FragTrak Four! More Final Doomer compatibility!
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Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Tapwave
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Re: FragTrak Four! Legendoom Compatibility!
Fragtrak has been updated to version 4.3, which fixes some compatibility issues with the newest version of Legendoom.
The Plasmatic effect now counts for the gun it is attributed to, not the plasmagun.
Goldeneye, Group Therapy, Freezing, now work properly.
Keep in mind that Legendoom has not been fully stress-tested with Fragtrak, if an effect breaks the counters, please take a screenshot of the error message in your console, and post it here, thanks!
The Plasmatic effect now counts for the gun it is attributed to, not the plasmagun.
Goldeneye, Group Therapy, Freezing, now work properly.
Keep in mind that Legendoom has not been fully stress-tested with Fragtrak, if an effect breaks the counters, please take a screenshot of the error message in your console, and post it here, thanks!
Re: FragTrak Four! Legendoom Compatibility!
So TF2's Strange weapon system for Doom?
.....
Where's my wallet? I need to throw all my money in your face!
.....
Where's my wallet? I need to throw all my money in your face!
- Tapwave
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Re: FragTrak Four! Legendoom Compatibility!
Coupled with CSGO's StatTrak device, CoD style prestige medals, and a BF-style xp ladder, yup yup.MrPyrite wrote:So TF2's Strange weapon system for Doom?
.....
No unusuals or anything quite yet.
- m8f
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Re: FragTrak Four! Final Doomer compatibility!
Glad to see that FragTrak lives and expands! Keep it up!
- Tapwave
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Re: FragTrak Four! Final Doomer compatibility!
Fragtrak has been updated to version 4.6. This fixes a bug where sealing enemies with the ofuda caster would return an error and not credit kills.
- Tapwave
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Re: FragTrak Four! Final Doomer compatibility!
Quick fix, JPCP burst needler in Final Doom errored out if you killed with needles while another weapon was out.
Re: FragTrak Four! Final Doomer compatibility!
Hello! Latest version of FragTrak (4.75 tbh) has something strange in code.
In EventHandlers.txt there are such strings:
Is this assignment intentional or you have just forgotten an '!' or '='?
In EventHandlers.txt there are such strings:
Code: Select all
else if ... (Killer.IndexOf("burstneedle") = -1) ... // Killed by SG?
Code: Select all
else if ... (Killer.IndexOf("burstneedle") = -1) ... // Killed by SSG?
Re: FragTrak Four! Final Doomer compatibility!
It looks nice but what's the point of leveling up if you won't really get any damage increase for weapons? it seems like just the monsters that become stronger but weaker weapons..I like the idea of it making monsters harder though
Re: FragTrak Four! Final Doomer compatibility!
Where does it say that monsters get stronger? It only says you get more xp for killing stronger enemies. This mod doesn't change gameplay AT ALL but adds stuff to track your kills for you.
- bisousbisous
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Re: FragTrak Four! Final Doomer compatibility!
Script error, "fragtrak.pk3:zscript/eventhandlers.txt" line 687:
Expression must be a modifiable value
Execution could not continue.
1 errors while parsing DECORATE scripts
pls helap, have nothing else loaded, GZDOOM 3.5
Expression must be a modifiable value
Execution could not continue.
1 errors while parsing DECORATE scripts
pls helap, have nothing else loaded, GZDOOM 3.5
- Tapwave
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Re: FragTrak Four! Final Doomer compatibility!
Fixed! Turns out I had two typoes in the code. It should work now. Just download from the same link as usual.bisousbisous wrote:Script error, "fragtrak.pk3:zscript/eventhandlers.txt" line 687:
Expression must be a modifiable value
Execution could not continue.
1 errors while parsing DECORATE scripts
pls helap, have nothing else loaded, GZDOOM 3.5
@Mutator
Enemies do not get stronger, I meant that the XP base value is higher for stronger monsters, i.e a cacodemon gives more xp than an imp.
Xp is based on monster/weapon base value * skill multiplier. You get a lot more XP playing on UV and N!, and killing enemies in challenging ways. For example, the chainsaw gives less xp when killing cacos, but more when killing Revenants.
The fist gives a LOT of xp, especially when you have berserk.
It was the bug I just patched, and was unintentional! I was trying to fix several bugs at once and decided to ignore one (because the conditions for triggering it are so ridiculous it hardly matters, and the consequences are very minor), but I had to cancel out large swathes of checks and probably ended up forgetting the bang for these.Mere_Duke wrote:Hello! Latest version of FragTrak (4.75 tbh) has something strange in code.
In EventHandlers.txt there are such strings:Code: Select all
else if ... (Killer.IndexOf("burstneedle") = -1) ... // Killed by SG?
Is this assignment intentional or you have just forgotten an '!' or '='?Code: Select all
else if ... (Killer.IndexOf("burstneedle") = -1) ... // Killed by SSG?
- Tapwave
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Re: FragTrak Four! Final Doomer compatibility!
A quick update, I've noticed that some people are getting issues where the game instantly has a VM execution abort due to an array and a -1 value.
This should only happen if you've been using an old version of fragtrak. If this happens, open your gzdoom ini file and delete all entries from "ChainsawRank = 0" to "BFGRank = 0". This should correct the issue.
This should only happen if you've been using an old version of fragtrak. If this happens, open your gzdoom ini file and delete all entries from "ChainsawRank = 0" to "BFGRank = 0". This should correct the issue.
- Dr_Cosmobyte
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Re: FragTrak Four! Final Doomer compatibility!
I haven't downloaded Fragtrak yet (and i feel i should be doing this now), but, are those achievments and rankings controlled by ACS or the weapons theirselves?
- Tapwave
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Re: FragTrak Four! Final Doomer compatibility!
All of the xp, kill counters and ranks are saved in configuration as CVARs. It relies on an event handler to detect kills being made, and the rest of the processing is ACS.GAA1992 wrote:I haven't downloaded Fragtrak yet (and i feel i should be doing this now), but, are those achievments and rankings controlled by ACS or the weapons theirselves?