ModOhFun! (v2.1) - NEW STUFF, NEW GUNS, NEW YES.

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ModOhFun! (v2.1) - NEW STUFF, NEW GUNS, NEW YES.

Postby Darsycho » Fri Feb 07, 2014 8:40 pm

WHY HELLO THERE GENTLEMEN!

Me and unholypimpin decided to make a gameplay mod, which first started out as a mod inspired by SHOTGUNS, but ended up adding more and more stuff to it.

TEH FEATURES!
- All sorts of new and bizarre weapons to use and monsters to fight!
- A more organized randomization, where all monsters/weapons of the same monster/weapon type are replaced with another monster/weapon type.
- Options such as infinite pistol, enabling uber cubes to appear, and individual monster randomization!
- Using absolutely nothing but code. basically this idea: http://forum.zdoom.org/viewtopic.php?f=19&t=25616
- Because of that, the file size is teeny tiny!

I recommend only using vanilla/boom maps!


Image

DOWNLOAD HEER - https://darsycho.itch.io/modohfun

Alternative download - http://www.moddb.com/mods/modohfun

Spoiler: A few known issues at the moment



Wiki page with some info on monsters n stuff! http://logicobscure.wikidot.com/modohfun
Enjoy, have fun.
Last edited by Darsycho on Fri Sep 21, 2018 6:20 am, edited 115 times in total.
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Re: ModOhFun!

Postby Unholypimpin » Fri Feb 07, 2014 8:47 pm

There will be much evilness to be had so hold on to your seats peoplez!!
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Re: ModOhFun!

Postby Darsycho » Sat Feb 08, 2014 6:44 am

-snip-

(this post contained a video that is now on the first post.)
Last edited by Darsycho on Mon Mar 31, 2014 9:54 pm, edited 1 time in total.
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Re: ModOhFun!

Postby TheMightyHeracross » Sat Feb 08, 2014 10:50 am

Needs more D_AMPIE, the official barrel theme song.
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Re: ModOhFun!

Postby Darsycho » Mon Feb 10, 2014 6:44 am

there be more than barrels mah boi.

Anyhow, alpha coming in a few days or so, maybe even tomorrow idk.
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Re: ModOhFun!

Postby Marrub » Mon Feb 10, 2014 8:10 am

TREES
THAT JUMP
AND EXPLODE
OH FUCK
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Re: ModOhFun!

Postby Toberone » Mon Feb 10, 2014 10:51 am

Marrub wrote:TREES
THAT JUMP
AND EXPLODE
OH FUCK


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Re: ModOhFun!

Postby Darsycho » Thu Feb 13, 2014 4:15 pm

-snip-

(this post contained a video that is now on the first post.)
Last edited by Darsycho on Mon Mar 31, 2014 9:54 pm, edited 1 time in total.
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Re: ModOhFun!

Postby Darsycho » Sat Feb 15, 2014 1:39 am

Alright, alpha is up.

Anything annoying, stupid, overpowered, underpowered, bugged, or other negative things?
Got any suggestions on how to make it better? Or some ideas to add more fun to this?
Let me know, I'm all ears.

http://www.2shared.com/file/fqWxDGGg/Mo ... LPHA1.html

Also, remember to check out alt-fires!

Known Issues:
Code: Select allExpand view
- Most likely the balance is all over the place.
- The cacolauncher's altfire, thanks to a_explode, can make you fly upward, still trying to make it where you're not affected by the explosive radius.
- A few errors will pop up in the console.
- Probably a quadrillion more issues. :V
EDIT: Cacolauncher and satanseye altfire uses no ammo, that'll be fixed in the next alpha.


Enjoy, have fun.
Last edited by Darsycho on Sun Feb 16, 2014 7:03 am, edited 2 times in total.
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Re: ModOhFun! - Alpha 1 released

Postby Darsycho » Sun Feb 16, 2014 7:01 am

some multiplayer gameplay.

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Re: ModOhFun! - Alpha 1 released

Postby Ethril » Sun Feb 16, 2014 6:35 pm

-The Evil Trees are obscenely overpowered, due to their recursive duplication abilities; In the time it takes you to chase down one baby tree, they can easily have squatted out 3 more. If there are two or more full-sized trees at once it is entirely possible for them to grow faster than you can kill them with the BFG... Where's Marty when you really need him? :P

-The Really Super Shotgun (tm) does way too little damage; even with the increased fire rate it's nearly useless. The alt-fire is amusing but really only serves to waste your ammo.

-The Spectre, Cyberdemon, and Wolfenstein SS aren't replaced. I'm sure you have something in mind for the Cyberdemon already, but IDK if you just forgot about the Spectre and SS, which are forgotten surprisingly often. Maybe you could just have a placeholder for the Spectre by making it a partially invisible version of the Demon replacement, for now?

-The Revenant Horror is pretty cool, actually. Was it at all inspired by the Falcon Revenant?
-Hellsworn Marine is also pretty cool, although I haven't had many chances to fight them (I usually just get Evil Trees).
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Re: ModOhFun! - Alpha 1 released

Postby Unholypimpin » Sun Feb 16, 2014 10:58 pm

Ya jack released this too quickly eventhough I told him the trees needed to be nerfed and many monsters needed to be added and replaced. Ya the revenant horror was inspired by captain falcon.

Rest assured next version will not be rushed, cough cough JACK!!!!! lawl jk jk we love you jack but seriously why did you release soo early....grrrrrrrrr
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Re: ModOhFun! - Alpha 1 released

Postby Darsycho » Sun Feb 16, 2014 11:03 pm

I KEPT MAKING PROMISES THAT'D I RELEASE IT DOUUUUG, I DIDN'T WANT TO KEEP EM WAITING, LEAVE ME ALONE ALREADY ;__;
Spoiler:
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Re: ModOhFun! - Alpha 1 released

Postby Unholypimpin » Sun Feb 16, 2014 11:08 pm

jack101 wrote:I KEPT MAKING PROMISES THAT'D I RELEASE IT DOUUUUG, I DIDN'T WANT TO KEEP EM WAITING, LEAVE ME ALONE ALREADY ;__;
Spoiler:


ILL NEVER LEAVE YOU ALONE!!! YOU RUINED OUR FIRST ALPHA RAAAAAAAAAAWWWRRRRRRR RAMBLE RAMBLE RAMBLE RAMBLE!!........ but yaa.... we gotta nerf those trees and make replacements for the unreplaced monsters.
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Re: ModOhFun! - Alpha 1 released

Postby leileilol » Mon Feb 17, 2014 5:22 am

E1M8 is a little hilarious...
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