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Re: [WIP] Sneaky Doom - New A.I.!

Posted: Thu Jun 11, 2015 7:50 am
by Valken
I tried this mod and its amazing the way the AI hunts you down. I was wondering if it was possible to separate the weapons out? I want to try the AI only with other weapons mod in a hunt and be hunted mode...

This AI coupled with the Alien's Ultimate TC and Dark Doom would be amazing, but I would still want to keep the Colonial Marine weapons.

Re: [WIP] Sneaky Doom - New A.I.!

Posted: Sat Nov 07, 2015 3:51 am
by LolwellunTeapot
ZDoom compatibility untested
You can test software renderer compatibility in GZDoom by setting vid_renderer to false... or you can download the SVN versions of good ol' ZDoom.

Re: [WIP] Sneaky Doom - New A.I.!

Posted: Mon Nov 09, 2015 11:04 am
by Skrell
Valken wrote:I tried this mod and its amazing the way the AI hunts you down. I was wondering if it was possible to separate the weapons out? I want to try the AI only with other weapons mod in a hunt and be hunted mode...

This AI coupled with the Alien's Ultimate TC and Dark Doom would be amazing, but I would still want to keep the Colonial Marine weapons.
I ALSO would love to use this mod with other mods like Brutal Doom if possible! The AI is great and makes the game more interesting!

Re: [WIP] Sneaky Doom - New A.I.!

Posted: Mon Nov 09, 2015 4:47 pm
by Somagu
The weapons are tied into the behavior of the AI, it's unfortunately not as simple as just plopping the AI onto another mod. Brutal Doom and Alien TC also use different monsters and weapons, so in all cases you'd need to do some custom jury rigging to actually get it to work properly.

Re: [WIP] Sneaky Doom - New A.I.!

Posted: Tue Nov 10, 2015 10:18 am
by Skrell
Somagu wrote:The weapons are tied into the behavior of the AI, it's unfortunately not as simple as just plopping the AI onto another mod. Brutal Doom and Alien TC also use different monsters and weapons, so in all cases you'd need to do some custom jury rigging to actually get it to work properly.
Aww what a shame! Thanks for explanation though!

Re: [WIP] Sneaky Doom - New A.I.!

Posted: Wed Oct 17, 2018 6:20 am
by el armadillo2
Sorry for the necro, but the link to Realistic Aiming doesn't work.

Re: [WIP] Sneaky Doom - New A.I.!

Posted: Wed Oct 17, 2018 8:25 am
by Josh771
The newest rendition of my "RealAim" script is built into Immerse, along with several other camera effects and footsteps that can all be adjusted from an in-game menu.

Re: [WIP] Sneaky Doom - New A.I.!

Posted: Sat Dec 15, 2018 6:22 pm
by gramps
Getting a 404 at download link :(

Re: [WIP] Sneaky Doom - New A.I.!

Posted: Sat Apr 04, 2020 9:48 pm
by ImpieTwo
Does anyone still have this?

Re: [WIP] Sneaky Doom - New A.I.!

Posted: Sun Apr 05, 2020 4:57 am
by VitSm
ImpieTwo wrote:Does anyone still have this?
viewtopic.php?f=48&t=28589&start=3690#p1089773

Re: [WIP] Sneaky Doom - New A.I.!

Posted: Sun Apr 05, 2020 9:24 am
by ImpieTwo
VitSm wrote:
ImpieTwo wrote:Does anyone still have this?
viewtopic.php?f=48&t=28589&start=3690#p1089773
You're the man! Thanks! :wub:

Re: [WIP] Sneaky Doom - New A.I.!

Posted: Tue Apr 13, 2021 7:30 am
by shino1
Found a download of SneakyDoom, posting here!
https://www.wad-archive.com/wad/2b63fbe ... %20(1).pk3

Immediately backing it up in a mediafire: https://www.mediafire.com/file/brix34s9 ... ck.7z/file

Re: [WIP] Sneaky Doom - New A.I.!

Posted: Tue Apr 13, 2021 8:17 pm
by StraightWhiteMan
Here is (probably) the most recent version as well as the other addons that Josh771 intended to be used with it. It could be the same version as the one shino1 found as well, but just in case, here it is. I downloaded this from this exact thread about 2 years ago though when the link was still active.

https://drive.google.com/file/d/19kaHLi ... sp=sharing

Re: [WIP] Sneaky Doom - New A.I.!

Posted: Tue Jun 15, 2021 7:07 pm
by Shatter-Thought[V-4]
I love this mod, even though it can be tough, it is super cool and nicely done!

Here is a little tribute/parody speech. I think most will recognize what I am parodying.

"You have the right to freedom of cursing my
Name as I saw you in half silently.

You have the right to worship the forces of evil which
I will tear apart piece by piece, bone by bone, and every icon.

You have the right to freedom from want, because you won't want for anything once you are blown to pieces.

You do NOT have the freedom from fear, as I remove every hellspawn from existence including your profane self.

I alone have the fifth freedom, to savagely and quietly rub out every hell-born with ruthless and swift abandon to protect the future of humanity.

I alone have the full bad-assery to creep, snipe, stab and assassinate throughout hell to keep invasions of earth from ever occurring again.

I commit brutality, to enjoy the Lamentations of demons and their summoners, and to keep my fellow humans from suffering the wrath of hell's armies.

I am, Splinter Slayer."

Re: [WIP] Sneaky Doom - New A.I.!

Posted: Sat Jul 24, 2021 5:43 pm
by Neophyte_Ronin
Any of you boys know whether we can devise a universal version where enemy behavior across any mod operates as such, even with something ridiculous as Brutal Doom? Because anything that can make enemies track you better would make Doom sing.