[Beta][Cool] \m/ ~={ DEMONSTEELE }=~ \m/ - 0.9 desu~

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Re: [Beta][Cool] \m/ ~={ DEMONSTEELE }=~ \m/ - 0.8 OSHITOSHI

Postby Captain J » Sun Apr 05, 2015 2:00 am

and that's how why alteisen named that gauntlet like that, i presume. those kind of naming senses are pretty beats me.
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Re: [Beta][Cool] \m/ ~={ DEMONSTEELE }=~ \m/ - 0.82 OSHITOSH

Postby TerminusEst13 » Sun Apr 05, 2015 6:12 pm

OKAY SO THAT WAS AN ADVENTURE AND A HALF.

So Zandronum 2.0 came out, right? And I thought updating DS to it would be easy, just adjust for the inclusion of cvarinfo and bam everything's good.
NOPE turns out there was a whole ton of shit to re-do under the hood in order to make sure everything stayed streamlined and didn't break in the face of the new ZDoom features.

Thankfully, (mostly) everything's good now! So, slight update, 0.8 has been turned into 0.82, and there's been a whole slew of netplay-related changes.
Now, if you're not into netplay, then most of these features are probably going to be completely irrelevant to you. And that's fine! It's only been, like, a week since 0.8's release and asking to re-download 50 megs for a source port you don't play is kind of dumb.
But if you DO play on Zandronum and DO play on netplay, then you're definitely going to want to upgrade to this build.

http://www.**LINK_DISABLED**.org/download?file= ... -v0.82.pk3
http://www.**LINK_DISABLED**.org/download?file= ... i-v3.2.pk3

Image OR ESLE Image

Spoiler: CHANGELOG
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Re: [Beta][Cool] \m/ ~={ DEMONSTEELE }=~ \m/ - 0.82 OSHITOSH

Postby Woolie Wool » Sun Apr 05, 2015 6:18 pm

I want to enjoy this but I'm beyond terrible at it and struggle even on Episode 1 wads. Is there like some training course map to learn how to play this properly?
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Re: [Beta][Cool] \m/ ~={ DEMONSTEELE }=~ \m/ - 0.82 OSHITOSH

Postby TerminusEst13 » Sun Apr 05, 2015 6:25 pm

Don't feel bad about lowering the difficulty, if you need a little more health.
Likewise, MAPTEST is available for you to practice as you wish the basics explained in the how to play image.

Dodge often, conserve souls and don't spam special attacks, recognize enemy cues, and in short time you'll be tearing enemies limb from limb.
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Re: [Beta][Cool] \m/ ~={ DEMONSTEELE }=~ \m/ - 0.82 OSHITOSH

Postby Alteisen » Sun Apr 05, 2015 6:35 pm

Shit, we already have skeletons. Now DEMON SKELETONS?! Fuck, run for your lives!!!
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Re: [Beta][Cool] \m/ ~={ DEMONSTEELE }=~ \m/ - 0.82 OSHITOSH

Postby DoomKrakken » Sun Apr 05, 2015 7:01 pm

I thought Revenants were these supposed "demon" skeletons... I mean, really... who has a skeleton as big as that Revenant?
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Re: [Beta][Cool] \m/ ~={ DEMONSTEELE }=~ \m/ - 0.82 OSHITOSH

Postby Cryomundus » Sun Apr 05, 2015 7:12 pm

Woolie Wool wrote:I want to enjoy this but I'm beyond terrible at it and struggle even on Episode 1 wads. Is there like some training course map to learn how to play this properly?


This may not be obvious, but every difficulty is UV spawns. The only difference between difficulties is how much health you have. And score multipliers, but the bit about health is more important.

So yeah, if you're having difficulty, go ahead and choose the easiest difficulty so you have the most health. It'll still be Ultra Violence regardless.
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Re: [Beta][Cool] \m/ ~={ DEMONSTEELE }=~ \m/ - 0.82 OSHITOSH

Postby SigFloyd » Sun Apr 05, 2015 8:42 pm

Don't know if anyone's mentioned it yet, but I saw Demonsteele mentioned in PC Gamer. I was browsing magazines at a bookstore when I saw a screenshot and blurb about it. I thought it was pretty neat.
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Re: [Beta][Cool] \m/ ~={ DEMONSTEELE }=~ \m/ - 0.82 OSHITOSH

Postby Laggy » Sun Apr 05, 2015 11:28 pm

The "Placeholder" skin doesn't seem to work. :|
Oh well, the other secret skin is cool, too. :D
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Re: [Beta][Cool] \m/ ~={ DEMONSTEELE }=~ \m/ - 0.82 OSHITOSH

Postby Captain J » Sun Apr 05, 2015 11:41 pm

TerminusEst13 wrote:- Snuck in a scary demon skeleton that OH NO HE FOUND US OH NOOOOO
Image
moar skeletons.
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Re: [Beta][Cool] \m/ ~={ DEMONSTEELE }=~ \m/ - 0.82 OSHITOSH

Postby Slax » Mon Apr 06, 2015 1:08 am

Captain J wrote:
TerminusEst13 wrote:- Snuck in a scary demon skeleton that OH NO HE FOUND US OH NOOOOO
Image
moar skeletons.

Good thing he's slow. Otherwise I'd be spooked.
Image
EEEEEEEEE!
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Re: [Beta][Cool] \m/ ~={ DEMONSTEELE }=~ \m/ - 0.82 OSHITOSH

Postby Jaxxoon R » Mon Apr 06, 2015 4:06 am

I gave this a go, thinking I would like it. I didn't.

I didn't like the sounds, since they all existed within the same general range they all sounded very similar and so fights would just become a wall of mushy noise. Not to mention, now all Doom monsters sound relatively the same because every one has the same gurgley hissy sounds. Except Archvile, he's hilarious,

I also didn't like the feel of the weapons, they just didn't feel... right. There's basically zero thought to combat, and fights consist of just kind of running up to monsters and mashing the mouse. It's also weird to slam monsters with a giant hammer, only for them to slide maybe a foot. Guns are worthless when everything blends.

I dunno, I guess it's just not my thing.
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Re: [Beta][Cool] \m/ ~={ DEMONSTEELE }=~ \m/ - 0.82 OSHITOSH

Postby Ethril » Mon Apr 06, 2015 8:59 am

Jaxxoon R wrote:I didn't like the sounds, since they all existed within the same general range they all sounded very similar and so fights would just become a wall of mushy noise. Not to mention, now all Doom monsters sound relatively the same because every one has the same gurgley hissy sounds. Except Archvile, he's hilarious,


To be fair, the majority of vanilla Doom monsters have the same exact idle and pain noises.
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Re: [Beta][Cool] \m/ ~={ DEMONSTEELE }=~ \m/ - 0.82 OSHITOSH

Postby Captain J » Mon Apr 06, 2015 9:05 am

Jaxxoon R wrote:I also didn't like the feel of the weapons, they just didn't feel... right. There's basically zero thought to combat, and fights consist of just kind of running up to monsters and mashing the mouse. It's also weird to slam monsters with a giant hammer, only for them to slide maybe a foot. Guns are worthless when everything blends.
well, guns are DOES useful when some enemies are at the far. far away or cannot reach to smash 'n slash or too much stronger or many to handle them with the only sword.

and about melee combat, that's what every kind of games does. and i'm still have no problems that against me.

otherwise, least we have our own different tastes. i can understand you.
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Re: [Beta][Cool] \m/ ~={ DEMONSTEELE }=~ \m/ - 0.82 OSHITOSH

Postby Jaxxoon R » Mon Apr 06, 2015 11:49 am

Ethril wrote:To be fair, the majority of vanilla Doom monsters have the same exact idle and pain noises.

Except those sounds are the least important, well, at least pain sounds are.

As it stands, all monsters added in Doom 2 had unique sounds for idling (sans the recolor that is hell knight and chaingunner). But really, that's not what I mean. What I mean is, most monsters sound similar all around. In the original game you could walk into a room and hear "UWAAAH" "AAAAA" and "MMMH-WRAGH" and know you're dealing with a baron, a revenant, and a mancubus without even looking at them. Now you walk into a room and it's just "HSSSGRMBRGRLGMR" from almost everything, and it's kind of an unnecessary change anyways. They still look exactly the same as they always did, why change how they sound--- and to make them so generic, no less?
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