Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: Smooth Doom
Gifty, If there's going to be another update soon, will the source port support the previous port like gzdoom v 2.2 or v2.1, or even the late zdoom?
-
- Posts: 7
- Joined: Sat Nov 18, 2017 8:31 pm
Re: Smooth Doom
This reminds me of Random Deaths and Decorations addon 0_o http://www.moddb.com/games/doom/addons/ ... n-15-final
Re: Smooth Doom
This might just be a problem on my end, but whenever I switch to the fists or punch I get a bunch of errors like "Jump target '64ready' not found in perkfist". I figure it's related to the D64 skins being temporarily disabled, so I'm just waiting for the update :V
- drfrag
- Vintage GZDoom Developer
- Posts: 3141
- Joined: Fri Apr 23, 2004 3:51 am
- Location: Spain
- Contact:
Re: Smooth Doom
Right now it works (minimum requirement) with GZDoom 2.4, QZDoom 1.3, ZDoom32 and ZDoom LE. The last one only with the fixed version below (with the +2 changed to 2).
Those are actually missing states but AFAIK they are harmless.
Edit: link removed.
Those are actually missing states but AFAIK they are harmless.
Edit: link removed.
Last edited by drfrag on Mon Dec 11, 2017 1:35 pm, edited 1 time in total.
- Trusty McLegit
- Posts: 264
- Joined: Sun Feb 07, 2016 8:42 pm
Re: Smooth Doom
Trying to run this wad with a voxel mod results in both style barrels flashing between eachother. Anyway to avoid this other than editing one of the files?
Re: Smooth Doom
Yeah, I figure they're harmless, but it's kind of annoying nonetheless.drfrag wrote:Those are actually missing states but AFAIK they are harmless.
- PerilousPear
- Posts: 18
- Joined: Thu Jul 21, 2016 1:19 pm
Re: Smooth Doom
"Execution could not continue.
Script error, "SmoothDoom.pk3:deco/monsters/zombieman.txt" line 89:
Expected string constant but got '+' instead."
I'm using ZDoom 2.8.1
Script error, "SmoothDoom.pk3:deco/monsters/zombieman.txt" line 89:
Expected string constant but got '+' instead."
I'm using ZDoom 2.8.1
- Captain J
-
- Posts: 16890
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
- Contact:
Re: Smooth Doom
Try the newest version of GZDoom like g3.2.1, maybe?
- PerilousPear
- Posts: 18
- Joined: Thu Jul 21, 2016 1:19 pm
Re: Smooth Doom
That did the trick. Thanks!
Re: Smooth Doom
Found a bug. Playing this with Sargeant Mark's gore mod KetchupV5 is causing a bug with the Arch-vile's death animation, causing the last frame (the one that enters a loop) to be a frame of the ressurecting animation. Here's a screenie of a dead Arch-vile in the middle of the act
Tested with SmootDoom main PK file, the main KetchupV5 file and the stable versions of GZDoom 3.0 and 3.2. I think the problem should persist on the latest versions of GZDoom too, though I did not test it myself.
PS.: The KetchupV5 from the ModDB Website has two lines of code (if memory serves) messed up, two values that should be "1" actualy have the letter "l" instead causing errors, so if you decide to see it you'll have to launch Slade (lol you'd probably have to do it anyways).
Or if you want you can download mine, which is functional
Edit: For some reason the image is not loading so here's the link
Tested with SmootDoom main PK file, the main KetchupV5 file and the stable versions of GZDoom 3.0 and 3.2. I think the problem should persist on the latest versions of GZDoom too, though I did not test it myself.
PS.: The KetchupV5 from the ModDB Website has two lines of code (if memory serves) messed up, two values that should be "1" actualy have the letter "l" instead causing errors, so if you decide to see it you'll have to launch Slade (lol you'd probably have to do it anyways).
Or if you want you can download mine, which is functional
Edit: For some reason the image is not loading so here's the link
Re: Smooth Doom
Hi why I can't see the smoothdoom options menu when I press esc?
- PerilousPear
- Posts: 18
- Joined: Thu Jul 21, 2016 1:19 pm
Re: Smooth Doom
There's a chance a spectre will continue to hunt you down as a ghost monster (no pun intended) even after you killed it.
It's probably due to gibbing it with a super-shotgun. I disabled that option and it doesn't happen anymore. Prior to that it happened twice, on the same map. I know it's a normal bug as well when an archvile resurrects a monster, but there are no archviles on the map, and the bug doesn't occur with any other monster.
It's probably due to gibbing it with a super-shotgun. I disabled that option and it doesn't happen anymore. Prior to that it happened twice, on the same map. I know it's a normal bug as well when an archvile resurrects a monster, but there are no archviles on the map, and the bug doesn't occur with any other monster.
Re: Smooth Doom
This doesn't go well with Back to Saturn / Ancient Alien, mostly AA. I remember someone saying it was because of the img extensions or something but I don't remember shit xD
Can we have some kind of compatibility patch, pretty please?
Can we have some kind of compatibility patch, pretty please?
Re: Smooth Doom
Weird colours right? Need to convert the sprites to PNG I believe.lwks wrote:This doesn't go well with Back to Saturn / Ancient Alien, mostly AA. I remember someone saying it was because of the img extensions or something but I don't remember shit xD
Can we have some kind of compatibility patch, pretty please?
Re: Smooth Doom
So why isn't this by default?faslrn wrote:Weird colours right? Need to convert the sprites to PNG I believe.