Your Name: Lieutenant John Doom. Your Mission:

Projects that alter game functions but do not include new maps belong here.
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Re: Your Name: Lieutenant John Doom. Your Mission:

Postby Neophyte_Ronin » Mon Jan 11, 2021 9:47 pm

I discovered a bug where if you switched to and turned on the Minigun while Johnny Mode commences, if it selects the Mastermind Minigun, then the game fatally freezes. Perhaps if a clause that de-selects and re-selects Mode 4 in case this happens...?
Joined: 05 Oct 2017

Re: Your Name: Lieutenant John Doom. Your Mission:

Postby Alptraum » Tue Jan 12, 2021 7:29 am

i made a video about Brutal Doom, including this mod as well
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Joined: 22 Apr 2019
Discord: Alptraum#6909
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: nVidia (Modern GZDoom)

Re: Your Name: Lieutenant John Doom. Your Mission:

Postby ChocoGuevara » Sat Aug 14, 2021 3:34 am

Hello Johnny! I deeply appreciate this mod. It is never not tons of fun, especially when combined with some megawads!

As some people have mentioned here before, I just wanted to report a few scripting errors, I suppose is what they are, when concerning some mapsets. For example, although I know I'm not *supposed* to be playing it with your mod, MAP: 23 from "Eviternity" has a wall in its first section which would normally be open during vanilla gameplay (or with other mods too, including Project Brutality!), and one of the maps from "50 Shades of Graytall", which has you pushing torches to reach the exit in its final part, has one of these "torch-pushes" to call it that that is seemingly broken. These problems only seem to arise while playing your mod. Do you have any idea why it could be? If so, is it fixable or do you only much rather recommend playing maps with certain specifications (maybe ones that don't have any fancy scripting or the like)?

Otherwise, perfect mod! Totally a good deal.
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Joined: 21 Sep 2019

Re: Your Name: Lieutenant John Doom. Your Mission:

Postby MattMayhem_92 » Thu Sep 09, 2021 3:34 am

This is one of my favorite mods EVER but I’m experiencing some bugs. First, when I type give all and try to switch to the chainsaw from the pistol, the pistol sprite remains when I try to select the chainsaw, I have to go backwards twice in order to select the chainsaw. Second, the low graphics mode doesn’t seem to do anything when it’s enabled. I turned it on, restarted the map and don’t notice any changes regarding what it’s supposed to get rid of. Lastly, the more aggressive janitor option doesn’t seem to clean up anything faster. I’m not sure if you have updated this mod at all recently but I have tried downloading the older GZDOOM 3.7.2 to see if it fixed anything and it didn’t. I’m currently running it with gzdoom 4.6 and ZDL but those bugs seem to remain no matter what I do. Please let me know any info you can regarding these problems! Thank you.
Joined: 04 Sep 2021


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