TerminusEst13 wrote:Ah, I would definitely be interested, if you wouldn't mind!
twinkieman93 wrote:Bug report! You can't fire missiles when you first enter a level until you've fired your beam.
Spoiler: Protip!
twinkieman93 wrote:Bug report! You can't fire missiles when you first enter a level until you've fired your beam. Kinda lame, really.
twinkieman93 wrote:EDIT: I'm not sure if this is a bug or not, but zombies no longer make dynamic lights when firing. On a side note I really prefer playing this in GZDoom if for no other reason that the Wave Missile for whatever reason isn't nearly as laggy while playing in GZDoom rather than Z&. It still gets frame-y towards the tail end of the blast, but it's nowhere close to the slideshows I see in Z&.
twinkieman93 wrote:EDIT2: More bugs! When you kill a space pirate and it lands on a decorative object, for example, a torch... well... this happens.
sdk2k9 wrote:I'm hyped up already.I love Metroid and I love Doom. My 2 favorite Video Game series put together.
Infirnex wrote:On another note, it seems that the Ice and Plasma beams (incidentally, my two favorite beams, especially plasma) get caught on walls if you are close. It is obscenely frustrating, especially with the plasma beam's range limitation.
Captain J wrote:BTW, does terminus already knows this awkward glitches yet?
TerminusEst13 wrote:As per the credits, those are from Enterbrain! Specifically, from their RPG Maker VX creation tool. I recolored the battle animations and tweaked the graphics slightly to fit in Doom, but they're really quite pretty.Ctrl+Alt+Destroy wrote:Hm. Well that was quite a big mistake there. I actually meant to ask about the Plasma Beam's projectile sprites. Where did those come from?
TerminusEst13 wrote:Infirnex wrote:On another note, it seems that the Ice and Plasma beams (incidentally, my two favorite beams, especially plasma) get caught on walls if you are close. It is obscenely frustrating, especially with the plasma beam's range limitation.
Like Twinkie said, not a whole lot I can do about it, unfortunately. It's just a side effect of the gun firing from the side--I can try and reduce the height/radius of the beams, but that won't stop them from coming from the side at all, it'll just means you can hug the walls a slight bit more.
Infirnex wrote:Any new info on the Skulltag replacements btw? I know that for the moment only the minigun has a special replacement. Honestly was quite surprised you didn't go for the Hyper Beam for the BFG10K replacement.
Though no idea with Railgun and Grenade Launcher.
Users browsing this forum: Mister Neauxbauxdeay, Shadez12, Tombstone665 and 14 guests