[RIP] Brutal Fantasy Doom (Pre-Alpha 0.5_2)
- Ghostrider231
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Re: [WIP/Released] Brutal Fantasy Doom (Pre-Alpha 0.5_2)
i wish i knew this earlier.
Which it can free up some things for my gameplay addons which i don't know what i'm gonna put in soon.
Addon tab Spoiler?
Which it can free up some things for my gameplay addons which i don't know what i'm gonna put in soon.
Addon tab Spoiler?
- Ghostrider231
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Re: [WIP/Released] Brutal Fantasy Doom (Pre-Alpha 0.5_2)
I should have said this yesterday, but i didn't had enough time to say so: One New Addon added.
The Addon is the final fantasy doom original music or original snes music pack.
this basically replaces the ffdoom2's music with the true snes version.
the description says it in the addon tab.
Unlike most mp3s, when the song of the mp3 ends, it starts from the beginning again.
Unlike most music packs, the song will have an infinite loop so it doesn't look strange and start from the beginning again. (sadly, some of the songs in this pack still has this.)
The Addon is the final fantasy doom original music or original snes music pack.
this basically replaces the ffdoom2's music with the true snes version.
the description says it in the addon tab.
Unlike most mp3s, when the song of the mp3 ends, it starts from the beginning again.
Unlike most music packs, the song will have an infinite loop so it doesn't look strange and start from the beginning again. (sadly, some of the songs in this pack still has this.)
- Ghostrider231
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Re: [WIP/Released] Brutal Fantasy Doom (Pre-Alpha 0.5_2)
Updated Description!
Pre-Alpha 0.5_3 coming soon!
Still needs a lot of finishing here!
Pre-Alpha 0.5_3 coming soon!
Still needs a lot of finishing here!
- Ghostrider231
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Re: [WIP/Released] Brutal Fantasy Doom (Pre-Alpha 0.5_2)
updated description.
The, "Whats New" will explain why i'm not gonna update this for a while.
This mod will still be worked on if i have enough time.
For that, Enjoy what's on this right now.
Stay Tuned!
The, "Whats New" will explain why i'm not gonna update this for a while.
This mod will still be worked on if i have enough time.
For that, Enjoy what's on this right now.
Stay Tuned!
- Ghostrider231
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Re: [WIP/Released] Brutal Fantasy Doom (Pre-Alpha 0.5_2)
Took out some description flaws and made some changes due to errors on grammer, i hope it's more readable.
- Ghostrider231
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Re: [WIP/Released] Brutal Fantasy Doom (Pre-Alpha 0.5_2)
Added a batch launcher, if some of you don't feel like making them yourself.
Two version of the batch files: zdoom or gzdoom.
if you don't have the feeling for editing the bat files, than move on to ZDL.
Two version of the batch files: zdoom or gzdoom.
if you don't have the feeling for editing the bat files, than move on to ZDL.
- Ghostrider231
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Re: [WIP] Brutal Fantasy Doom (Pre-Alpha 0.5_2)
Made a little change on the title, and removed the, "Released" name.
- Ghostrider231
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Re: [WIP] Brutal Fantasy Doom (Pre-Alpha 0.5_2)
Ed, what did you think about the original ffdoom2?
- Ed the Bat
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Re: [WIP] Brutal Fantasy Doom (Pre-Alpha 0.5_2)
I thought it was an adorable novelty; I love cartoony things, and it was a major departure from vanilla Doom. Even for its time, though, I felt the level design was lacking. Still, I enjoy running through the game now and then as a quick, easy romp.
- Ghostrider231
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Re: [WIP] Brutal Fantasy Doom (Pre-Alpha 0.5_2)
yeah, the levels i disliked were e2m8, and mostly e3m9.
- Ed the Bat
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Re: [WIP] Brutal Fantasy Doom (Pre-Alpha 0.5_2)
It was obvious that many of the levels were blatantly unfinished, even after Sparky helped Ramon update the project. Many levels feature small errors here and there, such as hall-of-mirrors effects, texture alignment problems, that one stray Doom barrel in E1M7... And even the levels that were finished seemed kind of sloppy sometimes, like the layouts were just drawn freehand and never really improved from that.
- Ghostrider231
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Re: [WIP] Brutal Fantasy Doom (Pre-Alpha 0.5_2)
i never really got to see the first version of ffdoom2. I'm thinking it was much worst then the most recent one.
(well, that's why this is what this mod is for, kinda like a remake and remastered? of the ffdoom2.)
(well, that's why this is what this mod is for, kinda like a remake and remastered? of the ffdoom2.)
Re: [WIP] Brutal Fantasy Doom (Pre-Alpha 0.5_2)
Cannot wait to see the new version come out! Always been a fan of the ffdoom mod, and now seeing it like this, I can never look at it the same again!
VERY excited to see how this goes. Keep up the good work!
VERY excited to see how this goes. Keep up the good work!
- Ghostrider231
- Posts: 57
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Re: [WIP] Brutal Fantasy Doom (Pre-Alpha 0.5_2)
Been a month right now, sorry for the delay. Updated the description!
Votes has been submitted!
All of the future updates of this mod will now make use of the newer features!
G/ZDoom only now. (i only made use of the newer features already.)
I did add/change some things in the mod, however, they are not revealed yet!
Stay Tuned!
=P
Votes has been submitted!
All of the future updates of this mod will now make use of the newer features!
G/ZDoom only now. (i only made use of the newer features already.)
I did add/change some things in the mod, however, they are not revealed yet!
Stay Tuned!
=P
- Ghostrider231
- Posts: 57
- Joined: Fri Aug 15, 2014 1:04 pm
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Re: [WIP] Brutal Fantasy Doom (Pre-Alpha 0.5_2)
Updated Description.
It has been a while, so don't expect anything new yet.
I am going to show whats new in a youtube video.
I'm not dead, i'm just slow because a lot of thing to get out of the way.
=P
UPDATE: Geez, a lot of things to go through.
Anyways, Updated the description and the, "Whats New".
I'm gonna need to take some Serious drawing lessons.
It has been a while, so don't expect anything new yet.
I am going to show whats new in a youtube video.
I'm not dead, i'm just slow because a lot of thing to get out of the way.
=P
UPDATE: Geez, a lot of things to go through.
Anyways, Updated the description and the, "Whats New".
I'm gonna need to take some Serious drawing lessons.