Small HUD add-on with radar v2.0
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Small HUD add-on with radar v2.0
After jdredalert found his new motion tracker i decided to integrate Cybermind's radar with a modified version of a HUD i made for jd's CMA.
Screenshot
The radar has all the functions Cybermind put into it. I only modified the radar location and some other minor stuff
Download Link
HUDv2.wad
Credits :
Cybermind : for the radar
Me : for the rest
Feel free to comment
Screenshot
The radar has all the functions Cybermind put into it. I only modified the radar location and some other minor stuff
Download Link
HUDv2.wad
Credits :
Cybermind : for the radar
Me : for the rest
Feel free to comment
Last edited by Endless123 on Wed Oct 01, 2014 5:24 am, edited 1 time in total.
Re: Small HUD add-on with radar v1.0
that could help on the ultimate aliens mod
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Re: Small HUD add-on with radar v1.0
Well ... keep an eye on Kontra's Aliens Ultimate Doom thread, you might get your wishes grantedbrunocar wrote:that could help on the ultimate aliens mod
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- Slax
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Re: Small HUD add-on with radar v1.0
Some variations would be nice. Small square radar. Medium one...
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Re: Small HUD add-on with radar v1.0
No worries i just figured out how to "shrink" the radar. Of course smaller radar means shorter range but it's better than nothingSlax wrote:Some variations would be nice. Small square radar. Medium one...
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Re: Small HUD add-on with radar v1.0
Ok ladies and gentlemen here is the v2, highly modified v1 version which what i think is less distracting. The radar still has all cybermind's radar functions but it's highly customized now. Is also has a shorter range.
Here how it looks like from the default HUD view
And the Fullscreen HUD
Now the download link
HUDv2.wad
As always comments and feedbacks are welcome
Suggestions are also welcome
Here how it looks like from the default HUD view
And the Fullscreen HUD
Now the download link
HUDv2.wad
As always comments and feedbacks are welcome
Suggestions are also welcome
Re: Small HUD add-on with radar v2.0
It's looking good, as it looks in the latest screenshot it's out of the way, but still easily visible. Nice work with this
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Re: Small HUD add-on with radar v2.0
Thanks for the feedbacksDoomkid wrote:It's looking good, as it looks in the latest screenshot it's out of the way, but still easily visible. Nice work with this
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Re: Small HUD add-on with radar v2.0
Generic radar! Yeah!
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Re: Small HUD add-on with radar v2.0
Yeah it should work with all mods except for those with custom monsters since the "beacon" is in the monster's codes but it can easily be adapted for custom monsters just by adding a simple line to the monster's Spawn state and it is detected by the radar. However it should work flawlessly with any iWADs.RV-007 wrote:Generic radar! Yeah!
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Re: Small HUD add-on with radar v2.0
V2 is pretty cool, great work!
Will be great if you can make the possible to move the radar around the HUD.
Will be great if you can make the possible to move the radar around the HUD.