GMOTA: Fantasy arcade action, UPDATE 4/3/2018 [V1.2]

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: GMOTA: Fantasy arcade action, UPDATE 4/3/2018 [V1.2]

Postby Goregrinder » Sat Mar 09, 2019 6:50 am

I really love this mod and i'm sad i didnt get around to it sooner

i love all the personality and quality in the new sprites and the animations, and the gameplay is fantastic. it's like golden axe meets demonsteele, but i think i like this a bit better than demonsteele. it's impressive that the two characters play very differently but both are great fun. I'm looking forward to seeing what the new guy is like.
Goregrinder
 
Joined: 23 Sep 2017

Re: GMOTA: Fantasy arcade action, UPDATE 4/3/2018 [V1.2]

Postby Bobby » Mon Apr 08, 2019 8:21 pm

Can you release the songs in Blaz's soundtrack as a seperate mod please? Great mod by the way!
Bobby
 
Joined: 03 Mar 2019

Re: GMOTA: Fantasy arcade action, UPDATE 4/3/2018 [V1.2]

Postby Combine_Kegan » Tue Apr 09, 2019 9:58 am

Bobby wrote:Can you release the songs in Blaz's soundtrack as a seperate mod please? Great mod by the way!

I'm pretty sure a fair chunk of Blaz's songs are featured in the SNES jukebox, as seen here:

viewtopic.php?f=46&t=49073

This would offer you way more variety too, seeing as all of the songs I've picked are mainly focused to fit for Blaz specifically. Glad you like the mod though, I look forward to getting this update out for you all.
User avatar
Combine_Kegan
The GMOTA Guy
 
Joined: 19 Jan 2014
Location: Hopelessly stuck in the past

Re: GMOTA: Fantasy arcade action, UPDATE 4/3/2018 [V1.2]

Postby toppingtart » Tue Apr 09, 2019 4:28 pm

can we get a version of the mod that keeps the vanilladoom enemies?
toppingtart
 
Joined: 02 Feb 2019

Re: GMOTA: Fantasy arcade action, UPDATE 4/3/2018 [V1.2]

Postby Someone64 » Wed Apr 10, 2019 1:49 am

I'd just like to report that Dead Simple (map07 of Doom 2) doesn't work properly. Killing the arachnotron replacements doesn't trigger the middle platform to lower properly.
Someone64
 
Joined: 23 Feb 2016

Re: GMOTA: Fantasy arcade action, UPDATE 4/3/2018 [V1.2]

Postby Someone64 » Thu Apr 11, 2019 8:59 am

Another bug report: if you fire the Morningstar then trigger rage while it's cocking, this will happen (on GZDoom 4.0.0)

Someone64
 
Joined: 23 Feb 2016

Re: GMOTA: Fantasy arcade action, UPDATE 4/3/2018 [V1.2]

Postby Combine_Kegan » Sat Apr 13, 2019 8:35 am

Someone64 wrote:I'd just like to report that Dead Simple (map07 of Doom 2) doesn't work properly. Killing the arachnotron replacements doesn't trigger the middle platform to lower properly.

Very odd. What character were you playing as, and what did you use to kill them?

Someone64 wrote:Another bug report: if you fire the Morningstar then trigger rage while it's cocking, this will happen (on GZDoom 4.0.0)

This bug was actually the result of how the berserk rune works, this is something I've addressed for the upcoming update, so no worries there.
User avatar
Combine_Kegan
The GMOTA Guy
 
Joined: 19 Jan 2014
Location: Hopelessly stuck in the past

Re: GMOTA: Fantasy arcade action, UPDATE 4/3/2018 [V1.2]

Postby AvzinElkein » Sat Apr 13, 2019 8:39 am

Will GMOTA remain DOOM-only?
AvzinElkein
 
Joined: 17 Nov 2010
Discord: AvzinElkein#8621

Re: GMOTA: Fantasy arcade action, UPDATE 4/3/2018 [V1.2]

Postby Combine_Kegan » Sun Apr 14, 2019 2:39 am

AvzinElkein wrote:Will GMOTA remain DOOM-only?

I'm afraid so, after a lot of consideration I've felt like it's not worth the time grappling with Heretic and Hexen for the sake of compatibility.
User avatar
Combine_Kegan
The GMOTA Guy
 
Joined: 19 Jan 2014
Location: Hopelessly stuck in the past

Previous

Return to Gameplay Mods

Who is online

Users browsing this forum: Yandex [Bot] and 11 guests