Random Deaths & Decoration (version 1.63 Savage Edition)

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Armaetus
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Re: Random Deaths & Decoration (1.6 here!)

Post by Armaetus »

It's been a little since I last posted but there has been a few more additions here.

Image

Here's my considered INTERPIC image.
Gideon020
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Re: Random Deaths & Decoration (1.6 here!)

Post by Gideon020 »

I like it. Kinda reminds me of Mutant Chronicles.
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insightguy
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Re: Random Deaths & Decoration (1.6 here!)

Post by insightguy »

Nice touch having "IDKFA" on the gun!
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Armaetus
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Re: Random Deaths & Decoration (1.6 here!)

Post by Armaetus »

This is something from an unauthorized Hungarian Doom novel.
Gideon020
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Re: Random Deaths & Decoration (1.6 here!)

Post by Gideon020 »

The guy looks like he came out of Mutant Chronicles :D
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Armaetus
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Re: Random Deaths & Decoration (1.62 RELEASE)

Post by Armaetus »

1.62 is out now! Check the first post.

Full changelog since 1.6:

-Added M_DOOM logo
-New INTERPIC
-New Mancubus death
-New Commando death
-New Imp death
-Zombiemman rifle sound added
-Updated Zombieman idle stance
-Tweaked Zombieman & Sergeant alt death
-Arch-vile attack explosion sound added
-Revenant fireball impact sound added
-Secret sound replaced
-Mastermind gun sound added
-Additional intermission sounds added
-Alternate sound variants for Baron and Revenant
-Console and small fonts replaced (Courtesy of Mechadon)
-General directory cleanup in /SPRITES/ subdirectories
-GLDEFS added
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Armaetus
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Re: Random Deaths & Decoration (ZANDRONUM FIX DAMNIT)

Post by Armaetus »

This is just a really quick update I didn't catch when I added the GLDEFS earlier, they did not work with Zandronum so I am forced to have a separate version yet again. So sorry I did not catch this earlier.

A Zandronum version is in the archive right now if you need it.


Goddamnit Zandronum, not being 100% up to date with GLDEFS and forcing me to double the archive size just for this.. (and yes, this was tested with the current public version available)
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Armaetus
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Re: Random Deaths & Decoration (version 1.63 Savage Edition)

Post by Armaetus »

This mod isn't finished.

I'd like to let people know version 1.63 (technically 1.63.2) is available now. Latest comments on ModDB highlight the changes. Or you can check the changelog in the first post for all the information.
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Enjay
 
 
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Re: Random Deaths & Decoration (version 1.63 Savage Edition)

Post by Enjay »

One thing I noticed when checking the TXT_YES problem from your other thread, the animated impaled guys on sticks wiggle around in a way that they shouldn't - i.e. the pole moves. You should set the sprite offsets so that the bottom of the pole is always in the same place.
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Armaetus
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Re: Random Deaths & Decoration (version 1.63 Savage Edition)

Post by Armaetus »

I never noticed that, I will quickly address that.

EDIT: Addressed, file was updated.

Also, new screenshots pending, so keep an eye out!
New screens up on top!
Someone64
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Re: Random Deaths & Decoration (version 1.63 Savage Edition)

Post by Someone64 »

Just a heads up that this is currently incompatible with Nashgore (the newest Vengeance Edition) due to sprite conflicts with it. Namely, the Imp fireball sprites (BIMP).
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Armaetus
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Re: Random Deaths & Decoration (version 1.63 Savage Edition)

Post by Armaetus »

Thanks for bringing this up, got it fixed now. Will upload the hotfix version later today.
Artman2004
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Re: Random Deaths & Decoration (version 1.63 Savage Edition)

Post by Artman2004 »

Is this still being worked on?
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Armaetus
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Re: Random Deaths & Decoration (version 1.63 Savage Edition)

Post by Armaetus »

It's essentially complete, providing no more issues surface.
Artman2004
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Re: Random Deaths & Decoration (version 1.63 Savage Edition)

Post by Artman2004 »

Did you upload that hotfix version yet?
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