Metroid: Dreadnought v1 - The Galaxy is Doomed

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: Metroid: Dreadnought v1 - The Galaxy is Doomed

Postby Princess Viscra Maelstrom » Sun Jun 01, 2014 10:11 am

Doctrine Dark wrote:where I set the buttons to drop bombs and missiles? I did not find these options on the menu

missiles are bound to alt-fire, bombs are dropped with the fire button when in Morph Ball mode. additionally, press F1 during the game to gain additional tips about how other things work in the mod.
User avatar
Princess Viscra Maelstrom
Lives To Serve
 
Joined: 04 Dec 2008
Location: plergleland

Re: Metroid: Dreadnought v1 - The Galaxy is Doomed

Postby President People » Sun Jun 01, 2014 10:16 am

Super Missiles are used by holding alt-fire, and Power Bombs are used by holding primary fire while morphed. Of course, you'll have to have picked up a tank for one of those first.

There's a handy F1 help screen if you forget how to use anything!

Edit: Ah man, late by a whole five minutes :P
User avatar
President People
Bigger Guns Nearby
 
Joined: 28 Apr 2012

Re: Metroid: Dreadnought v1 - The Galaxy is Doomed

Postby TehRealSalt » Sun Jun 01, 2014 12:32 pm

One last update on this before I go completely private on this map's development.

Image

(also how is mapping for this not taken off yet? it's super fun to map for this mod)
User avatar
TehRealSalt
Ya Gal Sal Here ヽ(◕ᴥ◕)ノ
 
Joined: 03 Apr 2014
Discord: TehRealSalt#6754

Re: Metroid: Dreadnought v1 - The Galaxy is Doomed

Postby YukiHerz » Sun Jun 01, 2014 1:49 pm

I'll give it a shot, i would probably end up doing something inspired by Metroid Fusion :p
User avatar
YukiHerz
Expensive pasta dude
 
Joined: 03 Dec 2013
Location: Where corruption is redefined daily.
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: Intel (Legacy GZDoom)

Re: Metroid: Dreadnought v1 - The Galaxy is Doomed

Postby Doctrine Gamer » Sun Jun 01, 2014 5:04 pm

Princess Viscra Maelstrom & President People


thanks very much :D
User avatar
Doctrine Gamer
Holger Danilchenko
 
Joined: 30 Jan 2013

Re: Metroid: Dreadnought v1 - The Galaxy is Doomed

Postby TerminusEst13 » Sun Jun 01, 2014 6:22 pm

TehRealSalt wrote:One last update on this before I go completely private on this map's development.

Image

(also how is mapping for this not taken off yet? it's super fun to map for this mod)


Daaaaaaaaaaaaamn man, that looks gorgeous as hell.
User avatar
TerminusEst13
I'm just a guy.
 
Joined: 09 Nov 2009
Twitch ID: TerminusEst13

Re: Metroid: Dreadnought v1 - The Galaxy is Doomed

Postby Ctrl+Alt+Destroy » Sun Jun 01, 2014 8:52 pm

Okay. So this is like super rad.

also what game did voltlock rip the power beam sprites from ok thx <3
User avatar
Ctrl+Alt+Destroy
 
Joined: 06 Feb 2013
Location: In the unknown void of all-surpassing emptiness

Re: Metroid: Dreadnought v1 - The Galaxy is Doomed

Postby Cryomundus » Sun Jun 01, 2014 10:25 pm

Ctrl+Alt+Destroy wrote:Okay. So this is like super rad.

also what game did voltlock rip the power beam sprites from ok thx <3

Methinks it's probably from the Prime series. You know. The Metroid one. With the power beam.
User avatar
Cryomundus
 
Joined: 31 Oct 2013

Re: Metroid: Dreadnought v1 - The Galaxy is Doomed

Postby TerminusEst13 » Mon Jun 02, 2014 9:33 am

Ctrl+Alt+Destroy wrote:Okay. So this is like super rad.

also what game did voltlock rip the power beam sprites from ok thx <3


Image

I don't think these are actually a "rip", I'm fairly sure these are just nondescript energy blobs. I'm sure he nicked them from somewhere, but I never was able to find a credits file and I found them in plenty of other Voltlock mods, so.
User avatar
TerminusEst13
I'm just a guy.
 
Joined: 09 Nov 2009
Twitch ID: TerminusEst13

Re: Metroid: Dreadnought v1 - The Galaxy is Doomed

Postby wildweasel » Mon Jun 02, 2014 11:22 am

Those were made by a user from the old Source Forge EDGE forums by the name of MofoOfSpades. They were made for an old EDGE mod of mine; since he's no longer active,I suppose it falls to me to say that reuse is perfectly okay with credit.
User avatar
wildweasel
change o' pace.
Moderator Team Lead
 
Joined: 16 Jul 2003

Re: Metroid: Dreadnought v1 - The Galaxy is Doomed

Postby Ctrl+Alt+Destroy » Mon Jun 02, 2014 1:23 pm

Hm. Well that was quite a big mistake there. I actually meant to ask about the Plasma Beam's projectile sprites. Where did those come from?
User avatar
Ctrl+Alt+Destroy
 
Joined: 06 Feb 2013
Location: In the unknown void of all-surpassing emptiness

Re: Metroid: Dreadnought v1 - The Galaxy is Doomed

Postby Valherran » Mon Jun 02, 2014 1:39 pm

TerminusEst13 wrote:
Ctrl+Alt+Destroy wrote:Okay. So this is like super rad.

also what game did voltlock rip the power beam sprites from ok thx <3


Image

I don't think these are actually a "rip", I'm fairly sure these are just nondescript energy blobs. I'm sure he nicked them from somewhere, but I never was able to find a credits file and I found them in plenty of other Voltlock mods, so.


They look like the Imp Fireballs but colored yellow by the looks of it.
User avatar
Valherran
 
Joined: 27 Oct 2009

Re: Metroid: Dreadnought v1 - The Galaxy is Doomed

Postby Scripten » Mon Jun 02, 2014 2:03 pm

They're similar, but the sprites are definitely different. By the way, TerminusEst13, I've got code for the space jump, screw attack, and shinespark if you're interested. Of course, you'd probably need to adapt the code to be multiplayer compatible and to fit in with your work, but it's pretty simple stuff.
User avatar
Scripten
Oh, that's simply delicious!
 
Joined: 31 May 2009
Discord: Scripten#3195

Re: Metroid: Dreadnought v1 - The Galaxy is Doomed

Postby tsukiyomaru0 » Mon Jun 02, 2014 2:30 pm

For some odd reason, GZDoom crashed when I tried to change out of Morph Ball.
User avatar
tsukiyomaru0
 
Joined: 30 May 2010

Re: Metroid: Dreadnought v1 - The Galaxy is Doomed

Postby TerminusEst13 » Mon Jun 02, 2014 2:43 pm

wildweasel wrote:Those were made by a user from the old Source Forge EDGE forums by the name of MofoOfSpades. They were made for an old EDGE mod of mine; since he's no longer active,I suppose it falls to me to say that reuse is perfectly okay with credit.
Ah, thank you! Sorry about the miscredit, I'll correct it right away.

Ctrl+Alt+Destroy wrote:Hm. Well that was quite a big mistake there. I actually meant to ask about the Plasma Beam's projectile sprites. Where did those come from?
As per the credits, those are from Enterbrain! Specifically, from their RPG Maker VX creation tool. I recolored the battle animations and tweaked the graphics slightly to fit in Doom, but they're really quite pretty.

Scripten wrote:By the way, TerminusEst13, I've got code for the space jump, screw attack, and shinespark if you're interested. Of course, you'd probably need to adapt the code to be multiplayer compatible and to fit in with your work, but it's pretty simple stuff.
Ah, I would definitely be interested, if you wouldn't mind! :D

tsukiyomaru0 wrote:For some odd reason, GZDoom crashed when I tried to change out of Morph Ball.
That's weird. Were you playing any mapsets at the time? Are you able to recreate it? Do you have the crash log saved?
User avatar
TerminusEst13
I'm just a guy.
 
Joined: 09 Nov 2009
Twitch ID: TerminusEst13

PreviousNext

Return to Gameplay Mods

Who is online

Users browsing this forum: kipo, Linz and 18 guests