FragTrak Four! More Final Doomer compatibility!

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Re: FragTrak (Yet Another Update)

Postby JimpArgon » Tue Aug 30, 2016 12:15 pm

Tapwave wrote:Though you should be in the habit to a recent SVN around for mods that don't run on main.


Yes, but you would not know it did not run on the stable version because you did not mention such things on the first post.

Look here:
viewtopic.php?f=19&t=52164

viewtopic.php?f=19&t=53010

You will see on the first post they both specify that they run exclusively on the development versions of GZ doom. All I was saying is that you do the same and mention on the first post that this is for the dev version. Not every mod released is exclusively for the Dev. versions of GZ Doom....
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Re: FragTrak (Yet Another Update)

Postby Tapwave » Tue Aug 30, 2016 12:21 pm

Previous commentators had no issue finding out thanks to the sticky, but since you insist, I added a mention to the first post anyhow.
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Re: FragTrak, Now with COLORS

Postby Tapwave » Sat Oct 01, 2016 2:52 am

Hey guys! Thanks to Blue Shadow's, dpJudas' and Eruanna's work being implemented in the newest version of Zdoom and Gzdoom, several features I desperately needed are now in! Check it out!

Image
You can now customize the color of your fragtrak counter! Just open the Fragtrak Options menu and screw around with the setting. There are 10 available colors to use!

Image
Who needs to use a different mod just for a different resolution? The hudscale setting that's available in the new Zdoom solves that issue!

Oh, and I'm going to release a itty bitty little mod soon, which will be perfectly compatible with this, just make sure you load Fragtrak first!


Download here!
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Re: FragTrak, now with COLORS

Postby Tapwave » Fri Oct 07, 2016 4:33 am

Here is a prototype version of Fragtrak that fixes a few things:
The Scorecard is a hell of a lot more readable, and has a total gibs counter under the total kills counter.
• ACS overhead has been reduced thanks to Major Cooke's DrawCvarInt addition.
• Two more experience ranks have been added.

Keep in mind that this requires a SVN version from at least October 4. These versions use a different JSON save format which means that all your saves will be incompatible!
Update at your own risk. Your fragtrak scores will still work, but none of your savegames will.
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Re: FragTrak, now with COLORS

Postby mutator » Fri Oct 07, 2016 5:53 pm

is this compatible with trailblazer?
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Re: FragTrak, now with COLORS

Postby Tapwave » Sat Oct 08, 2016 1:28 am

mutator wrote:is this compatible with trailblazer?

As my frontpage post stated, this mod isn't compatible with things that replace the coding of the weapons or the coding of the monsters.

Purely cosmetic mods like DUCK will work.
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Re: FragTrak, now with LESS BUGS

Postby Tapwave » Sun Apr 09, 2017 4:10 am

Hey guys! This isn't dead, especially with 2.4.0 giving me official support for IntCvar! Woo!
Updated version here!

So, what's new?
• You don't need a devbuild anymore! Everything works out of the box with 2.4.0!
• Weapons now update properly when switching guns, you don't have to wait for the animation to finish anymore!
• Counters update a lot more often since they're based directly on the CVars instead of a clunky ACS overhead which has been tremendously lightened!
• About 10kb filesize less!
• A few display bugs have been fixed!

Remember, any suggestions, comments, bug reports, etc. are greatly appreciated!
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Re: FragTrak, now with LESS BUGS

Postby durbdoogle » Sun Apr 09, 2017 11:55 am

Oh awesome! New update! I like using this mod for a 1st time vanilla map run just for a little variety before going for any crazier mods. Glad to see you're taking advantage of the new features of GZdoom 2.4 :) I also, like to pair it with your D.U.C.K. mod.
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Re: FragTrak, now with LESS BUGS

Postby Tapwave » Mon Apr 10, 2017 3:47 am

durbdoogle wrote:Oh awesome! New update! I like using this mod for a 1st time vanilla map run just for a little variety before going for any crazier mods. Glad to see you're taking advantage of the new features of GZdoom 2.4 :) I also, like to pair it with your D.U.C.K. mod.

Thanks! D.U.C.K has actually been made with Fragtrak compatibility in mind, there are a few little issues (mainly the BFG and Berserk icons in the scorecard menu), but it should work otherwise.
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Re: FragTrak, now with LESS BUGS

Postby Lime » Mon Apr 10, 2017 4:14 am

Tapwave wrote:
durbdoogle wrote:Oh awesome! New update! I like using this mod for a 1st time vanilla map run just for a little variety before going for any crazier mods. Glad to see you're taking advantage of the new features of GZdoom 2.4 :) I also, like to pair it with your D.U.C.K. mod.

Thanks! D.U.C.K has actually been made with Fragtrak compatibility in mind, there are a few little issues (mainly the BFG and Berserk icons in the scorecard menu), but it should work otherwise.


- At least this mod still on. by the way, i've been pairing this with D.U.C.K and DanNums. It suits for me.
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Re: FragTrak, now with LESS BUGS

Postby Tapwave » Tue Apr 11, 2017 2:23 am

Whoa, DamNums works with no conflicts? I should check it out, then. :o
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Re: FragTrak, now with LESS CODE???

Postby Tapwave » Tue Apr 11, 2017 4:44 am

A quick update!
Sadly, that means your previous saves won't work (again), but your stats will still be saved.
I reduced the size of the script by a few hundred lines, and removed useless command calls. This should reduce ACS overhead further (and made the file 3kb lighter, woo).
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Re: FragTrak, now with LESS CODE???

Postby nazakomu » Tue Apr 11, 2017 6:38 am

Tapwave wrote:A quick update!
Sadly, that means your previous saves won't work (again), but your stats will still be saved.
I reduced the size of the script by a few hundred lines, and removed useless command calls. This should reduce ACS overhead further (and made the file 3kb lighter, woo).


Hmm.. It appears whenever I attempt to download FragTrak -- Mediafire claims it's a "Dangerous File" and it gets blocked for me. Can you utilize Dropbox or Google Drive or whatever else you can work with as an alternative download mirror? Thanks in advance.
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Re: FragTrak, now with LESS CODE???

Postby Tapwave » Tue Apr 11, 2017 7:22 am

lunaticpandora wrote:
Hmm.. It appears whenever I attempt to download FragTrak -- Mediafire claims it's a "Dangerous File" and it gets blocked for me. Can you utilize Dropbox or Google Drive or whatever else you can work with as an alternative download mirror? Thanks in advance.

Oh, dammit, their stupid advertizing tactics are really getting out of hand. Here's a dropbox link.
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Re: FragTrak, now with LESS CODE???

Postby nazakomu » Wed Apr 12, 2017 1:48 am

Tapwave wrote:
Oh, dammit, their stupid advertizing tactics are really getting out of hand. Here's a dropbox link.


Yeah you should probably provide a Dropbox link as an alternative download mirror on the OP contingent upon this happening in the future; MediaFire suddenly works again and allows me to download it just fine. I just get the feeling this will probably happen again if you happen to update FragTrak and it would be annoyingly inconvenient if it occurred everytime you update it.

Though more importantly - I tried the mod and played for about 40 minutes and I really like the idea as a whole and I will probably use it often. I really like the layout and especially the achievements feature, it's perfectly fitting for the 'FragTrak² Lite™ statistics device'! :3:
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