Found a fix for the plasma rifle:
Change
Code: Select all
Flash:
TNT1 A 1 A_Light1
Goto LightDone
Code: Select all
Flash:
TNT1 A 1 A_Light1
Goto LightDone
TNT1 A 1 A_Light1
Goto LightDone
Code: Select all
Flash:
TNT1 A 1 A_Light1
Goto LightDone
Code: Select all
Flash:
TNT1 A 1 A_Light1
Goto LightDone
TNT1 A 1 A_Light1
Goto LightDone
Code: Select all
Heal:
VILE xxyzyxxyzy 3 bright
goto see
For me the Arch-Vile behaves as expected, do you have the latest version? Or do you mean the resurrect animation of a monster to be raised?Sokoro wrote:It fixes it? I tried to fix it myself according the code two posts above and the floating plasma gun bug is still present.
What about archvile ressurect animation? I tried to look at the code, but I could not figure out anything. the code seems to be fine:Code: Select all
Heal: VILE xxyzyxxyzy 3 bright goto see
Modders are explicitly allowed to use modified IWAD resources to produce new content, as long as it only works on the original IWAD, doesn't work standalone, and won't work on the shareware doom1.wad. As far as I remember, this is specifically mentioned in the Doom license.Sokoro wrote:Ok I figured it out, it was happening only with 50monstr.wad I think it is because the wad uses some dehacked hacks and also it seems to be full of iwad assets, is that not illegal? It has lot of sprites of all monsters.
Same Here. That and the option for Doom 64 muzzle flashes aren't there either? Either way though the update is really good.Super Flip wrote:Hi, I'm experiencing an issue with the Doom 64 weaponset. The Doom 64 Pistol shows only for the first frame, and firing just plays the vanilla weapon animation.
Other weapons seem to be working normal, though.