[RIP] Brutal Fantasy Doom (Pre-Alpha 0.5_2)
Posted: Sat Aug 16, 2014 12:54 am
Any Moderators are free to move this thread to the halls of dead as I no longer plan to work on this project anymore.
After five years of zdoom modding, this is the first project i made to get released so here it goes:
I know the title sounds rather silly, i originally called it, "Final Fantasy Doom Improved" which sounded even more silly.
i Don't have a really good title for this yet.
Welcome to Brutal Fantasy Doom, a zdoom mod by Ghostrider231(aka me)
(https://i.imgur.com/Xdle6ts.png) [Image previews don't work anymore]
Version: Pre-Alpha 0.5_2
Warning: This mod is NOT Compatible with Zandronum.
It may not look like it now, but it will in the next version.
You will need Doom 1 to play this.
Story So far(Still WIP): Gestahl the Emperor begin to gain power through madness, cruelly, evilness, and corruption. He had built a kingdom of his own to rule the empire.
However, The Evil Gestahlian Empire will not go down easily, As the emperor had given orders to his armies and started taking over the empire and gaining
control and power by killing almost every civilians (or even take them as prisoners) and moogles in the empire. The only living Moogle known as, "Mog" knew horrible things about the empire and must save the empire from being taken controlled from Gestahl's Evil wraith. Gestahl doesn't just have normal armies, he also has other different armies for mog to go through and even more deadly foes for mog to face. Magitek was taken by Gestahl's control and made use of technology and magic and even both combined to become even more powerful to gain Total control of his empire. What will mog face from Gestahl's Wraith?
The gameplay kinda take the some of the elements from the original ffvi(iii) and sometimes ffiv(ii) from the snes.
What this focuses:
To make the gameplay itself feel more fast paced and more challenging. (to be honest, i found the original FFDOOM2.wad pretty freaking easy.)
more variety of enemies/monsters, weapons, items, etc. (Items are focused currently.)
(Open world levels! (focus currently.)
Explorable and Intractable environment! (focused currently with open levels.)
More and Better Spells! (planned.)
Rpg gameplay! (Stats, Quests, Levels, Merchants, and Traveling Merchants!)
Quests? (None really planned, i haven't really thought any yet.)
Not your typical classic style mod!
Why? because this is not your tyipcal one way through mod. (aka NON-linear mod)
Game Progression are through dialogue choices, puzzles, and etc.
Please note that none of levels were changed or replaced yet. It will be progressively happen overtime soon. (just be patient. =P)
| If you didn't look at the version, This is currently Pre-alpha Stage. |
Good Feedback/ideas/suggestions are welcome!
Please feel free to give me your thoughts about anything in the game.
Can also be bugs, ideas, or suggestions.
When i first stepped into making this mod, because i thought about making a sword weapon.
After i made a sword weapon out of decorate, i always thinked to improve the weapons too, and i did.
This so forth, gave this mod a name, "Final fantasy Doom Improved Weapons/Final Fantasy Doom Tc Improved".
After that, i ended up making more of the content better, by improving the monsters too.
Which so forth called it, "Final Fantasy Doom Improved".
After about like 5 prototype versions, this is where it is now, Pre-alpha.
Also please note that something big cannot be made within minutes!
(Please be Patient Okay? i'm trying as much as i can.)
Please know that, this is the pre-alpha stage, everything you suggested is NOT there yet.
Version stages:
Prototype - Done.
Pre-Alpha - On Currently.
Alpha - Not made to yet.
Pre-Beta - Not Made to yet.
Beta - Not Made to yet.
Pre-RC - Not Made to yet.
RC - Not Made to yet.
Final Release - Not Made to yet.
--------------------------------------
I hope you enjoy this mod as much as i made this.
-= Whats New: =-
8/19/14 - My work on this could slow down, depending on my brain wants to do.
It's almost September, my work on this could be also be slowed downed, Severely. (It's my personal problem.)
8/20/14 - One new weapon added into the planned section!
8/23/14 - Should this mod continue being compatible with Zandronum? Submit your vote!
8/25/14 - Almost September, my work can be slowed downed Severely.(It's my Personal problem as always.)
8/26/14 - This mod will go through a bunch of changes due to the new rpg system being implemented.
8/27/14 - If you are reading this, This mod will NOT be available for new updates for a while because i have a lot of things to get out of the way, So that is why this mod will be slowed downed Severely. However, i will still check this from time to time.(if i have some spare time to look.)
I won't be able to mod for a while, so i would do this if i have enough time.
9/21/14 - Votes had been claimed, it seems that, the most votes are this mod will no longer be compatible with Zandronum anymore.
Sorry for the huge delay, been busy lately, Version 0.5_3 will come in soon!
2/5/15 - Please note that i've been through lots of changes recently and not having much time to look. (The mod is still in progress, but just slowly.)
(I will reveal the updates, just be patient. =P)
I'm also sorry for not showing the next version yet. (I need to do a LOT of clean ups in my mod and this description.)
Sorry for the LONG delay.
2/17/15 - Some cleaning in this description, one weapon in the, "Planned Features" has been removed. (The weapon LightBringer will no longer be used and will be taken out of the mod.)
Updated the Planned Features list. Removed some Planned features that was already coming with something else in the first place.
There will be lots and LOTS of Revamps in this mod and description.
7/14/15 - Renamed Pre-Release to Prototype as it was a mislead as a pre-finished version.
-=====-
What has been done so far:
(BIG IMAGE WARNING)
SGTMARKIV - Blood n' Gore, Some Visual effects, Some Sounds, and some coding for the Plasma rifle used for Energy Rifle and the Chainsaw. (Woah, nothing to say about this guy.)
Sparky and ramon - Original FFDOOM wad. (Original Final Fantasy Doom wad)
Beautiful Doom(BDOOM) - Some sounds, used to use some of their resources from the first version of this mod.
Square Enix - Final fantasy related things.
Bethesda Softworks - Mostly just sounds.
Raven Software
Id Software
(I hope i don't miss anyone here.)
Realm667 Related Credits Here(mostly resources):
Neoworm
Ghastly_dragon
Xaser
Capcom
Runic Games
zrrion the insect
Bloax
Paul NMN
Velocity
Banjo Software.
ETTiNGRiNDER
Tormentor667
Eriance
Mr.Green
Captain Toenail
Die by the Sword
List of features happened recently:
Changelog:
-------------------------------------------------------------------------------
Pre-Alpha 0.5_2:
lacks a changelog because there were too many things were changed.
This below is only whats happening on the latest version now:
8/26/14
+ New Fire Death for the Naga Archer.
+ implemented the new rpg system. (still wip, now it just needs it's full stat system, menu system, and etc.)
(right now it has the endurance, strength, xp and leveling added.)
+ New Hud added. (Shown in the first picture and the thumbnail.)
8/27/14
+ Added a less violent death for the Naga Archer and Empire Soldier. (for the starter sword melee attack)
+ Created a Shield world sprite that usually goes with the knight sword. (I had to create this on my own on scratch, So it might look crappy.)
+ The Health items can be picked up as normal hexen items and can used whenever you want.
2/9/15
* Changed Mod format to wad to pk3.
-------------------------------------------------------------
Planned Features:
Preview Gameplay video(kinda of an older version of this mod):
Be Warned to know: This mod is in the pre-alpha stage, so be warned to know, there is a lot of unfinished content and bugs/glitches. The newer features will come in, just be patient. =P
Most of the old stuff from the linear(this used to be a Gameplay Changing ONLY Mod.) version of this mod will probably be Removed/Replaced or Revamped.
------ IMPORTANT, if you want to play this mod correctly, look at this. ----------
Wad loading(Be sure you load my mod after FFDOOM2.wad.):
your other mods <--- can go here as long it doesn't over write anything.
FFDOOM2.wad <--- original wad
My Brutal Fantasy Doom mod <----- here
Or you could use zdl(what i recommend), or load wads in order by using a bat.
For ZDL, check here: ZDL
For bat files, You will need to create a new txt file(call it whatever you want.)
Open your newly created txt file and put in:
"zdoom.exe -file FFDOOM2.wad -file Brutal_Fantasy_Doom_PreAlpha05_2_By_G231.pk7"
"exit"
you don't need to add the quotations.
After that, save it and rename .txt to .bat
launch it, than choose Doom.wad because this mod uses the ultimate doom.
after that, your good to go.
---- IMPORTANT Above this. ----
However, if you don't feel like making batch files, here is a link that i made recently ago, includes two batch files: Brutal Fantasy Doom Launcher
Don't have FFDOOM2? get it here: FFDOOM2
Mirror Download #1 of FFDOOM2: FFDOOM2 Mirror 1
Mirror Download #2 of FFDOOM2: FFDOOM2 Mirror 2
------- LAST VERSION DOWNLOAD ------------
Brutal Fantasy Doom Pre-Alpha 0.5_4
-------------------------------------------------------------
------- OLD DOWNLOADS ------------
Brutal Fantasy Doom Pre-Alpha 0.5_2
-------------------------------------------------------------
------ TEST VERSION ------------
This is a test version of Pre-Alpha 0.5_3.
(NOTE: Not all of the features are added into this.)
Download link for Test Version: Brutal Fantasy Doom Pre-Alpha 0.5_3 Test Version
--------------------------------------------------------
----- OLDER VERSIONS ---------
If you are curious about the older version of this mod, check out this:
Prototype 0.1
------------------------------------
---------------------------------------------------------
-------- PERMISSIONS -------------
----------------------------------------------------------
Distribute this mod to whatever site you want, just remember to credit me.
Do NOT use my stuff, at least ask for permissions first.
----------------------------------------------------------
Hello guys, i am new here. I have been planning on making a zdoom tc for quite a while. (probably like 2 years ago when i started making this.)Hello to anyone reading this,
Wow this project has been on going since 2012?
For anyone who are curious enough onto why I am not working on this anymore (pretty much considered dead back in late 2015):
1. I had way too many ideas and some of them are deemed impossible. (I think my orignal idea was trying to create a bethesda elder scrolls like game)
2. I hardly knew anything about the final fantasy series. So, sorry to anyone looking forward to this.
3. I was basically overloading myself with features that looked like I could pull it off easily, but alas, no. It's an "easier said than done" scenario.
4. My interest on this project kept on dragging itself down more and more.
Lastly, I tried going from the cartoony art style to a more realistic art style. Obviously, that didn't work out.
I would also want to apologize to anyone who went through adfly to get this. I fixed it now, it now goes to the ACTUAL download. (sorry everyone, I won't do that again! Infact, I might consider using ko-fi for my future projects!)
Anyways, I'd like to thank everyone who had the chance to play this and send feedback here and there. Even going back when this mod was orignally just a weapons only improvement mod. As a bonus, I decided to upload the VERY last version here I made before I called it quits. So feel free to mess around in that one! (It's version 0.5_4)
I decided to move onto something that I'm more inclined to be interested in making and also that I know well enough. If you are interested for what goes on for my future projects, (zdoom and others), You can join my discord server here: https://discord.gg/TVR2qPE
I think that's all I have to say before I drag this on.
- Ghostrider231
After five years of zdoom modding, this is the first project i made to get released so here it goes:
I know the title sounds rather silly, i originally called it, "Final Fantasy Doom Improved" which sounded even more silly.
i Don't have a really good title for this yet.
Welcome to Brutal Fantasy Doom, a zdoom mod by Ghostrider231(aka me)
(https://i.imgur.com/Xdle6ts.png) [Image previews don't work anymore]
Version: Pre-Alpha 0.5_2
Warning: This mod is NOT Compatible with Zandronum.
It may not look like it now, but it will in the next version.
You will need Doom 1 to play this.
Story So far(Still WIP): Gestahl the Emperor begin to gain power through madness, cruelly, evilness, and corruption. He had built a kingdom of his own to rule the empire.
However, The Evil Gestahlian Empire will not go down easily, As the emperor had given orders to his armies and started taking over the empire and gaining
control and power by killing almost every civilians (or even take them as prisoners) and moogles in the empire. The only living Moogle known as, "Mog" knew horrible things about the empire and must save the empire from being taken controlled from Gestahl's Evil wraith. Gestahl doesn't just have normal armies, he also has other different armies for mog to go through and even more deadly foes for mog to face. Magitek was taken by Gestahl's control and made use of technology and magic and even both combined to become even more powerful to gain Total control of his empire. What will mog face from Gestahl's Wraith?
The gameplay kinda take the some of the elements from the original ffvi(iii) and sometimes ffiv(ii) from the snes.
What this focuses:
To make the gameplay itself feel more fast paced and more challenging. (to be honest, i found the original FFDOOM2.wad pretty freaking easy.)
more variety of enemies/monsters, weapons, items, etc. (Items are focused currently.)
(Open world levels! (focus currently.)
Explorable and Intractable environment! (focused currently with open levels.)
More and Better Spells! (planned.)
Rpg gameplay! (Stats, Quests, Levels, Merchants, and Traveling Merchants!)
Quests? (None really planned, i haven't really thought any yet.)
Not your typical classic style mod!
Why? because this is not your tyipcal one way through mod. (aka NON-linear mod)
Game Progression are through dialogue choices, puzzles, and etc.
Please note that none of levels were changed or replaced yet. It will be progressively happen overtime soon. (just be patient. =P)
| If you didn't look at the version, This is currently Pre-alpha Stage. |
Good Feedback/ideas/suggestions are welcome!
Please feel free to give me your thoughts about anything in the game.
Can also be bugs, ideas, or suggestions.
When i first stepped into making this mod, because i thought about making a sword weapon.
After i made a sword weapon out of decorate, i always thinked to improve the weapons too, and i did.
This so forth, gave this mod a name, "Final fantasy Doom Improved Weapons/Final Fantasy Doom Tc Improved".
After that, i ended up making more of the content better, by improving the monsters too.
Which so forth called it, "Final Fantasy Doom Improved".
After about like 5 prototype versions, this is where it is now, Pre-alpha.
Also please note that something big cannot be made within minutes!
(Please be Patient Okay? i'm trying as much as i can.)
Please know that, this is the pre-alpha stage, everything you suggested is NOT there yet.
Version stages:
Prototype - Done.
Pre-Alpha - On Currently.
Alpha - Not made to yet.
Pre-Beta - Not Made to yet.
Beta - Not Made to yet.
Pre-RC - Not Made to yet.
RC - Not Made to yet.
Final Release - Not Made to yet.
--------------------------------------
I hope you enjoy this mod as much as i made this.
-= Whats New: =-
8/19/14 - My work on this could slow down, depending on my brain wants to do.
It's almost September, my work on this could be also be slowed downed, Severely. (It's my personal problem.)
8/20/14 - One new weapon added into the planned section!
8/23/14 - Should this mod continue being compatible with Zandronum? Submit your vote!
8/25/14 - Almost September, my work can be slowed downed Severely.(It's my Personal problem as always.)
8/26/14 - This mod will go through a bunch of changes due to the new rpg system being implemented.
8/27/14 - If you are reading this, This mod will NOT be available for new updates for a while because i have a lot of things to get out of the way, So that is why this mod will be slowed downed Severely. However, i will still check this from time to time.(if i have some spare time to look.)
I won't be able to mod for a while, so i would do this if i have enough time.
9/21/14 - Votes had been claimed, it seems that, the most votes are this mod will no longer be compatible with Zandronum anymore.
Sorry for the huge delay, been busy lately, Version 0.5_3 will come in soon!
2/5/15 - Please note that i've been through lots of changes recently and not having much time to look. (The mod is still in progress, but just slowly.)
(I will reveal the updates, just be patient. =P)
I'm also sorry for not showing the next version yet. (I need to do a LOT of clean ups in my mod and this description.)
Sorry for the LONG delay.
2/17/15 - Some cleaning in this description, one weapon in the, "Planned Features" has been removed. (The weapon LightBringer will no longer be used and will be taken out of the mod.)
Updated the Planned Features list. Removed some Planned features that was already coming with something else in the first place.
There will be lots and LOTS of Revamps in this mod and description.
7/14/15 - Renamed Pre-Release to Prototype as it was a mislead as a pre-finished version.
-=====-
What has been done so far:
(BIG IMAGE WARNING)
Spoiler: The Features of Brutal Fantasy DoomADDONS:
Spoiler: AddonsCredits:
SGTMARKIV - Blood n' Gore, Some Visual effects, Some Sounds, and some coding for the Plasma rifle used for Energy Rifle and the Chainsaw. (Woah, nothing to say about this guy.)
Sparky and ramon - Original FFDOOM wad. (Original Final Fantasy Doom wad)
Beautiful Doom(BDOOM) - Some sounds, used to use some of their resources from the first version of this mod.
Square Enix - Final fantasy related things.
Bethesda Softworks - Mostly just sounds.
Raven Software
Id Software
(I hope i don't miss anyone here.)
Realm667 Related Credits Here(mostly resources):
Neoworm
Ghastly_dragon
Xaser
Capcom
Runic Games
zrrion the insect
Bloax
Paul NMN
Velocity
Banjo Software.
ETTiNGRiNDER
Tormentor667
Eriance
Mr.Green
Captain Toenail
Die by the Sword
List of features happened recently:
Changelog:
-------------------------------------------------------------------------------
Pre-Alpha 0.5_2:
lacks a changelog because there were too many things were changed.
This below is only whats happening on the latest version now:
8/26/14
+ New Fire Death for the Naga Archer.
+ implemented the new rpg system. (still wip, now it just needs it's full stat system, menu system, and etc.)
(right now it has the endurance, strength, xp and leveling added.)
+ New Hud added. (Shown in the first picture and the thumbnail.)
8/27/14
+ Added a less violent death for the Naga Archer and Empire Soldier. (for the starter sword melee attack)
+ Created a Shield world sprite that usually goes with the knight sword. (I had to create this on my own on scratch, So it might look crappy.)
+ The Health items can be picked up as normal hexen items and can used whenever you want.
2/9/15
* Changed Mod format to wad to pk3.
-------------------------------------------------------------
Planned Features:
Spoiler: Planned Features for Brutal Fantasy Doom Updated on 7/15/15
Preview Gameplay video(kinda of an older version of this mod):
Spoiler: Gameplay
Be Warned to know: This mod is in the pre-alpha stage, so be warned to know, there is a lot of unfinished content and bugs/glitches. The newer features will come in, just be patient. =P
Most of the old stuff from the linear(this used to be a Gameplay Changing ONLY Mod.) version of this mod will probably be Removed/Replaced or Revamped.
------ IMPORTANT, if you want to play this mod correctly, look at this. ----------
Wad loading(Be sure you load my mod after FFDOOM2.wad.):
your other mods <--- can go here as long it doesn't over write anything.
FFDOOM2.wad <--- original wad
My Brutal Fantasy Doom mod <----- here
Or you could use zdl(what i recommend), or load wads in order by using a bat.
For ZDL, check here: ZDL
For bat files, You will need to create a new txt file(call it whatever you want.)
Open your newly created txt file and put in:
"zdoom.exe -file FFDOOM2.wad -file Brutal_Fantasy_Doom_PreAlpha05_2_By_G231.pk7"
"exit"
you don't need to add the quotations.
After that, save it and rename .txt to .bat
launch it, than choose Doom.wad because this mod uses the ultimate doom.
after that, your good to go.
---- IMPORTANT Above this. ----
However, if you don't feel like making batch files, here is a link that i made recently ago, includes two batch files: Brutal Fantasy Doom Launcher
Don't have FFDOOM2? get it here: FFDOOM2
Mirror Download #1 of FFDOOM2: FFDOOM2 Mirror 1
Mirror Download #2 of FFDOOM2: FFDOOM2 Mirror 2
------- LAST VERSION DOWNLOAD ------------
Brutal Fantasy Doom Pre-Alpha 0.5_4
-------------------------------------------------------------
------- OLD DOWNLOADS ------------
Brutal Fantasy Doom Pre-Alpha 0.5_2
-------------------------------------------------------------
------ TEST VERSION ------------
This is a test version of Pre-Alpha 0.5_3.
(NOTE: Not all of the features are added into this.)
Download link for Test Version: Brutal Fantasy Doom Pre-Alpha 0.5_3 Test Version
--------------------------------------------------------
----- OLDER VERSIONS ---------
If you are curious about the older version of this mod, check out this:
Prototype 0.1
------------------------------------
---------------------------------------------------------
-------- PERMISSIONS -------------
----------------------------------------------------------
Distribute this mod to whatever site you want, just remember to credit me.
Do NOT use my stuff, at least ask for permissions first.
----------------------------------------------------------