[UPDATED 5/1] Modes of Destruction 0.4.1

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Re: [UPDATED 3/14] Modes of Destruction

Postby Woolie Wool » Fri Mar 14, 2014 1:56 pm

Updated the alpha with fixed assault rifle zoom animations, a fix to mode switching alerting monsters, and more.
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Re: [UPDATED 3/14] Modes of Destruction

Postby LostSkull » Fri Mar 14, 2014 2:27 pm

Will the score system sometime grant us something? Like currency for a shop or something neat?
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Re: [UPDATED 3/14] Modes of Destruction

Postby Woolie Wool » Sat Mar 15, 2014 2:41 pm

The score is just for bragging rights but it would be awesome to have a high score screen.
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Re: [UPDATED 3/14] Modes of Destruction

Postby LostSkull » Sat Mar 15, 2014 2:44 pm

I agree. Like in Wolf3D
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Re: [UPDATED 3/14] Modes of Destruction

Postby lizardcommando » Sat Mar 15, 2014 8:07 pm

Not bad. I'm loving it so far. I'm probably gonna change the machine pistol firing sound to something that sounds like Robocop's pistol (it totally reminds me of it lol). Are you going to eventually give the fists, chainsaw and BFG secondary functions? Also, will you be making a custom Fullscreen HUD?
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Re: [UPDATED 3/14] Modes of Destruction

Postby Woolie Wool » Sat Mar 15, 2014 8:14 pm

The BFG might get a secondary mode, the fists will not, and the chainsaw will be replaced with a new weapon that will have a secondary mode.
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Re: [UPDATED 3/14] Modes of Destruction

Postby SyntherAugustus » Sat Mar 15, 2014 8:27 pm

I did some lightning gun effects that you may like for your plasma altfire.

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Re: [UPDATED 3/14] Modes of Destruction

Postby Captain J » Sat Mar 15, 2014 9:56 pm

i'm sorry if i'm late, i'm going to try it and reply it about some glitches and dislikes that needs to be fixed.
Spoiler: EDIT: alright, i just played it for a minutes. and i think i got some glitches little bit, also dislikes;
anyway, that's all for now. i'll waiting for great 'n successful upcoming updates from yours!
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Re: [UPDATED 3/14] Modes of Destruction

Postby Woolie Wool » Thu Mar 20, 2014 11:07 pm

A wild MUTATOR appeared!
http://www.sendspace.com/file/rb7924
This mutator replaces the rifle zombies with minigun zombies. They're balanced to do similar DPS to the Doom II chaingunner so they're not as OP as you'd think. Their low damage per shot means that even with blue armor they'll do more damage to your health than your armor though. Alternate death sprites by David G., head gib by Kinsie.
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Re: [MUTATOR ADDED 3/21] Modes of Destruction

Postby LostSkull » Fri Mar 21, 2014 4:20 am

He-hey, sounds awesome. Gonna try it out ASAP.

Works really good. But instead of using the lesser weapon zombie sounds from Doom 3, use the beta version sounds of the Doom 3 chaingunner instead.
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Re: [MUTATOR ADDED 3/21] Modes of Destruction

Postby Hellser » Mon Jun 09, 2014 2:32 pm

Ryan and I have been playing this since yesterday with 2002 ADO and now Reverie - I have to admit, I love what you have going on here, Woolie. Keep up the great work!
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Re: [MUTATOR ADDED 3/21] Modes of Destruction

Postby Tormentor667 » Tue Jun 10, 2014 4:00 am

I have never been a big fan of weapon mods but this one is really awesome!
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Re: [MUTATOR ADDED 3/21] Modes of Destruction

Postby Xim » Tue Jun 10, 2014 9:31 am

Good to see you're still making weapon mods. I like this one, keep it up! The lightning effect is especially cool.
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Re: [MUTATOR ADDED 3/21] Modes of Destruction

Postby Captain J » Tue Jun 10, 2014 9:33 am

if only woolie back on modding track, after compliments on this old thread, i suddenly miss him.
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Re: [MUTATOR ADDED 3/21] Modes of Destruction

Postby Hellser » Tue Jun 10, 2014 10:40 am

Captain J wrote:if only woolie back on modding track, after compliments on this old thread, i suddenly miss him.


He hasn't been on since June 3rd. Most likely busy with real life problems. I didn't know he had to go away for a while?
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