-the first thing what i dislike is zombie man replacement. they are all black, i'm not on a racism or whatever, they appears too many of them. without any chances to make any races appears. beside, zombie man hordes always coming from everywhere also they are weakest after all. so i think their races needs to be mixed. such as yellow and white. oh, also different suit colours for them would be nice too.
-second is decal problems. after played this mod, chainsaw puff, shotgun puff
(including explosive slug), hi-explosive rocket and bfg ball has no decals at all.
-third is there's no special attacks or effects on melee weapons but chainsaw. however the chainsaw is just sprite-changed too. i hope they can have a decent and variable attacks or effects, though.
-forth is the machine pistol's reload is doesn't match with it's playing sound. i'm not talking about sound style is not fitting on it like a unbehaved critic who don't know anything about mod's point, the reloading sound is faster, and animation is slightly slower. if you still don't get it, i'll give you a hint; the sound that inserts clip plays faster than it's animation, either bolt cocking. if animation plays lil' more faster, i'll be proud 'n joyful.
-fifth is super shotgun has no recoils on secondary single barrel fire. and double barrel fire has no recoils at all. i hope it was not intensional, it's looking weird lil' bit.
-sixth is minigun is so accurate when it started to fire in a first time, the machine pistol is well-behaviored but not this one. also almost of randomized rifle casings are always dropped in a same place. do you think minigun does needs some more realistic patches? because machine pistol seems again, well-behaviored, though.
-seventh is some wish lists; bfg needs secondary option like other weaponries. and again, chainsaw too. and i hear nothing on casings when they bouncing, though. and machine pistol magazine bullet's colours are seems to be not matching with released pistol casings. either magazine colours too, so i just recoloured it into a full-vanilla doom palette png;
mclpa0.png
just use it whatever you want.