Random Deaths & Decoration (version 1.63 Savage Edition)

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
Armaetus
Posts: 1255
Joined: Fri Mar 13, 2009 3:55 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10 Home
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: New York State
Contact:

Re: Random Deaths & Decoration (V1.11 out now!)

Post by Armaetus »

Image

Showcasing the randomly placed monster things in 1.11 alongside the other random dead things/gore.
User avatar
kaos_2211
Posts: 70
Joined: Wed Mar 13, 2013 9:00 am
Location: anywhere the computer
Contact:

Re: Random Deaths & Decoration (V1.11 out now!)

Post by kaos_2211 »

Mr. Chris wrote:Image

Showcasing the randomly placed monster things in 1.11 alongside the other random dead things/gore.
se ve genial!! excellent job!
Image
User avatar
Armaetus
Posts: 1255
Joined: Fri Mar 13, 2009 3:55 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10 Home
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: New York State
Contact:

Re: Random Deaths & Decoration (V1.11 out now!)

Post by Armaetus »

/idgames/ link is now live.
User avatar
Hellstorm Archon
Posts: 1176
Joined: Sun Oct 24, 2010 7:37 pm
Preferred Pronouns: They/Them
Location: 404 Error- Location of User Not Found
Contact:

Re: Random Deaths & Decoration (V1.11 out now!)

Post by Hellstorm Archon »

Just found this little gem from oscj.

Image
User avatar
Armaetus
Posts: 1255
Joined: Fri Mar 13, 2009 3:55 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10 Home
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: New York State
Contact:

Re: Random Deaths & Decoration (V1.11 out now!)

Post by Armaetus »

Nice find Archon, I'll implement some of those bodies for the next version. However, I don't know where else to look for alternate monster deaths that aren't too ridiculous.
osjclatchford
Posts: 2058
Joined: Mon Feb 07, 2011 5:02 am

Re: Random Deaths & Decoration (V1.11 out now!)

Post by osjclatchford »

thats osjc not oscj:wink: try my mod for altdeaths: http://forum.zdoom.org/viewtopic.php?f= ... jc#p667382, seems we both had the same thing in mind for our doom experience :D
User avatar
Armaetus
Posts: 1255
Joined: Fri Mar 13, 2009 3:55 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10 Home
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: New York State
Contact:

Re: Random Deaths & Decoration (V1.11 out now!)

Post by Armaetus »

I'll dig through that to find some stuff that I haven't already used for RDND. :)

Do you know if there are Brutal Doom versions of the Caco deaths that use the original coloration for the body and not the darker red? I ask this so I can return the Cacodemon to his former color.
User avatar
Armaetus
Posts: 1255
Joined: Fri Mar 13, 2009 3:55 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10 Home
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: New York State
Contact:

Re: Random Deaths & Decoration (1.2 coming soon!)

Post by Armaetus »

Bumping to let you know 1.2 will be coming soon. I won't be replacing 1.11 because some may wish to have non-smooth/original animations.
User avatar
NantoCodd
Posts: 230
Joined: Thu Jul 18, 2013 12:58 am
Location: The Ultimate DOOUMB

Re: Random Deaths & Decoration (1.2 coming soon!)

Post by NantoCodd »

So this little awesome mod still worked, good! But, a little suggestion from me. You have done a good job compiling and creating this mod, but I think you need to fix the sprites offset in next version. If 1.2 entirely not based from 1.11, then please, please fix the 1.11 too. I have play using the old 1.1, and then 1.11. The wrong offset already in 1.1, but in 1.11 they are very noticeable.
User avatar
Armaetus
Posts: 1255
Joined: Fri Mar 13, 2009 3:55 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10 Home
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: New York State
Contact:

Re: Random Deaths & Decoration (1.2 coming soon!)

Post by Armaetus »

Do you know which sprites need some offset fixing?

Also with 1.2 I have to fix some "invisible sprites" issues (esp. the imp!) after adding the smooth sprites in. His walking frames are invisible but attack, pain, idle and death frames are fine.

EDIT: ZDoom renders the frames just fine but GZDoom simply shows invisible sprites, what gives?
Last edited by Armaetus on Sun Jul 13, 2014 4:16 pm, edited 2 times in total.
User avatar
NantoCodd
Posts: 230
Joined: Thu Jul 18, 2013 12:58 am
Location: The Ultimate DOOUMB

Re: Random Deaths & Decoration (1.2 coming soon!)

Post by NantoCodd »

Roughly as i know,
-zombieman and shotgunguy gib and alternate deaths
-pinky demon flipped decapitation death,flipped gib animation
-revenant flipped death
-ss nazi flipped gib animation
-imp flipped gib animation
-flipped twitching zombieman on pole

That's all I know for now. Most of sprites with wrong offset are flipped from their original set (left-right reverted to right-left).
User avatar
Armaetus
Posts: 1255
Joined: Fri Mar 13, 2009 3:55 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10 Home
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: New York State
Contact:

Re: Random Deaths & Decoration (1.2 coming soon!)

Post by Armaetus »

Perhaps somebody could fix the alignments on the mentioned sprites?

Wait! Wait a second, maybe I've been using an older version instead of the one I've been working on...

Yep, that was it! My mistake with not changing the PK3 in ZDL.
User avatar
NantoCodd
Posts: 230
Joined: Thu Jul 18, 2013 12:58 am
Location: The Ultimate DOOUMB

Re: Random Deaths & Decoration (1.2 coming soon!)

Post by NantoCodd »

I can do it myself, but i'm just too lazy... I have fixed some of the former soldiers sprites, though.
I can fix them all, do you want my fixed version once I fix them all?
User avatar
Armaetus
Posts: 1255
Joined: Fri Mar 13, 2009 3:55 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10 Home
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: New York State
Contact:

Re: Random Deaths & Decoration (1.2 coming soon!)

Post by Armaetus »

Yes, PM me the results.

Edit: Thank you, these are most helpful. Added to credits.
User avatar
Armaetus
Posts: 1255
Joined: Fri Mar 13, 2009 3:55 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10 Home
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: New York State
Contact:

Re: Random Deaths & Decoration (1.2 coming soon!)

Post by Armaetus »

Good news, I have been able to get it to run under Zandronum by making a separate decoration and monster module. However, the random decorations won't work properly still but the monster module runs nicely after a few modifications.
Post Reply

Return to “Gameplay Mods”