I apologize for my terrible english and hope that someone will be able to help me.

Ardeshir wrote:Greetings ! Is there a way to reduce the number of monsters ? I enjoy this mod, but I feel like I have way more monsters and sometime harder monsters (A cacodemon replaced by a hell knight for example) than I used to have on normal difficulty without the mod. I could reduce the damage to compensate but I don't find it enjoyable to have so much monsters. I would prefer a few dangerous one to a lot of puny one.
I apologize for my terrible english and hope that someone will be able to help me.
-Ghost- wrote:Is it me, or do headshots feel kind of inconsistent? It feels like a lot of my shots aren't connecting, or just aren't doing that much damage, especially with the regular shotgun. It's actually been faster to shoot zombies, imps etc in the chest than the head.
johnny wrote:I guess yeah, but what's Quakers?
// Sprites by Necronixxus, WildWeasel, and Xaser, Edited by Sergeant_Mark_IV
johnny wrote:That is partly the weird new headshot system and partly my fault for jacking up the low level enemies' health by 20ish points for no reason. I just reverted all of the health levels back to what they were for BDJ19 and reuploaded, so go ahead and redownload and enjoy. The headshot system will still be wonky but the zombies/demons/imps will go down noticably faster now. I don't really know why I changed them in the first place, my bad!
Randomizer--gotcha. I can nab zombie variants from smoothdoom and the beastiary no problem. I'll try and keep them similar enough that the fatalities will blend well.
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