Smooth Doom [UPDATE 6/15/19]

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Re: Smooth Doom [UPDATE 6/6/19]

Postby Gifty » Fri Jun 07, 2019 12:50 pm

rattollo wrote:Hello, I noticed that when using -fast mode the pinkies move as expected, but they don't also bite faster as they should. Is a fix planned for that?

Yep! I'm going to continue a stream of smaller bugfixing patches for the near future, instead of leaving bugs unaddressed for months and months pending the next "mega update."

BROS_ETT_311 wrote:Hey man, just tried out the latest quickfix (06.06.19) and found there's a bit of a mismatch with sguy's missile state brightmap. Should reference "SPSR F" as opposed to "SPOS F", but other than that it's a solid build as far as I can tell :D .

Unfortunately brightmaps don't really work in Smooth Doom right now, I'm currently working on getting a whole set of mod-specific brightmaps made but it's going to take a lot of work. Eventually they'll be done! :D
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Re: Smooth Doom [UPDATE 6/6/19]

Postby Turin Turambar » Sat Jun 08, 2019 5:59 am

Thanks for the key change ;)
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Re: Smooth Doom [UPDATE 6/6/19]

Postby gordon.freeman1998 » Thu Jun 13, 2019 2:13 pm

PLEASE HELP ME
I CAN'T DOWNLOAD YOUR MOD
PLEASE
JUST 1 MEDIAFIRE LINK OR ANYTHING
GOOGLE DRIVE IS BROKEN
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Re: Smooth Doom [UPDATE 6/6/19]

Postby Enjay » Thu Jun 13, 2019 6:01 pm

I know that you've asked for help before but PLEASE STOP SHOUTING!

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Re: Smooth Doom [UPDATE 6/6/19]

Postby SergeantDiggs » Thu Jun 13, 2019 8:02 pm

Spoiler:


Maybe this will help. It's the latest version. https://drive.google.com/open?id=1DTi-E ... wRwA5EEW51
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Re: Smooth Doom [UPDATE 6/6/19]

Postby gordon.freeman1998 » Fri Jun 14, 2019 1:25 pm

I cannot download the mod because Google Drive cannot redirect me properly.
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Re: Smooth Doom [UPDATE 6/6/19]

Postby SergeantDiggs » Fri Jun 14, 2019 5:49 pm

gordon.freeman1998 wrote:I cannot download the mod because Google Drive cannot redirect me properly.

I could email you the pk3. PM me your email and I'll send it.
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Re: Smooth Doom [UPDATE 6/6/19]

Postby Gifty » Fri Jun 14, 2019 6:05 pm

That's super weird. I just reuploaded and changed the link, let me know if it works for you guys. Sharing for that file should be on so you shouldn't have any issues.
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Re: Smooth Doom [UPDATE 6/6/19]

Postby acridAxid » Fri Jun 14, 2019 6:06 pm

Just confirming the updated link is working.
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Re: Smooth Doom [UPDATE 6/6/19]

Postby BKIIKilla » Sat Jun 15, 2019 8:53 pm

MaxVonSydoww wrote:Reading through this thread i get the impression that Gifty is considering to let his sprites get the Neural upscale treatment someday. And that it is a matter of time and getting his sprites as close to perfection as possible before going highdef.

I pray to Odin and just sacrificed a virgin in the hopes that this will happen one day!


I really hope Gifty adds Neural upscaled monster sprites to his mod in the future, that would be perfect.

PS. Thanks for all your continuous hard work on this mod Gifty, we really appreciate it.
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Re: Smooth Doom [UPDATE 6/15/19]

Postby Gifty » Sat Jun 15, 2019 11:14 pm

It's update day again. More bugfixes, and some nice additions from fellow mod steward Almonds!

-fixed black pistol always firing casings
-fixed cacodemons always firing fast projectiles
-fixed pinkies not biting fast with -fast tag on
-further tweaked recoil values, cleaned up recoil code
-plasmaball wall decal changed from "impball scorch" back to original
-improved Doom64 Shotgun animation (Thanks, Almonds!)
-reinstated kickback for the Doom64 SSG, as it is in the real port (Also Almonds!)
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Re: Smooth Doom [UPDATE 6/15/19]

Postby terminator44 » Sun Jun 16, 2019 7:14 pm

Is there any way to turn off the dynamic lights generated by weapons and projectiles (rockets, plasma, etc)? Even when I disable all of Smooth Doom's options and GZDoom's dynamic light options they still appear.
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Re: Smooth Doom [UPDATE 6/15/19]

Postby Rowsol » Sun Jun 16, 2019 7:57 pm

terminator44 wrote:Is there any way to turn off the dynamic lights generated by weapons and projectiles (rockets, plasma, etc)? Even when I disable all of Smooth Doom's options and GZDoom's dynamic light options they still appear.


Are you using gzdoom 3.4.1 by any chance? That version has a bug where dynamic lights won't turn off. Also, there's 2 switches, one for openGL and one for software so make sure you're turning off the correct option.
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Re: Smooth Doom [UPDATE 6/15/19]

Postby terminator44 » Sun Jun 16, 2019 8:31 pm

Rowsol wrote:Are you using gzdoom 3.4.1 by any chance? That version has a bug where dynamic lights won't turn off. Also, there's 2 switches, one for openGL and one for software so make sure you're turning off the correct option.

3.8.1, actually. And I tried turning off both OpenGL and Software dynamic lighting and the weapon lighting effects are still present on Smooth Doom.
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Re: Smooth Doom [UPDATE 6/15/19]

Postby cs89 » Sun Jun 30, 2019 2:37 pm

Sorry if there was a similiar question, I have to write this:
If I want to play a megawad with only smooth weapon animations and with monster randomizer mod, there are any ways to disable the vanilla monster animations?
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