There's almost no information about this mod, i will add this later(i hope).
Screenshots:
Spoiler:Some test version with 3 weapons(bugged, and not optimized):
http://rghost.ru/58776258
Credits:
Sinael - Weapon sprites.
Spoiler:Some test version with 3 weapons(bugged, and not optimized):
I think keeping gore mods separate would be a good idea so this just remains a player/weapon replacement, unless Pencil adds in custom enemies at some point. That way players can choose their own gore mods.-Ghost- wrote:Good idea, FEAR has some nice weapons and gunplay in it. You should add a gore mod as well to re-create those shotgun explosion deaths and such.
Мод не оптимизирован, может лагать, и всё такое... А вот крашей не должно быть(по крайней мере на Gzdoom).Par9000 wrote:Пока тестил мод получил крашей 11-15 :C
I didn't do this at beginning of making mod, and now, i'm too lazy to resize sprites, and rewrite TEXTURES lump... I'm not even sure that i will finish that project D:Cynda wrote:I simply resized Sinael's Sprites
Hm, i think it's possible to make this in one wad file.Cynda wrote:Perhaps you could make 2 seperate WAD or PK3 files which both works differently to compensate the balance of MP.
Adding in -trim command will crop the unused space down.for %f in (C:\WIP\fold\*.png) do convert.exe %f -filter lanczossharp -resize 50x50% -mattecolor #000000 -channel alpha -threshold 89.4% .\output\%~nf.png
Spoiler: Original resolution, Original size - 19mb
Spoiler: 240p, Original size - 2.89mb
Spoiler: 240p, color optimised with IrfanView, Original size - 1.07mb, color optimised with IrfanViewThe later result while superior to the middle one will not result in any crashes whatsoever. If you want to get the sprites in doom's original format (i.e. no need to specify the size factor in TEXTURES lump) you need to use the -resize 33.4x27.77% command - this will give you the sprites in Doom's native resolution, and the only thing you will need are offsets.