ModOhFun! (v2.1) - NEW STUFF, NEW GUNS, NEW YES.

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Re: ModOhFun! (v2.1) - NEW STUFF, NEW GUNS, NEW YES.

Postby Finder153 » Wed Aug 15, 2018 11:53 am

Hey, just a suggestion. Maybe you can add a randomize invidual weapons option simmilar to how you did with the monsters.
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Re: ModOhFun! (v2.1) - NEW STUFF, NEW GUNS, NEW YES.

Postby EddieMann » Mon Aug 20, 2018 5:02 am

Even on 3.4.0 it still works weirdly, off-centered guns and such. Still waiting on a DOTIMS compatibility patch, though.
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Re: ModOhFun! (v2.1) - NEW STUFF, NEW GUNS, NEW YES.

Postby Darsycho » Mon Aug 20, 2018 11:04 pm

EddieMann wrote:Even on 3.4.0 it still works weirdly, off-centered guns and such. Still waiting on a DOTIMS compatibility patch, though.

Spoiler:

Seems to work fine for me on 3.5.0.

Finder153 wrote:Hey, just a suggestion. Maybe you can add a randomize invidual weapons option simmilar to how you did with the monsters.

Eh, I was going to, but I figured the player would end up having too many weapons to carry.
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