RikohZX wrote:It's certainly an interesting take on smooth animations, and it's more complete than the previous takes. I feel like it skews the difficulty a bit, though; projectiles like the Imp's, Hellknight's and Baron's all seem to move faster, enemies themselves move faster, and attack animations also come out quicker. To the point that while chainsawing an Imp to death, they may get in one quick slash inbetween the hits, or they may spam more fireballs than before that are particularly harder to dodge in close-quarters. Was this all to match up with the sped-up animations?
Yeah, this isn't intended to be a gameplay-altering mod but due to my own incompetence a couple of the animations don't quite match up. I'm working on fixing those and by the next update they should all be rectified.