I see you like over the top amounts of explosions. I also like them myself.
Link each death sequence to a global ACS which spawns rockets. If you don't know how, use this.
Code: Select all
for(int i=0;i<1000;i++)
{
spawnprojectile(0, "Rocket2", random(0,255), random(500,1000), random(-500,500), random(0,1), 0);
}
Make a new rocket2 class that inherits from rocket so it doesn't use GL lights and make it have a damage of 0 so it doesn't kill the player and everything else. Or do, but have it on a delay.
>muh micheal bay