Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]

Smooth Doom is a spriting project/general enhacement that adds newly drawn frames to all of DOOM's weapons and actors. What does this mean? Well, the game's pixel art will look much more lush and slick, like a Metal Slug game, or Earthworm Jim, or any game you like that has really elaborate sprite animation. Imagine Perkristian's smooth weapon mod, but applied to the whole of DOOM.
The goal is to continually sharpen the visuals in this way without altering any of the gameplay (save for some optional mutators). Since cross-mod compatibility is kind of a nightmare, I've decided to make Smooth Doom as much of a general enhancement one-stop shop as possible, with snazzy (totally optional) effects including casings, particle effects, and a custom gore system, to name just a few!
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Public Service Announcements:
1:1 vanilla faithfulness is the mission statement, but small incongruities do crawl through from time to time. I try to get on these as quickly as possible, but if you do notice anything, be sure to let me know!
This mod is developed for GZdoom (make sure to use the latest version!), and will not work with other ports such as Zandronum. Cross-port compatibility isn't planned at this time.
The extra options/goodies are available through the in-game options menu; people often think they're in a separate archive, but they're actually all in the main file! Just press ESC and everything will be in the options menu!
Changelog
The goal is to continually sharpen the visuals in this way without altering any of the gameplay (save for some optional mutators). Since cross-mod compatibility is kind of a nightmare, I've decided to make Smooth Doom as much of a general enhancement one-stop shop as possible, with snazzy (totally optional) effects including casings, particle effects, and a custom gore system, to name just a few!

Public Service Announcements:



Changelog
Spoiler: