Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]

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Re: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]

Postby Kazudra » Sun Apr 25, 2021 8:12 pm

Ricochet sounds require more than putting sounds on puffs; Revenant Homing Missiles spew puffs. There's no other way around this than to long-code every attack to use a new sound-Puff.
(The Homing Missile can't be altered due to how the A_tracer functions)
Also Melee is lacking sound on impact.
Lost Souls are completely broken.
Blood Could use a scale of .75 and a Fadeout of roughly .02
A_BarrelDestroy on line 43 of WorldObjects will fix the respawn.
A few menu options are broken, recoil being one of them.

I'm not going to be overly harsh simply because it's more of a peak of what's to come rather than a release. So...

Boogers Lacking their Trail really bothers me.
Plasma looks amazing
Imp Ball... I can't put my finger on it but looks odd.
All Explosions and Smoke effects are a major step up.
I dunno how to feel about the Cacoball; looks great but Maybe it's nostalgia talking.
Many of the new animations, while incomplete, look fantastic.
Kazudra
 
Joined: 25 May 2015

Re: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]

Postby VindSole » Thu Apr 29, 2021 6:46 pm

Well hello, since last year I've doing some changes to SM, but since i'm dumb I've never wrote a list of what I changed so I don't remember everything.
Basically I rewrote the weapon animations (disable smooth bob) to look more natural, fixed a lot of bugs, added brightmaps to nearly all monsters and props (Lost soul look dope), fixed the rockets misaligned sprites, explosion and puff particles are now the correct size, Spectre's gibs and blood now have the fuzzy effect, reimplemented features from past versions, (Rotating keys/skulls, bugfree monster variants each with death variants), fixed and added GLDEF lights to anything that seems to emit light (Spider Mastermind death animation e.g.), D64 weapon projectiles now match D64, made a nice 64 styled armor bonus, fluids are smooth (inspired by D64 Retribution) and and the fullscreen mode mimics D64, Hellknight now uses Baron of Hell sprites (colors are translated in decorate), red and green torch sprites are now smooth, separated some weapon and flash sprites and I think that's it :D .

Here it is: https://drive.google.com/file/d/1Q07wqS ... sp=sharing

If you want to grab a thing or two to add to the main fork, I'll be very glad to help
Last edited by VindSole on Sun May 02, 2021 12:03 pm, edited 4 times in total.
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Joined: 19 Feb 2020

Re: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]

Postby Grumple » Sat May 01, 2021 6:55 pm

Dieagamer101 wrote:hello, since no one responded to my response, I had decided to make a solution myself. I call this Civvie11 smooth doom since it was inspired by his video (he removed smooth enemies). This version of smooth doom adds the non-smooth enemies as an option, and fixes the smooth bob for the plasma rifle. I hope you enjoy: https://drive.google.com/file/d/1ywy6Ak ... sp=sharing


Really glad you're stepping up to the plate to make an experience for nerds like me who want the weapons only, my one issue is that the plasma rifle still seems to be borked.
https://ibb.co/R2zX5xp
If you know how, pls fix!
Grumple
 
Joined: 12 Jan 2020
Operating System: Windows 10/8.1/8/201x 64-bit

Re: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]

Postby Kazudra » Sat May 01, 2021 10:31 pm

Grumple wrote:
Dieagamer101 wrote:hello, since no one responded to my response, I had decided to make a solution myself. I call this Civvie11 smooth doom since it was inspired by his video (he removed smooth enemies). This version of smooth doom adds the non-smooth enemies as an option, and fixes the smooth bob for the plasma rifle. I hope you enjoy: https://drive.google.com/file/d/1ywy6Ak ... sp=sharing


Really glad you're stepping up to the plate to make an experience for nerds like me who want the weapons only, my one issue is that the plasma rifle still seems to be borked.
https://ibb.co/R2zX5xp
If you know how, pls fix!

PLASA0 shares the same name as the pick-up sprite. It's the usual culprit; just eh switch some sprite names around and update the Decos and it would be fine. (Beats me why it was done like this)
Kazudra
 
Joined: 25 May 2015

Re: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]

Postby Grumple » Mon May 03, 2021 6:24 am

I have been trying to follow these vague instructions for 2 days and I give up. I'm gonna wait and see if anyone else will step up to fix this but for now I have to come to terms with the fact that I'm completely code illiterate.
Grumple
 
Joined: 12 Jan 2020
Operating System: Windows 10/8.1/8/201x 64-bit

Re: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]

Postby mason1s » Sat May 08, 2021 8:03 pm

I know this is a "bit" late, but I was wondering if I could rip these sprites and upload them to "The Spriters Resource"?
mason1s
 
Joined: 08 May 2021
Discord: #6196
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia (Modern GZDoom)

Re: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]

Postby Grumple » Sat May 08, 2021 10:38 pm

Grumple wrote:I have been trying to follow these vague instructions for 2 days and I give up. I'm gonna wait and see if anyone else will step up to fix this but for now I have to come to terms with the fact that I'm completely code illiterate.

I finally figured it out... but now I have a new issue the eyes in sigil no longer show up is there any known way to fix this too?
Grumple
 
Joined: 12 Jan 2020
Operating System: Windows 10/8.1/8/201x 64-bit

Re: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]

Postby aSeriesOfNumbers » Mon May 17, 2021 7:44 pm

VindSole wrote:Well hello, since last year I've doing some changes to SM, but since i'm dumb I've never wrote a list of what I changed so I don't remember everything.
Basically I rewrote the weapon animations (disable smooth bob) to look more natural, fixed a lot of bugs, added brightmaps to nearly all monsters and props (Lost soul look dope), fixed the rockets misaligned sprites, explosion and puff particles are now the correct size, Spectre's gibs and blood now have the fuzzy effect, reimplemented features from past versions, (Rotating keys/skulls, bugfree monster variants each with death variants), fixed and added GLDEF lights to anything that seems to emit light (Spider Mastermind death animation e.g.), D64 weapon projectiles now match D64, made a nice 64 styled armor bonus, fluids are smooth (inspired by D64 Retribution) and and the fullscreen mode mimics D64, Hellknight now uses Baron of Hell sprites (colors are translated in decorate), red and green torch sprites are now smooth, separated some weapon and flash sprites and I think that's it :D .

Here it is: https://drive.google.com/file/d/1Q07wqS ... sp=sharing

If you want to grab a thing or two to add to the main fork, I'll be very glad to help


It seems to be broken on my end. Is this just a test build? Do you plan on working on this any further? I quite like all the restored features.
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Joined: 26 Dec 2017
Location: Vernon TX

Re: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]

Postby Rowsol » Wed May 26, 2021 7:38 am

Zombieman has a chase of 3 when it should be 4.
Lostsoul is missing some GLdefs.
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Joined: 06 Mar 2013

Re: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]

Postby kalensar » Wed May 26, 2021 11:59 am

Rowsol wrote:Zombieman has a chase of 3 when it should be 4.
Lostsoul is missing some GLdefs.



Well I'll be danged! You are correct good sir. I just corrected my personal file of it. Good catch on the zombie man.
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Joined: 21 Mar 2021

Re: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]

Postby Pokemanic33 » Thu May 27, 2021 10:39 am

VindSole wrote:..reimplemented features from past versions, (Rotating keys/skulls)...

Oh hey, I just noticed the other day the keys didn't spin. Those were some of my favorite animations, I wonder why they were removed?
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Joined: 13 Sep 2019
Discord: Pokemanic33#0840

Re: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]

Postby DoomCATO » Thu Jun 24, 2021 11:55 pm

Hey Gifty, I've designed a logo of SD for you if your ever working on the next update in the future or show a trailer. What do you think of it? :
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Last edited by DoomCATO on Fri Jun 25, 2021 4:18 pm, edited 1 time in total.
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Re: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]

Postby Gifty » Fri Jun 25, 2021 12:23 am

That looks dope, thank you! :D
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Recon'ize that smell?
 
Joined: 15 Jun 2013

Re: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]

Postby wanisea » Mon Jun 28, 2021 3:22 am

sA little trick in vanilla made the game fun. Thank you for making it.
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Joined: 17 Apr 2017

Re: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]

Postby comesect nocisum » Mon Jun 28, 2021 12:05 pm

How do I go about applying this to the gzdoom I have on my pc?, I'm just starting my mod journey....when I download the mod, do I just add it to the folder with everything in it? any help much appreciated.
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