Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]

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Gifty
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Joined: Sat Jun 15, 2013 8:21 pm

Re: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]

Post by Gifty »

comesect nocisum wrote:How do I go about applying this to the gzdoom I have on my pc?, I'm just starting my mod journey....when I download the mod, do I just add it to the folder with everything in it? any help much appreciated.
Hi! Greetings and welcome to your mod journey. :D

The easiest way to launch this mod is to drag its .pk3 file onto your Gzdoom executable, or any shortcut to it. Alternatively, you can double click the mod and tell your computer to open .pk3 files with Gzdoom by default, and that will automatically launch the game with the mod loaded in! There are other ways of automating the mod-loading process, but those are the quickest and simplest!
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Cutmanmike
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Re: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]

Post by Cutmanmike »

Unsure if fixed already but I noticed the Spectre doesn't have the correct tag (only noticeable with hp bar mods and such). smoothspectre needs the tag "$FN_SPECTRE".
CthulhuInACan
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Joined: Sat Dec 22, 2018 3:41 am

Re: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]

Post by CthulhuInACan »

The splash effects that happen when you shoot into liquids work fine with lava/water, but nothing happens when you shoot at nukage. It splashes when jumping on it, and when bullet casings fall in, but not when bullets are shot in.
VindSole
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Joined: Wed Feb 19, 2020 10:43 pm

Re: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]

Post by VindSole »

aSeriesOfNumbers wrote:
It seems to be broken on my end. Is this just a test build? Do you plan on working on this any further? I quite like all the restored features.
Ah, hi, sorry for not answering in months lol, yes just a test build that mostly need bugfixing, I hope to share a finished version soon.
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SargentoBarboza
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Discord: Sargento#6858
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Graphics Processor: Intel (Modern GZDoom)
Location: Lima, Peru

Re: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]

Post by SargentoBarboza »

I cant play it, it has errors!
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wildweasel
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Posts: 21384
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Graphics Processor: nVidia with Vulkan support

Re: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]

Post by wildweasel »

SargentoBarboza wrote:I cant play it, it has errors!
What are the errors? Help us help you.
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SargentoBarboza
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Discord: Sargento#6858
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Graphics Processor: Intel (Modern GZDoom)
Location: Lima, Peru

Re: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]

Post by SargentoBarboza »

wildweasel wrote:
SargentoBarboza wrote:I cant play it, it has errors!
What are the errors? Help us help you.
When I play it (in Zandronum or LZDoom), it says this "Execution could not continue.

26 errors while parsing DECORATE scripts"

I test it with no mods (Only Doom 1 or 2) and I test it with LZDoom and Zandronum... :(
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wildweasel
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Re: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]

Post by wildweasel »

Can you please post the entire console log (preferably in a Spoiler tag)?
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Gifty
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Re: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]

Post by Gifty »

I can't speak for LZdoom, but Smooth Doom doesn't support Zandronum, so running it in that port is definitely liable to cause startup errors.
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SargentoBarboza
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Discord: Sargento#6858
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Graphics Processor: Intel (Modern GZDoom)
Location: Lima, Peru

Re: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]

Post by SargentoBarboza »

wildweasel wrote:Can you please post the entire console log (preferably in a Spoiler tag)?
Oh, sorry! I was running it with another PK3 accidentally, so, no problems!
Anyways, thank you for your attention!
loinbread
Posts: 3
Joined: Mon Oct 02, 2017 7:38 am

Re: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]

Post by loinbread »

I miss the old monster variants - are these ever going to be re-added?
Alevam Inc
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Graphics Processor: nVidia with Vulkan support

Re: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]

Post by Alevam Inc »

Where can I download the Latest version?
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wildweasel
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Re: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]

Post by wildweasel »

Alevam Inc wrote:Where can I download the Latest version?
Generally in the first post of the thread.
EmperorGrieferus
Posts: 85
Joined: Wed May 31, 2017 5:39 am

Re: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]

Post by EmperorGrieferus »

DoomCATO wrote:Hey Gifty, I've designed a logo of SD for you if your ever working on the next update in the future or show a trailer. What do you think of it? :
I made this a thing to implement.
I will also try to make it with PandaDoomer's XBox-style Animated M_DOOMs.
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EmperorGrieferus
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Re: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]

Post by EmperorGrieferus »

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