OSJC's QUAKE - Descent into Heresy - revisited
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: OSJC's QUAKE - Descent into Heresy - revisited (july 201
That looks awesome!
Re: OSJC's QUAKE - Descent into Heresy - revisited (july 201
Wow, this is such a great mod! Played through the first 2 episodes and have really enjoyed the familiarity with a new cosmetic appeal. The GL skies look much better now too btw.
- Captain J
-
- Posts: 16890
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
- Contact:
Re: OSJC's QUAKE - Descent into Heresy - revisited (july 201
Heeey, it's still going, i see! Also that's one quakin' crosshair!
Re: OSJC's QUAKE - Descent into Heresy - revisited (july 201
The original korell pack seems to have been replaced with something else entirely, something called "KRAKERSY.pk3" that contains its own thing.
-
- Posts: 2058
- Joined: Mon Feb 07, 2011 5:02 am
Re: OSJC's QUAKE - Descent into Heresy - revisited (july 201
Korrel's pack is not an official part of dih. It's also obsolete now as the pack has moved on since then. Stick to the files linked on the op or go check out the dih page on moddb to get the latest stable version.
Re: OSJC's QUAKE - Descent into Heresy - revisited (july 201
Yep, my addons were more for my own use, really, to give Quake style liquids and also music from the Quake soundtrack. As I was using my OneDrive to share them with OSJC it was only really temporarily stored. Whilst I might be able to get away with uploading the Quake liquids addon to ModDB, I don't think I'd be able to upload the Quake music addon there.
As for KRAKERSY.pk3, that was my fixed version of Mystery of Tyskie Islands, another GZDoom mod. I've removed that one from my OneDrive now, too, as the mod author updated the mod to include my fixes, and it can also be found on ModDB.
As for KRAKERSY.pk3, that was my fixed version of Mystery of Tyskie Islands, another GZDoom mod. I've removed that one from my OneDrive now, too, as the mod author updated the mod to include my fixes, and it can also be found on ModDB.
Re: OSJC's QUAKE - Descent into Heresy - revisited (july 201
how do i play it .. i keep getting errors.
- wildweasel
- Posts: 21706
- Joined: Tue Jul 15, 2003 7:33 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): A lot of them
- Graphics Processor: Not Listed
- Contact:
Re: OSJC's QUAKE - Descent into Heresy - revisited (july 201
What do the errors say?shadstarn wrote:how do i play it .. i keep getting errors.
Re: OSJC's QUAKE - Descent into Heresy - revisited (july 201
I just noticed that the files on the ModDB page were updated 10th January 2018. Thought I'd give a heads up here for anyone following the thread as the posts suggest that development stopped from July/August 2017.
Re: OSJC's QUAKE - Descent into Heresy - revisited (july 201
There was another minor update today it looks like.
- StroggVorbis
- Posts: 866
- Joined: Wed Nov 08, 2017 4:23 pm
- Graphics Processor: nVidia with Vulkan support
- Location: Germany
Re: OSJC's QUAKE - Descent into Heresy - revisited (july 201
The last update was on February 10th, so you probably mean the third party music addon that was added 20 hours ago.Legend wrote:There was another minor update today it looks like.
- elCreyo
- Posts: 80
- Joined: Sat Jul 07, 2018 1:10 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Debian 12/Windows 10
- Contact:
Re: OSJC's QUAKE - Descent into Heresy - revisited
I simply love the sprites. Having a lot of fun with this mod. I'm not a fan of the new crosshair but it's my only complain so far.
My only problem is launching it with a monster randomizer. It just doesn't work for some reason.
My only problem is launching it with a monster randomizer. It just doesn't work for some reason.
-
- Posts: 2058
- Joined: Mon Feb 07, 2011 5:02 am
Re: OSJC's QUAKE - Descent into Heresy - revisited
Glad it's being enjoyed still. However I must say off the bat that It's highly unlikely that this mod will work with any third party monster randomizers as monsters are already changed by the mod core pack and also by the optional extra monsters pack included in the DL...
oh and as for the crosshair, there are three included in the pack. a largish one, a slightly smaller version and a real simplified tiny one all in the quake Q logo.
I prefer the tiny one myself as its less obstructive but still does the job...
oh and as for the crosshair, there are three included in the pack. a largish one, a slightly smaller version and a real simplified tiny one all in the quake Q logo.
I prefer the tiny one myself as its less obstructive but still does the job...
- elCreyo
- Posts: 80
- Joined: Sat Jul 07, 2018 1:10 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Debian 12/Windows 10
- Contact:
Re: OSJC's QUAKE - Descent into Heresy - revisited
I was talking about the file called monsters_dih.pk3. It doesn't seem to do anything.
-
- Posts: 2058
- Joined: Mon Feb 07, 2011 5:02 am
Re: OSJC's QUAKE - Descent into Heresy - revisited
First thing is that it only changes mummies and gargoyles at random so they aren't always changed on every map you play on...Second thing is that it has to be added to the load order after the main pack...