Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]

Projects that alter game functions but do not include new maps belong here.
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Gorec
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Re: Smooth Doom (NOW HAS A THEME SONG!)

Post by Gorec »

also im guessing that the new chaingun guy variant has helmet
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Gifty
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Re: Smooth Doom (NOW HAS A THEME SONG!)

Post by Gifty »

Yep! Just have one more death animation to do for him and he'll be ready for the next update.
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pikio96
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Re: Smooth Doom (NOW HAS A THEME SONG!)

Post by pikio96 »

Don't wanna sound impatient, but any ETA on the update?
ungraphed
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Re: Smooth Doom (NOW HAS A THEME SONG!)

Post by ungraphed »

[quote="Lavender Moon"]Could you add an option to mute the bullet-casing sounds? I love the visual effects, but I hate the sound effects.[/quote]

http://www.mediafire.com/file/dopoyo4ed ... asings.pk3

edit your ini file to load this after smooth doom's pk3 and they should be silent
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Gorec
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Re: Smooth Doom (NOW HAS A THEME SONG!)

Post by Gorec »

maybe u should make 2 separate mods one has doom weps and other 64 weps
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pikio96
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Re: Smooth Doom (NOW HAS A THEME SONG!)

Post by pikio96 »

Gorec wrote:maybe u should make 2 separate mods one has doom weps and other 64 weps
That's exactly what he's gonna do. He said that in his post detailing his new plan for the weapons.
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Gifty
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Re: Smooth Doom (NOW HAS A THEME SONG!)

Post by Gifty »

They'll all be in the one Smooth Doom file the way they always have been, but instead of toggling the individual weapons it'll just be complete sets.
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Gorec
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Re: Smooth Doom (NOW HAS A THEME SONG!)

Post by Gorec »

sorry im blind and cant translate english properly lel
ungraphed
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Re: Smooth Doom (NOW HAS A THEME SONG!)

Post by ungraphed »

@Lavender Moon

(and for anyone else interested) I also made a pk3 that uses the bullet and shell casing sounds from Shadow Warrior, you may find it more fitting to doom's level of quality

http://www.mediafire.com/file/320p8c1to ... asings.pk3
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Gifty
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Re: Smooth Doom (NOW HAS A THEME SONG!)

Post by Gifty »

That's cool, I was thinking of including a bitrate toggle for the casing sounds for people who wanted a more retro sound.
EmperorGrieferus
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Re: Smooth Doom (NOW HAS A THEME SONG!)

Post by EmperorGrieferus »

Gifty. Can you make SSG's animation of reloading more smoother?
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Almonds
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Re: Smooth Doom (NOW HAS A THEME SONG!)

Post by Almonds »

sorry for being so dead! hey y'all!

working on some animations right now, busy making already smooth stuff a lot smoother.
Nomekop
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Re: Smooth Doom (NOW HAS A THEME SONG!)

Post by Nomekop »

So, what process do you do to make the frames in between? Do you have any shortcuts, or do you simply do it all by eye and hand?
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Almonds
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Re: Smooth Doom (NOW HAS A THEME SONG!)

Post by Almonds »

it's all done as I go mainly c:

I pretty much only have to make sure frames are offset properly, other than that it's a simple of matter of tic editing. not hard at all to do really, just kinda tedious
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Retraux Squid
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Re: Smooth Doom (NOW HAS A THEME SONG!)

Post by Retraux Squid »

Gifty wrote:I like footsteps, but I can't think of any good way of making them optional. That's the main thing holding me back.
Simple- do the same thing you did for the Rifle zombiemen. Say, create a "StepZombieman" (and by extension a "RifleStepZombieman") that creates footstep actors during its See state. Alternatively, you could have the existing actor go into a "SeeStep" state where it produces footstep actors while chasing the player. Hook everything up to an ACS toggle and I think it'd be good.
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