Metroid: Dreadnought v1 - The Galaxy is Doomed

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Re: Metroid: Dreadnought v1 - The Galaxy is Doomed

Postby TerminusEst13 » Mon May 26, 2014 10:17 pm

It's here.

Please enjoy.
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Re: Metroid: Dreadnought v1 - The Galaxy is Doomed

Postby Ijon Tichy » Mon May 26, 2014 10:24 pm

this better damn well not break horribly in zdoom singleplayer

(multiplayer, I'm kind of expecting it)
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Re: Metroid: Dreadnought v1 - The Galaxy is Doomed

Postby Yholl » Mon May 26, 2014 10:25 pm

TerminusEst13 wrote:Please enjoy.

I accept these terms.

brb collecting energy tanks
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Re: Metroid: Dreadnought v1 - The Galaxy is Doomed

Postby tsukiyomaru0 » Tue May 27, 2014 12:42 am

Doesn't even start on ZDoom.

Before I forget: the error is related to scripts ZDoom can't understand. Also, you forgot to mention the IWAD file needed and you really need to consider testing on Software mode, because the Power Bomb and Chroma Gun causes framerate to take a nose dive.
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Re: Metroid: Dreadnought v1 - The Galaxy is Doomed

Postby TerminusEst13 » Tue May 27, 2014 1:13 am

tsukiyomaru0 wrote:Doesn't even start on ZDoom. Before I forget: the error is related to scripts ZDoom can't understand.

As was said in the Important Notes section, please update your ZDoom.

tsukiyomaru0 wrote:Also, you forgot to mention the IWAD file needed and you really need to consider testing on Software mode, because the Power Bomb and Chroma Gun causes framerate to take a nose dive.

Ah, yes, thank you. It works on Doom or Doom 2, hence the demons in the gameplay trailer.
And I did test on Software, numerous times! If you're having framerate issues, please consider using metroid_cl_noeffects 1 to smooth things out a bit.

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Re: Metroid: Dreadnought v1 - The Galaxy is Doomed

Postby Average » Tue May 27, 2014 3:21 am

Looking forward to trying this out this evening. Thanks for sharing. :)
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Re: Metroid: Dreadnought v1 - The Galaxy is Doomed

Postby Yutrzenika » Tue May 27, 2014 3:22 am

I primarily do my Doom in GZDoom, though like you said in your OP, Dreadnought is primarily designed for Zandronum. Will I encounter any significant issues if I play in GZDoom?
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Re: Metroid: Dreadnought v1 - The Galaxy is Doomed

Postby TerminusEst13 » Tue May 27, 2014 3:44 am

You will need to use the most recent SVN for GZDoom, please, otherwise you will encounter script/SBarInfo errors.
Aside from that, I don't believe there'll be any significant issues--mostly minor little tweaks and quibbles, like the chasecam for the morph ball being extremely loose, the pickup resetting the music rather than pausing it, Boost Ball's trails animating weirdly, mostly just visual/aesthetic issues.

If anything more than that pops up, those are definitely unexpected, and please let me know about them.
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Re: Metroid: Dreadnought v1 - The Galaxy is Doomed

Postby Batandy » Tue May 27, 2014 4:03 am

Awesome work on that metroid prime hunters map! I really like it, and i'd love to see more MPH maps recreated

Btw could you add my name in the credits for the samus morphball sprites ?

Also, can i try to map something for this mod?
I'd love to recreate Alinos Gateway
http://metroid.wikia.com/wiki/Alinos_Ga ... 28Level%29
It was my favourite MPH map
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Re: Metroid: Dreadnought v1 - The Galaxy is Doomed

Postby The Zombie Killer » Tue May 27, 2014 6:30 am

Been waiting eagerly for this! Congrats on the first official release!
If only I noticed it was out before I had to hit the hay :p
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Re: Metroid: Dreadnought v1 - The Galaxy is Doomed

Postby tsukiyomaru0 » Tue May 27, 2014 11:51 am

Now that works. One thing to bug me is the lack of SP maps for itself, depending on other SP maps. And there are things missing, by the way. Startup on ZDoom without Skulltag Actors
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Re: Metroid: Dreadnought v1 - The Galaxy is Doomed

Postby TerminusEst13 » Tue May 27, 2014 4:38 pm

Batandy wrote:Btw could you add my name in the credits for the samus morphball sprites ?

They're completely different from the ones you made, actually.
Image

Tell you what, though, since you did awesome work on the player skin and they were used in alpha...I'll credit you anyway! :D

Batandy wrote:Also, can i try to map something for this mod?
I'd love to recreate Alinos Gateway
http://metroid.wikia.com/wiki/Alinos_Ga ... 28Level%29
It was my favourite MPH map


Sure thing! I'd love to see more MPH maps in this, that game had one hell of a cult following and it'd be awesome to let people relive it again--especially now that the servers are down.
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Re: Metroid: Dreadnought v1 - The Galaxy is Doomed

Postby Batandy » Wed May 28, 2014 6:55 am

TerminusEst13 wrote:
Batandy wrote:Btw could you add my name in the credits for the samus morphball sprites ?

They're completely different from the ones you made, actually.
Image

Tell you what, though, since you did awesome work on the player skin and they were used in alpha...I'll credit you anyway! :D

Batandy wrote:Also, can i try to map something for this mod?
I'd love to recreate Alinos Gateway
http://metroid.wikia.com/wiki/Alinos_Ga ... 28Level%29
It was my favourite MPH map


Sure thing! I'd love to see more MPH maps in this, that game had one hell of a cult following and it'd be awesome to let people relive it again--especially now that the servers are down.


Oh wait, lol i didn't know you changed them, well, they look better than mine anyway, anyway don't worry about adding me in the credits

Okay then, i'll work on that MPH map when i can, time to plug that ds cartridge in again :)
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Re: Metroid: Dreadnought v1 - The Galaxy is Doomed

Postby Kontra Kommando » Wed May 28, 2014 7:55 am

Fantastic gameplay video. I can't wait to try this one out.
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Re: Metroid: Dreadnought v1 - The Galaxy is Doomed

Postby Princess Viscra Maelstrom » Wed May 28, 2014 2:19 pm

where'd those Space Pirates in the gameplay trailer come from?
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