Re: [Beta][Cool] \m/ ~={ DEMONSTEELE }=~ \m/ - 0.8 O SHIT O
Posted: Thu Mar 26, 2015 8:51 pm
The brutal truth is that, no matter what blade you wield, a soul can't be cut.
Discussion about ZDoom
https://forum.zdoom.org/
talking about hovering ability, why not adding her an angel wings?Untitled wrote:Yeah, some sort of Jetpack would be cool (though it's hard to incorporate both sword play and aerial play since demons aside from the flyers don't tend to move up).
Well, you know what they say... the bigger they are, the harder they fall.Untitled wrote:Yeah, if specials gave you souls it would completely utterly wreck balance straight to hell, then wreck the balance in hell too. I mean, as fun as it would be getting souls from special, basically slaughter maps would turn into "Alright, special-special-special-special-special-special-special-special-special-special there we go everything's dead", which would make for rather poor balance.
YUS.torridGristle wrote:The brutal truth is that, no matter what blade you wield, a soul can't be cut.
Sure, if I can figure out how to tweak the thumbnail. Even then, it'll probably stay something cheesy.mumblemumble wrote:Also, any plan to change the threads thumbnail? Flaming skull feels a bit placeholder ish
Viscra Maelstrom wrote:i just noticed that if you aim the Frosthammer up, and you have a Sentinel, the Frosthammer actually hits the Sentinel. maybe the Frosthammer's beams should pass through Sentinels? also, the boots of protection has a typo, but given the scope of the mod, i'm gonna assume that it's intentional.
Oops. Good catches, thank you.Carbine Dioxide wrote:I noticed the same thing, only with the Omen.
Thank you very much! Map sets I tend to suggest are: Scythe 2, New Gothic Movement, Dissolution, Brotherhood of Ruin, and the Eye.Inglorious wrote:Just discovered this. Amazing mod. What map pack goes best with it?
Er. Probably not.Carbine Dioxide wrote:Could there be an option to change back the Cyber Demon?
Inglorious wrote:One suggestion: just change it to holding down the primary fire lets you sword slash infinitely. Either that or up the damage you deal with the sword because mashing for that long really hurts my wrist.
Once 2.0 of Zandronum comes out (welp it's out!) I'll be doing like Xaser did and have a casual fully automatic attack mode for players that don't want to tap so much.Viscra Maelstrom wrote:you could have an option like Xaser's Psychic mod, and have the sword-slash be toggable for either manual slashing (have to press fire to attack repeatedly, but has better DPS) or automatic (can hold down to slash but has lower DPS.) however, that would clash with having to hold down the attack button to perform special attacks.
mumblemumble wrote:With that said, for next version could we refine aerial combat? I know the hovering while slashing had issues but could this be resolved in anyway? Perhaps it only boosting if jump key is depressed? Maybe a 4th sword special you do from the air, falling down like a sword tipped missle?(perhaps even summoning countless undead hands with swords doing constant aoe damage along the ground after you impact the ground ).
Being able to use Zandronum's air control in ZDoom would certainly be incredibly useful, since a lot of DemonSteele's defense comes from mobility, and the neutered aerial mobility ZDoom has really hurts things. With the next release the release after this 2.0 build, I'll look into this and see how possible it is.Viscra Maelstrom wrote:i think better air control would be nice to have. i find myself having trouble getting up on certain platforms to attack enemies since i can't steer my jumping direction that well, and the only way to get on the platform is to dash, which sends me away from the platform i want to get up on. there's of course shotgun and rocket-jumping, but i find them also unpredictable to use.
Just checked, it does work. I'm assuming you're shooting at mooks--gun souls gives half the amount of souls, rounded down, so mooks that only give one soul don't give any souls when killed with guns. Try Hell Nobles or Pinkies.Silentdarkness12 wrote:At least one bug I see so far is that the option to have gun kills produce souls doesn't work. It only rarely works with the grenade launcher. Latest GZDoom build and all that jazz.
didn't Metroid: Dreadnought have some manner of air-control when jumping? i certainly remember having an easy time steering my jumps around when playing it, and that was on GZDoom. though that might have more to do with the increased average jumping height than it being about air-control.TerminusEst13 wrote:Being able to use Zandronum's air control in ZDoom would certainly be incredibly useful, since a lot of DemonSteele's defense comes from mobility, and the neutered aerial mobility ZDoom has really hurts things.