Random Deaths & Decoration (version 1.63 Savage Edition)
Posted: Thu Apr 24, 2014 9:19 am
After getting burnt out and frustrated with Brutal Doom (which in January 2015 I later abandoned completely), I still wanted vanilla gameplay but I liked having alternate deaths for the monsters (and other things) so I put together this for my entertainment and yours:
Download - v1.63 - ModDB link now live!
SCREENSHOTS: HERE
Older screens here:
Features:
-Multiple alternate deaths for nearly every monster (sans Cyber)
-Correct blood for cacos and hell nobles
-Randomly chosen gore decorations!
-Randomly chosen tree decorations!
-Proper SS Nazi uniform color
-Some smooth animations courtesy of Smooth Doom mod!
-Works with ZDoom, Zandronum and GZDoom!
-Demons can be gibbed! (1.2+)
-Full compatibility with Zandronum! (Except GLDEFS, which are absent in its version)
-Brand new Nazi voiceover (1.5+)
-Romero's Rotations implemented (1.5+)
-Many miscellaneous message changes (1.6+)
-Great for multiplayer co-op!
Oh and credits:
-Droplets
-NashGore (Use Droplets OR NashGore)
-SpriteShadow
-Minor Sprite Fixing Project (load BEFORE RDND)
-Perkristan's Smooth Weapon Anims
Old versions:
-Hell Knight's arm doesn't spawn in Zandronum multiplayer. I don't know why but the code is correct (identical to, just tweaked) and the demon arm death works fine.
-CREDITS lump looks weird under Zandronum under non-4:3 screen ratio when not looking at it via "Read This!" "Help/F1 button.
Download - v1.63 - ModDB link now live!
SCREENSHOTS: HERE
Older screens here:
Spoiler:This does not touch weapons code at all, so use whatever weapons mod you desire that doesn't alter the monsters. Be sure to load it after RDND.
Features:
-Multiple alternate deaths for nearly every monster (sans Cyber)
-Correct blood for cacos and hell nobles
-Randomly chosen gore decorations!
-Randomly chosen tree decorations!
-Proper SS Nazi uniform color
-Some smooth animations courtesy of Smooth Doom mod!
-Works with ZDoom, Zandronum and GZDoom!
-Demons can be gibbed! (1.2+)
-Full compatibility with Zandronum! (Except GLDEFS, which are absent in its version)
-Brand new Nazi voiceover (1.5+)
-Romero's Rotations implemented (1.5+)
-Many miscellaneous message changes (1.6+)
-Great for multiplayer co-op!
Oh and credits:
Spoiler:Version history:
Spoiler:RECOMMENDED MODS TO USE WITH RDND:
-Droplets
-NashGore (Use Droplets OR NashGore)
-SpriteShadow
-Minor Sprite Fixing Project (load BEFORE RDND)
-Perkristan's Smooth Weapon Anims
Old versions:
Spoiler:Current issues:
-Hell Knight's arm doesn't spawn in Zandronum multiplayer. I don't know why but the code is correct (identical to, just tweaked) and the demon arm death works fine.
-CREDITS lump looks weird under Zandronum under non-4:3 screen ratio when not looking at it via "Read This!" "Help/F1 button.