So now that i've gone magma deep into this thing, i'm gonna review this weapon by weapon, then feature by feature (as i always do for projects i like

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All testing was done at 100% damage, on AV and HR2 (o.o)
1.)Chainsaw. I really like the way this plays, my only gripe is that the sprites are somewhat inconsistant. 4/5
1.a) Fists weapon is gone. Ill be honest, i am somewhat disappointed. I would like a dedicated fist weapon implemented, maybe a knife. (i may just whip up some sprites.) 0/0
2.)Pistol. Well the animations are fluid, but otherwise its underpowered, inconsistant with sprites, and overall sorta stinks, though its an improvement from sgt.marks pistol mutator.
2/5. (this is, IMO, pretty much fixed by my glock add-on for those who feel the same way)
3.) Rifle. Firstly, love the sounds! it looks and feels and sounds beautiful! the secondary zoom feature, however, SOUNDS totally different, and the damage is much greater it seems. It would be nice if the damage was a bit higher; it just doesn't feel as powerful as it looks and sounds, and often takes up to 9 bullets just to kill 1 imp. 4/5
if there were any changes, i'd make the damage uniform at about 9, and make the zoomed mode fully auto. I've been toying with this to great effect, though i'm having trouble with the sound loop (changed it so it sounds the same.). one worry is that the rifle might become too powerful this way, so i have been toying with the idea of making the primary a quick burst of fire, and keeping secondary as single shot, sorta like an m16. if i come up with anything substantial ill post it in the thread.
4.) Shotgun. Wow, just wow, i love it. this weapon is SOO BAD ASS NOW! one thing i dont like, and this is from brutal doom vanilla, is that dumb zoom function for the secondary. 4/5
I changed it so a wide spread, slightly weaker semi-auto fire mode, and so far its been pretty good and not overpowered at all; unless you're at point blank range, even a zombieman will live through one blast. fortunately, its semi auto
5.) Double Shotgun. This one i am truly at peace with. its perfect in every way. 5/5
6.) Chaingun. LOVE IT TOTALLY! everything about it is great, including the improved sounds and the balance is just great! 5/5
7.) Rocket Launcher. Once again, totally awesome! i also love how the blast knocks monsters around more, and the heat seeking missile is great. 5/5
8.) Plasma Rifle. So i'm not totally sold on the sprites, but it plays pretty well. no reloads are nice, and the heat based system is pretty neat, with the primary fire speeding up as the gun gets hotter. one thing that i'd like to see is a different secondary; i never have liked the burst fire plasma, but its not really a big deal (it would be nice with like a tearthrough beam or something but, oh well.) one thing i was disappointed about was the lack of a heat bar to see if im overheating or not. 4/5
9.) BFG. correct me if im wrong, but the only thing that is changed is the altfire? (a quick ball of plasma), and no reloads. one thing that i noticed is that the altfire does splashdamage to the player, but the primary does not? i also was disappointed to see that the primary didn't change. 3/5
Grenades. grenades are awesome, hands down. one thing i'd like to see is some shrapnel though; the blast is nice, but the grenade needs a little bit more oomf to it. also, grenades are pretty plentiful if you melee an imp and do a fatality once a map. they give away 5 grenades! i would reduce this to 2. one thing that sorta stinks is the lack of a powerbar, and the ability to throw more of less far by holding down the grenade key. i also would like a LITTLE more bounciness on the grenades. 4/5
Always fatal+melee keys. love it. the only thing i'd like to see is more combos. 5/5
overall, 4/5. thats based on implemented features, not standard brutal doom. this is a definite improvement over the original in just about every way.