[WIP] Sneaky Doom - New A.I.!

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Re: [WIP] Sneaky Doom - New A.I.!

Postby will183 » Sun Jul 25, 2021 7:14 am

Neophyte_Ronin wrote:Any of you boys know whether we can devise a universal version where enemy behavior across any mod operates as such, even with something ridiculous as Brutal Doom? Because anything that can make enemies track you better would make Doom sing.

I vaguely remember a mod made by Josh771 (or by someone else) which adds in basic stealth universally, don't remember what one though
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Re: [WIP] Sneaky Doom - New A.I.!

Postby Caligari87 » Sun Jul 25, 2021 7:22 am

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