OSJC's QUAKE - Descent into Heresy - revisited

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Valherran
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Re: OSJC's QUAKE - Descent into Heresy - revisited (july 201

Post by Valherran »

That looks awesome!
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Voltcom9
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Re: OSJC's QUAKE - Descent into Heresy - revisited (july 201

Post by Voltcom9 »

Wow, this is such a great mod! Played through the first 2 episodes and have really enjoyed the familiarity with a new cosmetic appeal. The GL skies look much better now too btw.
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Captain J
 
 
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Re: OSJC's QUAKE - Descent into Heresy - revisited (july 201

Post by Captain J »

Heeey, it's still going, i see! Also that's one quakin' crosshair!
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Sinael
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Re: OSJC's QUAKE - Descent into Heresy - revisited (july 201

Post by Sinael »

The original korell pack seems to have been replaced with something else entirely, something called "KRAKERSY.pk3" that contains its own thing.
osjclatchford
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Re: OSJC's QUAKE - Descent into Heresy - revisited (july 201

Post by osjclatchford »

Korrel's pack is not an official part of dih. It's also obsolete now as the pack has moved on since then. Stick to the files linked on the op or go check out the dih page on moddb to get the latest stable version.
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Korell
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Re: OSJC's QUAKE - Descent into Heresy - revisited (july 201

Post by Korell »

Yep, my addons were more for my own use, really, to give Quake style liquids and also music from the Quake soundtrack. As I was using my OneDrive to share them with OSJC it was only really temporarily stored. Whilst I might be able to get away with uploading the Quake liquids addon to ModDB, I don't think I'd be able to upload the Quake music addon there.

As for KRAKERSY.pk3, that was my fixed version of Mystery of Tyskie Islands, another GZDoom mod. I've removed that one from my OneDrive now, too, as the mod author updated the mod to include my fixes, and it can also be found on ModDB.
shadstarn
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Re: OSJC's QUAKE - Descent into Heresy - revisited (july 201

Post by shadstarn »

how do i play it .. i keep getting errors.
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wildweasel
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Re: OSJC's QUAKE - Descent into Heresy - revisited (july 201

Post by wildweasel »

shadstarn wrote:how do i play it .. i keep getting errors.
What do the errors say?
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Korell
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Re: OSJC's QUAKE - Descent into Heresy - revisited (july 201

Post by Korell »

I just noticed that the files on the ModDB page were updated 10th January 2018. Thought I'd give a heads up here for anyone following the thread as the posts suggest that development stopped from July/August 2017.
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Legend
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Re: OSJC's QUAKE - Descent into Heresy - revisited (july 201

Post by Legend »

There was another minor update today it looks like.
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StroggVorbis
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Re: OSJC's QUAKE - Descent into Heresy - revisited (july 201

Post by StroggVorbis »

Legend wrote:There was another minor update today it looks like.
The last update was on February 10th, so you probably mean the third party music addon that was added 20 hours ago.
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Re: OSJC's QUAKE - Descent into Heresy - revisited

Post by elCreyo »

I simply love the sprites. Having a lot of fun with this mod. I'm not a fan of the new crosshair but it's my only complain so far.

My only problem is launching it with a monster randomizer. It just doesn't work for some reason.
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Re: OSJC's QUAKE - Descent into Heresy - revisited

Post by osjclatchford »

Glad it's being enjoyed still. However I must say off the bat that It's highly unlikely that this mod will work with any third party monster randomizers as monsters are already changed by the mod core pack and also by the optional extra monsters pack included in the DL...

oh and as for the crosshair, there are three included in the pack. a largish one, a slightly smaller version and a real simplified tiny one all in the quake Q logo.
I prefer the tiny one myself as its less obstructive but still does the job...
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elCreyo
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Re: OSJC's QUAKE - Descent into Heresy - revisited

Post by elCreyo »

I was talking about the file called monsters_dih.pk3. It doesn't seem to do anything.
osjclatchford
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Re: OSJC's QUAKE - Descent into Heresy - revisited

Post by osjclatchford »

First thing is that it only changes mummies and gargoyles at random so they aren't always changed on every map you play on...Second thing is that it has to be added to the load order after the main pack...
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