Random Deaths & Decoration (version 1.63 Savage Edition)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Armaetus
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Re: Random Deaths & Decoration (V1.11 out now!)
Showcasing the randomly placed monster things in 1.11 alongside the other random dead things/gore.
Re: Random Deaths & Decoration (V1.11 out now!)
se ve genial!! excellent job!Mr. Chris wrote:
Showcasing the randomly placed monster things in 1.11 alongside the other random dead things/gore.
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Re: Random Deaths & Decoration (V1.11 out now!)
/idgames/ link is now live.
- Hellstorm Archon
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Re: Random Deaths & Decoration (V1.11 out now!)
Just found this little gem from oscj.
- Armaetus
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Re: Random Deaths & Decoration (V1.11 out now!)
Nice find Archon, I'll implement some of those bodies for the next version. However, I don't know where else to look for alternate monster deaths that aren't too ridiculous.
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Re: Random Deaths & Decoration (V1.11 out now!)
thats osjc not oscj try my mod for altdeaths: http://forum.zdoom.org/viewtopic.php?f= ... jc#p667382, seems we both had the same thing in mind for our doom experience
- Armaetus
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Re: Random Deaths & Decoration (V1.11 out now!)
I'll dig through that to find some stuff that I haven't already used for RDND.
Do you know if there are Brutal Doom versions of the Caco deaths that use the original coloration for the body and not the darker red? I ask this so I can return the Cacodemon to his former color.
Do you know if there are Brutal Doom versions of the Caco deaths that use the original coloration for the body and not the darker red? I ask this so I can return the Cacodemon to his former color.
- Armaetus
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Re: Random Deaths & Decoration (1.2 coming soon!)
Bumping to let you know 1.2 will be coming soon. I won't be replacing 1.11 because some may wish to have non-smooth/original animations.
Re: Random Deaths & Decoration (1.2 coming soon!)
So this little awesome mod still worked, good! But, a little suggestion from me. You have done a good job compiling and creating this mod, but I think you need to fix the sprites offset in next version. If 1.2 entirely not based from 1.11, then please, please fix the 1.11 too. I have play using the old 1.1, and then 1.11. The wrong offset already in 1.1, but in 1.11 they are very noticeable.
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Re: Random Deaths & Decoration (1.2 coming soon!)
Do you know which sprites need some offset fixing?
Also with 1.2 I have to fix some "invisible sprites" issues (esp. the imp!) after adding the smooth sprites in. His walking frames are invisible but attack, pain, idle and death frames are fine.
EDIT: ZDoom renders the frames just fine but GZDoom simply shows invisible sprites, what gives?
Also with 1.2 I have to fix some "invisible sprites" issues (esp. the imp!) after adding the smooth sprites in. His walking frames are invisible but attack, pain, idle and death frames are fine.
EDIT: ZDoom renders the frames just fine but GZDoom simply shows invisible sprites, what gives?
Last edited by Armaetus on Sun Jul 13, 2014 4:16 pm, edited 2 times in total.
Re: Random Deaths & Decoration (1.2 coming soon!)
Roughly as i know,
-zombieman and shotgunguy gib and alternate deaths
-pinky demon flipped decapitation death,flipped gib animation
-revenant flipped death
-ss nazi flipped gib animation
-imp flipped gib animation
-flipped twitching zombieman on pole
That's all I know for now. Most of sprites with wrong offset are flipped from their original set (left-right reverted to right-left).
-zombieman and shotgunguy gib and alternate deaths
-pinky demon flipped decapitation death,flipped gib animation
-revenant flipped death
-ss nazi flipped gib animation
-imp flipped gib animation
-flipped twitching zombieman on pole
That's all I know for now. Most of sprites with wrong offset are flipped from their original set (left-right reverted to right-left).
- Armaetus
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Re: Random Deaths & Decoration (1.2 coming soon!)
Perhaps somebody could fix the alignments on the mentioned sprites?
Wait! Wait a second, maybe I've been using an older version instead of the one I've been working on...
Yep, that was it! My mistake with not changing the PK3 in ZDL.
Wait! Wait a second, maybe I've been using an older version instead of the one I've been working on...
Yep, that was it! My mistake with not changing the PK3 in ZDL.
Re: Random Deaths & Decoration (1.2 coming soon!)
I can do it myself, but i'm just too lazy... I have fixed some of the former soldiers sprites, though.
I can fix them all, do you want my fixed version once I fix them all?
I can fix them all, do you want my fixed version once I fix them all?
- Armaetus
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Re: Random Deaths & Decoration (1.2 coming soon!)
Yes, PM me the results.
Edit: Thank you, these are most helpful. Added to credits.
Edit: Thank you, these are most helpful. Added to credits.
- Armaetus
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Re: Random Deaths & Decoration (1.2 coming soon!)
Good news, I have been able to get it to run under Zandronum by making a separate decoration and monster module. However, the random decorations won't work properly still but the monster module runs nicely after a few modifications.