Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]

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Re: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]

Postby NullWire » Fri Oct 01, 2021 9:35 am

Is there any brightmap addons for this mod?
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Joined: 18 Dec 2015

Re: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]

Postby EmperorGrieferus » Fri Oct 01, 2021 11:15 am

NullWire wrote:Is there any brightmap addons for this mod?

https://www.doomworld.com/forum/topic/1 ... d-edition/
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Re: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]

Postby EmperorGrieferus » Sun Oct 03, 2021 8:29 pm

https://drive.google.com/file/d/15qij_M ... sp=sharing
There you go. Didn't manage to move M_DOOM up a bit, so it wouldn't be covered with "New Game" (Because I still didn't find out how to write MENUDEF).
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Re: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]

Postby EmperorGrieferus » Tue Oct 05, 2021 12:43 am

ALL HAIL VARIABILITY!
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Re: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]

Postby Gifty » Tue Oct 05, 2021 2:39 pm

Hi folks, my phone's been blowing up lately with download requests for the PK3 link on the main page, it seems like some google drive update may have wiped the access settings I had for the file. I've updated the link with one that SHOULD be accessible to all, let me know if you guys are still having problems.
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Re: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]

Postby EmperorGrieferus » Tue Oct 05, 2021 9:35 pm

Gifty wrote:Hi folks, my phone's been blowing up lately with download requests for the PK3 link on the main page, it seems like some google drive update may have wiped the access settings I had for the file. I've updated the link with one that SHOULD be accessible to all, let me know if you guys are still having problems.

It's working.
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Re: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]

Postby Delfino Furioso » Fri Oct 08, 2021 3:16 am

Hi everybody,
after trying many monsters-only variants of SD and being dissatisfied with most of them I've decided to have a shot at it myself
I'm pretty happy with the results, so I've thought to share them here (feedbacks are welcome)

https://www.mediafire.com/file/ijz6lj5o ... y.pk3/file


My objective was to get something along the lines of "SMOOTHED.WAD" by VGA, over at doomworld (it is dehextra-based, crispy-friendly and perfectly fine on its own merits, but has some issues with gzdoom's builtin gldefs - so using it was not an option for me)

I've started with the latest official Gifty's build (dating back to april 2020, if I'm not mistaken)
My job has simply been to comment-out and chopping-off anything that I was able to identify as non-monster-related
As such, I take no credit in anything and I left the original credits.txt as it was

I've ended up changing defaults in CVARINFO and stripping down the following:
- DECORATE code for anything but monsters, monster projectiles, gore, EvilEye decoration
- SPRITES for anything but monsters, monster projectiles, gore, EvilEye decoration
- ANIMDEFS, DECALDEF, KEYCONF, SBARINFO, SNDINFO, TERRAIN definitions
- SOUNDS and STORAGE folders

I've also removed the MENUDEF lump because any feature exposed by the SD Settings page has been removed or disabled.
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Re: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]

Postby EmperorGrieferus » Sat Oct 09, 2021 7:05 pm

I forgot, how do you solve the red blood decals in green/blue blood decals problem?
I just decided to put precolored decals from NashDecals.
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Re: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]

Postby SaveTheDoomer » Sun Oct 10, 2021 2:39 am

I've tried to download the pk3, but an account is required...
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Location: Yog-Sothoth stone circle on the dark hills
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: ATI/AMD (Modern GZDoom)

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