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Re: shotguns

PostPosted: Thu Feb 06, 2014 5:58 pm
by Triple S
You see I thought this just replaced blood with shotgun pickups, basically. Which would be funny enough.

But the shotguns fire.

That's fucking glorious.

Re: shotguns

PostPosted: Thu Feb 06, 2014 6:17 pm
by edward850
Once more, with feeling! (I swear the video works this time)

Re: shotguns

PostPosted: Thu Feb 06, 2014 7:19 pm
by Jeimuzu73
A sea of shotguns...Not to take this in vain, but coming soon...Jesus Arms the Five Thousand.

Re: shotguns

PostPosted: Thu Feb 06, 2014 7:59 pm
by Abba Zabba
Never before have I played a mod where firing a single shot managed to create a path of destruction through CLOSED doors and clear half a level before I even move. Also, play this with dynamic lighting for maximum quality.

Re: shotguns

PostPosted: Thu Feb 06, 2014 8:04 pm
by Marrub
Untitled wrote:Can you make a version of this where the shotguns fade out

It would help the lag because this is unplayable currently

But this is still one of the best things I've played

A_Fade actually lags more than this would. I could put +NOINTERACTION and +NOBLOCKMAP on it, though.

Re: shotguns

PostPosted: Thu Feb 06, 2014 8:07 pm
by edward850
You would only need +NOINTERACTION, as it implies +NOBLOCKMAP. However, you also don't want +NOINTERACTION as this will remove interaction against most (all?) map geometry as well.

Re: shotguns

PostPosted: Thu Feb 06, 2014 8:09 pm
by Gez
Instead of A_Fade, you could replace the -1 duration of the last state by something like 350. Disappears after 10 seconds, no extra processing power required.

Re: shotguns

PostPosted: Thu Feb 06, 2014 8:28 pm
by Marrub
performance update 500% faster . new code best code

Re: shotguns

PostPosted: Fri Feb 07, 2014 1:51 am
by Xaser
shotguns

Re: shotguns

PostPosted: Fri Feb 07, 2014 3:11 am
by Captain J
do more shotguns til make super shotgun crys to it's mother; boomstick.

Re: shotguns

PostPosted: Fri Feb 07, 2014 4:44 am
by Combine_Kegan
Sweet christmas they explode now.

Re: shotguns

PostPosted: Fri Feb 07, 2014 6:24 am
by Darsycho
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Re: shotguns

PostPosted: Fri Feb 07, 2014 6:51 am
by Marrub
shteagnus 4; theh final instlamenent toasted,...

Re: shotguns

PostPosted: Fri Feb 07, 2014 7:22 am
by Kyle873
jack101 wrote:ImageImageImage


Mind. Blown.

Re: shotguns

PostPosted: Fri Feb 07, 2014 8:11 am
by Mike12
Image