GMOTA: Fantasy arcade action, UPDATE 12/4/2019 [V1.4]

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Re: GMOTA: Fantasy arcade action, UPDATE 12/4/2019 [V1.4]

Postby PresBarackbar » Fri Dec 27, 2019 6:09 pm

I must be dense or have missed it somewhere...but how do you activate the Sentinel Arms as Kustam?
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Re: GMOTA: Fantasy arcade action, UPDATE 12/4/2019 [V1.4]

Postby Combine_Kegan » Fri Dec 27, 2019 9:45 pm

PresBarackbar wrote:I must be dense or have missed it somewhere...but how do you activate the Sentinel Arms as Kustam?

The use item key, same as Blaz's fatal draw, you'll need a full meter first of course
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Re: GMOTA: Fantasy arcade action, UPDATE 12/4/2019 [V1.4]

Postby Doomedbot » Thu Jan 23, 2020 11:46 am

This mod would fit perfect with golden souls 2 there just one issue with running them together the jump doesn't work you don't jump as high as you need to go play :cry:
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Re: GMOTA: Fantasy arcade action, UPDATE 12/4/2019 [V1.4]

Postby HolyHeadcrab » Fri Jan 24, 2020 5:49 pm

Doomedbot wrote:This mod would fit perfect with golden souls 2 there just one issue with running them together the jump doesn't work you don't jump as high as you need to go play :cry:

Super Mario Agilities will fix that for you.
viewtopic.php?f=43&t=61742

That being said, Golden Souls 2 really isn't meant to be played with anything else. It's gonna break stuff.
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Re: GMOTA: Fantasy arcade action, UPDATE 12/4/2019 [V1.4]

Postby Ninobanaani » Sun Jan 26, 2020 3:27 am

Oh shit, new update? What a treat!
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Re: GMOTA: Fantasy arcade action, UPDATE 12/4/2019 [V1.4]

Postby Aepoh » Tue Mar 31, 2020 1:11 pm

Combine_Kegan wrote:
PresBarackbar wrote:I must be dense or have missed it somewhere...but how do you activate the Sentinel Arms as Kustam?

The use item key, same as Blaz's fatal draw, you'll need a full meter first of course

I think the reason people might be missing out on how to use the sentinel arms could be because you made the meter white. When I first got the powerup I thought the meter started as empty and had to be filled up before it could be used.
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Re: GMOTA: Fantasy arcade action, UPDATE 12/4/2019 [V1.4]

Postby Aepoh » Wed Apr 01, 2020 6:09 pm

I've played Gmota for a bit with a couple different WADs with each character, and I have to say that Doomslayer doesn't quite feel on the same level Blaz or Kustam. I'm not sure if I'm missing something, but Doomslayer doesn't seem to have many high damage burst options to deal with the crazier maps like in Scythe 2. I'm not sure what in Slayer's kit is good, compared to Kustam and Blaz since they only have 2 weapons. I feel like I'm missing something.
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Re: GMOTA: Fantasy arcade action, UPDATE 12/4/2019 [V1.4]

Postby Fureyon » Thu Apr 02, 2020 8:34 pm

Slayer plays more or less like the vanilla Doom Marine, but I'd argue that every weapon deals more damage relative to their vanilla counterpart. Slayer's thing is speed, he can dance around enemies far easier than the other characters and his access to bombs and knives ensure you always have something to use. Enemies killed with the sword drop ammo in case you find yourself running low. In this character's case, the burst damage comes from using bombs and knives. Otherwise his weapons do have very high DPS.
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