Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: Smooth Doom [UPDATE 9/25/19]
Hey so, Smooth doom right now gives you 300 ammo anytime you shoot a BFG. I don't know why or how it does this, but it happened to me. here is a link to a Reddit thread of someone experiencing it with a video https://www.reddit.com/r/Doom/comments/ ... ning_ammo/.
Re: Smooth Doom [UPDATE 9/25/19]
I forgot to mention this too but, for some reason smooth doom also breaks the eye switches in sigil, this one baffles me but yeah.
Edit: I found out the reason for this happening, sort of. I've been playing smooth doom with only the weapons, but in an attempt to see if I could fix either of these glitches I turned all of the features back on, this fixed the eye not showing up but did not fix the infinite bfg glitch. this "fix" isn't ideal, I still would like to play doom with only the smooth doom weapons.
Edit: I found out the reason for this happening, sort of. I've been playing smooth doom with only the weapons, but in an attempt to see if I could fix either of these glitches I turned all of the features back on, this fixed the eye not showing up but did not fix the infinite bfg glitch. this "fix" isn't ideal, I still would like to play doom with only the smooth doom weapons.
Re: Smooth Doom [UPDATE 9/25/19]
Likely just a sprite name change, have you compared what sprite the HUD is looking for and then comparing it with the same of the sprite Smooth Doom is using?Pokemanic33 wrote:I've been lurking on this forum for some time now and have been using Smooth Doom since I discovered it, but am now rising from the depths to post about a very minor, yet nonetheless odd, bug/incompatibility I've come across. I use this HUD mod. On the right side, it displays the pickup sprite of the weapon you are currently holding, but with Smooth Doom most of these are invisible; the only ones which display correctly are the pistol and rocket launcher. The HUD has a Smooth Doom-compatible version, but it hasn't been updated since 2017. I assume this is the source of the incompatibility, as a version of Smooth from around the same time (the "Date Created" field in Windows is 8/25/2017, but I believe that's the date I downloaded it, rather than the date that version was released) displays all the weapons as they should. Do you have any idea what could be causing this and/or how to fix it?
Re: Smooth Doom [UPDATE 9/25/19]
In DECO/PLAYER/BFG.txt, find and modify this section as needed:Grumple wrote:Hey so, Smooth doom right now gives you 300 ammo anytime you shoot a BFG. I don't know why or how it does this, but it happened to me. here is a link to a Reddit thread of someone experiencing it with a video https://www.reddit.com/r/Doom/comments/ ... ning_ammo/.
Code: Select all
Fire:
TNT1 A 0 A_JumpIf(CallACS("skintoggler")==1, "64fire")
TNT1 A 0 a_jumpif(callacs("BobToggle")==1, "bobfire")
TNT1 A 0 A_JumpIf(CallACS("recoiltoggle")==1, "recoilfire")
BFGG J 4 A_BFGSound
BFGG AJAJ 3
BFGG AJ 2
BFGG KB 1
BFGG C 1 A_GunFlash
BFGx a 1
BFGG DEF 2
BFGG G 2 bright A_FireBFG
tnt1 a 0 a_giveinventory("cell",256) // <--
tnt1 a 0 a_refire
BFGG H 1 bright offset (0, 37)
BFGG H 1 bright offset (0, 37)
BFGG I 1 bright offset (0, 35)
BFGG I 1 bright offset (0, 35)
BFGG I 1 bright offset (0, 35)
BFGG J 3 offset (0, 34)
BFGG J 2 A_ReFire
BFGG A 3 offset (0, 33)
BFGG A 15
goto Ready
EDIT: I forgot Gifty already resolved this months ago.
Re: Smooth Doom [UPDATE 9/25/19]
Here's a Quality of Life release with Fast Weapon Switching option (can be toggled on or off in the menu, as always) for the 2019-09-25 version that includes the Cacodemon fix and the BFG ammo fix.
https://drive.google.com/file/d/1AYgb8d ... sp=sharing
https://drive.google.com/file/d/1AYgb8d ... sp=sharing
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- Posts: 108
- Joined: Wed May 31, 2017 5:39 am
Re: Smooth Doom [UPDATE 9/25/19]
https://drive.google.com/open?id=1_uczh ... 0vBz7-7UH5
Finally fixed casings and kickback.
Finally fixed casings and kickback.
Last edited by EmperorGrieferus on Sat Jan 18, 2020 5:54 pm, edited 1 time in total.
- Pokemanic33
- Posts: 3
- Joined: Fri Sep 13, 2019 9:15 am
Re: Smooth Doom [UPDATE 9/25/19]
That was basically it, thanks. I'm not particularly experienced with ZDoom editing so it took a bit of looking, but I found the sprites the HUD needed and changed it accordingly.acridAxid wrote:Likely just a sprite name change, have you compared what sprite the HUD is looking for and then comparing it with the same of the sprite Smooth Doom is using?Pokemanic33 wrote:I've been lurking on this forum for some time now and have been using Smooth Doom since I discovered it, but am now rising from the depths to post about a very minor, yet nonetheless odd, bug/incompatibility I've come across. I use this HUD mod. On the right side, it displays the pickup sprite of the weapon you are currently holding, but with Smooth Doom most of these are invisible; the only ones which display correctly are the pistol and rocket launcher. The HUD has a Smooth Doom-compatible version, but it hasn't been updated since 2017. I assume this is the source of the incompatibility, as a version of Smooth from around the same time (the "Date Created" field in Windows is 8/25/2017, but I believe that's the date I downloaded it, rather than the date that version was released) displays all the weapons as they should. Do you have any idea what could be causing this and/or how to fix it?
Re: Smooth Doom [UPDATE 9/25/19]
Any news for a next update after a long holiday
Re: Smooth Doom [UPDATE 9/25/19]
I've been in the middle of moving to a new city+making a music record start to finish, but the update is still happening! It's just gonna be slow.DoomCATO wrote:Any news for a next update after a long holiday
Re: Smooth Doom [UPDATE 9/25/19]
I like it. But, you could make a topic with its own name.EmperorGrieferus wrote:https://drive.google.com/open?id=1iyGPF ... 4Yrhcheqmj
Finally fixed casings and kickback.
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- Joined: Wed May 31, 2017 5:39 am
Re: Smooth Doom [UPDATE 9/25/19]
Ok, doomer.DoomSoul wrote:I like it. But, you could make a topic with its own name.EmperorGrieferus wrote:https://drive.google.com/open?id=1iyGPF ... 4Yrhcheqmj
Finally fixed casings and kickback.
Please, don't blow me up with SSG of this joke.
Re: Smooth Doom [UPDATE 9/25/19]
I think it's good and it deserves to be a separate mod. Will you keep updating it?EmperorGrieferus wrote:Ok, doomer.DoomSoul wrote:I like it. But, you could make a topic with its own name.EmperorGrieferus wrote:https://drive.google.com/open?id=1iyGPF ... 4Yrhcheqmj
Finally fixed casings and kickback.
Please, don't blow me up with SSG of this joke.
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- Posts: 108
- Joined: Wed May 31, 2017 5:39 am
Re: Smooth Doom [UPDATE 9/25/19]
Of course.
Hell Knight still needs smoother animation.
I will try to recolor Baron's sprites, but I'm not sure I will succeed.
Hell Knight still needs smoother animation.
I will try to recolor Baron's sprites, but I'm not sure I will succeed.
- Whitestellar
- Posts: 7
- Joined: Sun Oct 14, 2018 7:43 pm
Re: Smooth Doom [UPDATE 9/25/19]
In LZdoom
If you put Doom 64 Itens and Marine Armor Shard you gain BFG infinite ammo
how? Don`t even know, but i like the mod, more frames of animation make everthing so smooth
If you put Doom 64 Itens and Marine Armor Shard you gain BFG infinite ammo
how? Don`t even know, but i like the mod, more frames of animation make everthing so smooth
Re: Smooth Doom [UPDATE 9/25/19]
Don't forget to read the thread.Whitestellar wrote:If you put Doom 64 Itens and Marine Armor Shard you gain BFG infinite ammo