Smooth Doom [UPDATE 9/25/19]

Projects that alter game functions but do not include new maps belong here.
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Re: Smooth Doom [UPDATE 9/25/19]

Postby Jamie Faith » Mon Nov 18, 2019 2:07 am

This is an amazing mod! I never play without it! But I have to ask, why make the doom 64 weapons different? I want to use the doom 64 plasma gun, but it fires much slower than the normal plasma gun. Plus the muzzle flash for the 64 PG is way less visually impressive than the original one IMO. Plus it would be very nice to be able to pick and choose which version we want to use individually. Like use the 64 chainsaw with the regular pistol and shotgun but also the 64 plasma gun for example. Being able to mix and match would be fantastic =)
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Re: Smooth Doom [UPDATE 9/25/19]

Postby Jaori » Mon Nov 25, 2019 8:35 pm

there's an error with the bfg
if you have like 200 of energy cell and you use the bfg it gives you full ammo just by shooting it, and that well, kinda ruins the gameplay
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Re: Smooth Doom [UPDATE 9/25/19]

Postby lamesore » Wed Nov 27, 2019 11:11 am

Is this compatible with Brutal Doom v21?
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Re: Smooth Doom [UPDATE 9/25/19]

Postby Tc_667 » Thu Nov 28, 2019 1:40 pm

You could say this mod is smooth...

and criminal
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Re: Smooth Doom [UPDATE 9/25/19]

Postby Redneckerz » Fri Nov 29, 2019 12:57 pm

lamesore wrote:Is this compatible with Brutal Doom v21?

One question that gets 2 responses.
1: A google on Smooth Doom/Brutal Doom delivers a no: https://www.reddit.com/r/Doom/comments/ ... utal_doom/ so i am not sure why it seems you signed up to ask this specifically.
2: When 1 fails perhaps test it out? Add Smooth Doom to your Brutal Doom installation and see what happens. If you do not know how, then i can always help you out further.

Tc_667 wrote:You could say this mod is smooth...

and criminal

I'm telling you
Just watch your mouth
I know your game
What you're about
:wink: :violin:
Last edited by Redneckerz on Fri Nov 29, 2019 2:37 pm, edited 1 time in total.
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Re: Smooth Doom [UPDATE 9/25/19]

Postby Tc_667 » Fri Nov 29, 2019 1:38 pm

lamesore wrote:Is this compatible with Brutal Doom v21?


no, but if you want loads of blood, i recommend using bolognese, gives good results

https://www.moddb.com/mods/brutal-doom/ ... re-mod-v20

(yes, yes, i know that is from moddb, don´t antagonize me)
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Re: Smooth Doom [UPDATE 9/25/19]

Postby jdredalert » Fri Nov 29, 2019 1:55 pm

And i thought the "is this compatible with Brutal Doom?" days were over.
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Re: Smooth Doom [UPDATE 9/25/19]

Postby rileymartin » Sun Dec 01, 2019 2:25 am

The Cyberdemon appears to be functioning incorrectly compared to vanilla when shooting over obstacles. This can entirely break certain encounters, such as this fight in Stardate 20x6, map03:
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