014 7:42 pm

Yeah, I think it needs another pass to clean up the lines and stylize it a bit more. I can't really pinpoint any one thing in particular, though, I'm not sure what it is.
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Re: <!> Grenades & melee attacking in Brutal & Vanilla Doom

Postby Crudux Cruo » Sun Dec 14, 2014 1:36 am

Cleaned lines, mostly matched pallete (i refuse to add that ugly ass green tinge.) refined shape.
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Re: <!> Grenades & melee attacking in Brutal & Vanilla Doom

Postby Sgt. Shivers » Sun Dec 14, 2014 1:53 am

That looks great! the only thing I think you should still add is the bolt handle on the side.
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Re: <!> Grenades & melee attacking in Brutal & Vanilla Doom

Postby Slax » Sun Dec 14, 2014 7:11 am

You know what I want for Christmas? The ability to shoot airborne grenades. Happy chaos times for all!

Also, the SSG could do with beefier sounds. Pump shotty's way louder and that just seems wrong.
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Re: <!> Grenades & melee attacking in Brutal & Vanilla Doom

Postby Carbine Dioxide » Sun Dec 14, 2014 10:32 am

Crudux Cruo wrote:Cleaned lines, mostly matched pallete (i refuse to add that ugly ass green tinge.) refined shape.


You got it now! :)
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Re: <!> Grenades & melee attacking in Brutal & Vanilla Doom

Postby Slax » Sun Dec 14, 2014 10:42 am

Image
Color matching.
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Re: Grenades & melee attacking in Brutal & Vanilla Doom

Postby Crudux Cruo » Sun Dec 14, 2014 11:59 pm



here's a little video reviewing my mods so you can get a preview, and showing off the new ads sprites i whipped up, which are subject to change. enjoy :)
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Re: Grenades & melee attacking in Brutal & Vanilla Doom

Postby Sgt. Shivers » Mon Dec 15, 2014 12:06 am

Nice stuff, only 2 things I have to suggest. The Reload sprites for the glock could use some tweaking, and the muzzle flash on the Assault Rifle ADS sprites could be replaced. Otherwise, I'm really liking your changes!
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Re: Grenades & melee attacking in Brutal & Vanilla Doom

Postby Crudux Cruo » Mon Dec 15, 2014 12:15 am

if you could elaborate a bit i'll see what i can do. one thing ill tell you straight up the ads sprites are here to stay, they're made to replace the brutal doom ones, but im all ears for tweaks.
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