Viscra Maelstrom wrote:didn't Metroid: Dreadnought have some manner of air-control when jumping? i certainly remember having an easy time steering my jumps around when playing it, and that was on GZDoom. though that might have more to do with the increased average jumping height than it being about air-control.
Ah! I'd forgotten entirely about that, thank you. I'll need to look into that and see if I can break it down.
By itself, Dreadnought's air control won't work, since it was slower on the momentum and wasn't as conducive to leaping and flying around--Samus was actually slower than Doomguy, while Hae-Lin is blindingly fast. Still, at the very least it'll be a wonderful reference, and I may still be able to nick it for purposes and things.
Alteisen wrote:I really really love the Hammer of Cocytus. It's been a life-saver for me ever since the update. (That or I just got the hang of using it.
) So in honor, I made a thingy on the thing.
http://i73.photobucket.com/albums/i217/ ... g~original
made from the severed hand of a certain Lin Kuei Grandmaster ninja
Oh man, that looks rad as hell! I love it! I actually think it looks better than the existing Frosthammer design. It looks so nasty and gothic, perfect for a Hellish weapon, compared to the existing Frosthammer's clear tech origins.
Since it's Shivers' weapon, it's entirely up to him if he wants to keep the existing design or if I can tweak it, but if he says it's all right then I'll probably be prodding at the Gauntlets of the Necromancer to try and match it.