Known issues: The lightsaber feels a little out of place, armor does not function that way I wanted, the weapon supercharge mechanic is a little wonky and gameplay balance is probably all over the place. Oh, and the model for blaster bolts is a little "meh" and thermal detonators behave a little oddly when bouncing.
Enjoy, may the force be with you.
Re: [3DGE] Dark Forces/Star Wars mod
Posted: Mon Jul 15, 2019 12:14 am
by CeeJay
Updated. Made the enemies less aggresive and fixed a couple of minor issues. Lightsaber still sucks, though.
Re: [3DGE] Dark Forces/Star Wars mod
Posted: Tue Jul 16, 2019 1:15 am
by Darman Macray
I keep getting an error message when trying to load this
EDIT: I'm using Edge x64 2.1. Message reads "error adding dfdoom.epk to search list."
Some random screenshots of the mod being played with an old megawad.
Re: [EDGE] CeeJay's Star Wars/Dark Forces mod
Posted: Fri Apr 16, 2021 11:29 am
by Xim
Well this looks great. I'm excited to try it out! This has a well done Dark Forces feeling to it.
Re: [EDGE] CeeJay's Star Wars/Dark Forces mod
Posted: Tue Apr 20, 2021 12:41 am
by CeeJay
Thanks to Lobo's EMUS getting some really useful features involving image offsetting, essentially making the process a breeze, the majority of the old sprites will be converted into PNG images. In earlier versions of the mod, most of the sprites were in Doom format, forced into its pallette. The main benefit of this is that their original palette can now be preserved.
Some notable examples. Left is the old DOOM format, right is with the original pallette.